Terror Mall

Terror Mall

A 4 level episode starting at e3m1 and finishing at e3m8. Unlike CPHOBOS, all of the secrets here have better hints to their existance. This episode has exte...

Filenames
tmall.wad
Size
2.84 MB
MD5
838db5c312297bc3ba058c8d4f91cd13
SHA-1
bc7f95f5e1bd26c1b0c7710af2782e5ab1783bda
SHA-256
afa6d9e96b3a25c1b329aff23f6154fc2fae97d47274ee51cb48e677525b0e82
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
381
Maps
E3M1, E3M7, E3M8, E3M9

Read Me

November 21, 1994


DragonRook Presents:    Terror Mall!    v1.0

  A 4 level episode designed both for single player and deathmatch!
  And also supports co-operative play.  For Doom v1.666 registered only!
  (Detail level is way too high for 1.2)

 *See installation and play instructions below description.

  See the story below play information.
============================================================================
Title                   : Terror Mall   
Filename                : TMALL.WAD
Zip name                : tmall.zip
Author                  : David G Shrock
Email Address           : [email protected]
Misc. Author Info       : Creator of Castle Phobos for Doom and Doom II.
                          Creator of Terror Mall for Doom II.
                         

Description             : A 4 level episode starting at e3m1 and finishing at
                          e3m8.  Unlike CPHOBOS, all of the secrets here
                          have better hints to their existance. This episode
                          has extensive new graphics and is built to look
                          just like a mall with a new monster. Uses DeHackEd
                          for new effects such as shooting computers or 
                          windows, the new monster and new text. 
                          For you deathmatch players, I have put in a button
                          on level 3 that will take you back to level 2 for a 
                          2 level cycle that goes until you are ready to
                          finish. Then just go to the normal exit.

                          Unless people insist, this is probably my last
                          episode/levels for Doom. Let me know what you
                          think.

Files in tmall.zip      : tmall.wad, tmall.bat, tmall.deh, dehacked.exe,
                          setuptm.bat, deusf.exe

Additional Credits to   : Ryan A. Warren for a few ideas.
                          Ross A. Warren for music on level 3.

Special Thanks to       : id Software for Doom
                          Bill Nesius for DmAud, DmGraph
                          Greg Lewis for DeHackEd v2.0
                          Rapha‰l Quinet and Brendon J. Wyber for DEU 5.2
                           Olivier Montanuy for DeuSF  
=============================================================================
* Instructions for playing *

To play, you must have Doom v1.666 registered.  Run SETUPTM in the same
directory as your Doom files so it can expand the sprite graphics. The
episode will take a total of 5 megs when SETUPTM is finished.

                **Note: You must run SETUPTM or Doom will crash!

Then enter TMALL to play single player. Select episode 3.

You may use other commands with TMALL:

        tmall -skill 5 -episode 3
        tmall -skill 2 -warp 3 1

For multi-player, you may edit the tmall.bat file so it will load sersetup
or ipxsetup as needed.

The batch file will auto-backup your doom.exe file to edit it. Your old
file is restored when done. For extra safety, you may wish to keep a copy
of doom.exe safely tucked away where it is handy. 

If installation was successful, you should see a sign on the Red Bar after
"DOOM startup v1.666" that reads, "Loading Terror Mall"
Then after you open the door to your weapons van, you should see a few
demons dressed in black wearing helmets next to some nice looking trees 
toting shotguns. (No, the trees don't have shotguns!) ;>

*Note: I don't recommend playing the other episodes while this patch is
       loaded.
=============================================================================

* Play Information *

Episode and Level #     : E3M1, E3M9, E3M7, E3M8
Single Player           : Yes
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : Yes (If you want less monsters, play skill 2)
Difficulty Settings     : Yes (skill 3 has same monsters as 4, but less decor)
New Sounds              : Yes
New Graphics            : Yes
New Music               : Yes, 1   (Level 3)
Demos Replaced          : All

* Construction *

Base                    : New levels from scratch.
Build Time              : 110+ hours.
Editors used            : DEU 5.2gcc, DMAud, DMGraph, midi2mus, DeHackEd 2.0
Other Tools             : Paintbrush 5+, Cakewalk Professional
Known Bugs              : None


* Copyright / Permissions *

Authors may NOT use this episode as a base to build additional
levels or group it with other WADs. You may use any of the new 
graphics/monsters as long as you give credit to me, David Shrock, and 
that you found them in tmall. 

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact and the other files in an unaltered tmall.zip

* Where to get this WAD *

BBS numbers:  Game Palace BBS (305) 587-4258
              America Online

Other:        Myself 

=============================================================================
* Level Details *
-----------------------------------------------------------------------------
The Story:

The local police commissioner has reported to the military that there are
strange happenings at Central Mall.  Investigations have uncovered a 
take-over by a group of horrible demons who are attacking from beneath the
mall! These demons have been destroying this mall and stealing just about
everything and blockading many stores with large demonic structures.

Your job is to find out the source of their invasion and stop it while
destroying any demon that gets in your way!

-----------------------------------------------------------------------------
Level 1:  Central Mall
-----------------------------------------------------------------------------
You start out in the back of your Weapons Van which has backed up directly
into the mall doors breaking them in the process. Players 2 and 4 are in a 
different van at the other end of the mall.  Each pair of players start
out with a different key to their van so that the other players will have
to use co-operation if they want to let you in their van for their ammo.

This level isn't large but is heavily detailed, and it is also open so you 
Deathmatch Players should find each other very quickly. You can also
hear just about anything that happens in the mall.
Originally, the level was planned to be a little larger, but I scaled it 
down so the game play won't slow down when going down the main hall. (Yes,
it was even slowing down on Pentiums!)  I try to make my levels play 
smoothly at full screen on a 486DX2-66 or greater. Play skill 3 if you are
bothered by slow down on your machine. It has the same monsters as UV, but
has very little decoration objects. I don't know how much it actually helps,
but give it a try.

**Hint:
You will need to find one secret in order to exit. If you can't figure out 
how to grab the yellow keycard, the hint lies next to it.

=============================================================================
Level 2:  Parking Garage
-----------------------------------------------------------------------------
Here you are on the bottom level of the mall in the partially underground
parking garage. This is basically a fast action battle that should be
fun for you Deathmatch Players.  There are a few stores for you to browse
on this bottom story. Your job is to find out how the demons are getting
in and go after them! Blow away the windows to get through!

This level is 100% fair for Deathmatch. Each player starts with a shotgun and
equal ammo. You will never reappear next to an opponent. (You can't get shot 
at the start locations) The opponents will not be able to gaurd any 
deathmatch starting areas very easily since there is more than one way into 
the fighting area for every starting position. You also get 6 Deathmatch 
starts!  Half the level is open for arena style play and half is tight 
corners for surprises!

=============================================================================
Level 3:  The Underworld
-----------------------------------------------------------------------------
You seem to be on the edge of Hell itself! Your job is to destroy the monster
teleporter! (Close the door to block the generator's power.)  This level also 
uses the fair deathmatch starts.

There is one puzzle involving 2 elevators. Don't try to get up if someone
is hot on your tail! Unless you are really fast!

Deathmatch Players:  To go back to level 2, use the red button next to
the normal exit. This way you can keep your deathmatch going for as long
as you want. When you are ready for the last level, go to the normal exit
on this level.  There is a sign next to the button that reads, "Deathmatch.
To level 2" To find it, drop down the narrow pit before the normal end room.
It is a double button, so you will be sure to recognize that this is not the
normal exit. Yes, you crazy single players could use it too.


Music: "Demon Horde"  copyright 1994, Ross Warren
=============================================================================
Level 4:  Terror Mall!
-----------------------------------------------------------------------------
You're back in the main floor of the mall and things have changed!  It
looks like Hell is erupting through the ground itself!  Now it is time to
put an end to those demons that you trapped on our side of the door!


============================================================================
***************************************************************************
What graphics/sounds I inserted for this episode
-----------------------------------------------------------------------------

All graphics are hand drawn by me, except where noted.

Checkerboard Floor and Checkerboard with Rook Floor.
Main Mall Floor
Road and sidewald textures
Counter Top texture
Chess Board
Wood Bench, edited from wood wall.

Stool sprite
Monitor Exploding sprites
Entertainment Center sprites with new "popping" sound (light bulb breaking)
Red Swirl Light sprites
Big Tree sprite, from a scanned photo
Sniper, edited player sprite and scanned photo. 
     New sounds for the sniper. (Pencil snap, paper rustle, my voice, pillow)  
Teddy Bear sprite
Rocket Ship sprite
Mickey Hat sprite
Window Shatter sprites  with window shatter sounds (7 yrs bad luck!)
new pistol/chain gun sound (deeper)
crickets in the background sounds

Portland, Oregon sky background. Edited from a scan photo of downtown at night
Terror Mall title screen shots. (2)
Winning episode pictures.
"Screen Shots" sign
"Terror Mall" episode title sign
In-between level screen
Game Palace Ad (flashes)
Chess Board/Bench Edge, edited from wood texture
Hand Rail
Software & More/DragonRook sign
Mickey in Fantasia, from 640x480 hand drawing by me in 1989
Sonic Poster, from 640x480 hand drawing by me in 1991
Dee's Dance Designs sign (A real place, not a real sign)
Pink Wall
Pink Wall with Elvis picture and clock
Broken Window 
Weapons Van inside,outside,with tailights
Bath Tile and Bath Tile with hole
Wood wall with hole, from edited wood texture
Restroom symbols
Bun's on the Run sign
Player fighting Cacodemon/Player fighting Cyberdemon murals (edited sprites)
PJ's sign
KJ Dime sign
Deathmatch Special Exit sign (flashes)


Thanks for playing!

Maps

E3M1

E3M1

Deathmatch Spawns
4
Co-op Spawns
4
E3M7

E3M7

Deathmatch Spawns
6
Co-op Spawns
4
E3M8

E3M8

Deathmatch Spawns
4
Co-op Spawns
4
E3M9

E3M9

Deathmatch Spawns
6
Co-op Spawns
4