Doom 2 In Name Only

Doom 2 In Name Only

Imagine a world where Doom II was never released, and the only information that ever came to light was the level titles. Then imagine that nearly 20 years la...

Filenames
d2ino.wad, D2INO.wad, D2INO.WAD
Size
18.82 MB
MD5
08fd14ecf4c85d5e1d913673c1eeb6db
SHA-1
ba33d82a7dc68bc5f65a325b571c5faebac1dbdd
SHA-256
1eadf7c1e112112313fcd0d313a7ef8c72a1d44db4d330bd3cecb766caebdda5
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
457
Maps
MAP32, MAP11, MAP13, MAP14, MAP03, MAP20, MAP15, MAP21, MAP25, MAP34, MAP30, MAP28, MAP19, MAP07, MAP22, MAP23, MAP01, MAP04, MAP06, MAP09, MAP10, MAP16, MAP18, MAP24, MAP26, MAP29, MAP31, MAP27, MAP17, MAP02, MAP05, MAP08, MAP12

Read Me

===========================================================================
Archive Maintainer      : One final problem. An old version of MAP12, using
                          a copy-pasted room from Doom II was still present
						  in the WAD. This update removes it.
Compatibility           : Vanilla/Chocolate Doom
Primary purpose         : Single play
===========================================================================
Title                   : Doom 2 In Name Only
Filename                : D2INO.wad
Release date            : 14 June 2014
Authors                 : Various, see below
Email Address           : [email protected]
Other Files             : D2INO.deh

Description             : Imagine a world where Doom II was never released,
                          and the only information that ever came to light
                          was the level titles. Then imagine that nearly 20
                          years later, some people decided to make some
                          levels based on how they interpreted the level
                          name. Those very levels are in this WAD file. 

Additional Credits to   : See below
===========================================================================
* What is included *

New levels              : 32
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only. Use at own risk.
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Development started 17 August 2012. 666 days ago.
Editor(s) used          : Various
Known Bugs              : MAP07 relies on barrels killing "dummy Mancubi"
                          to trigger the tag 666 actions. In ZDaemon,
						  infinitely tall actors MUST be enabled, otherwise
						  the barrels will not kill the mancubi.
						  
						  There may be some sneaky tutti-fruttis.
						  While not bugs, you're bound to find some
						  misaligned textures on your travels.

May Not Run With...     : cl_run false

===========================================================================
=================================Credits===================================
===========================================================================
* Levels *

MAP01: Entryway            - ProcessingControl
MAP02: Underhalls          - _bruce_
MAP03: The Gantlet         - _bruce_
MAP04: The Focus           - Antroid
MAP05: The Waste Tunnels   - an_mutt
MAP06: The Crusher         - ProcessingControl
MAP07: Dead Simple         - scifista42
MAP08: Tricks and Traps    - an_mutt
MAP09: The Pit             - CorSair and mouldy, based on BlueFireZ88's initial layout
MAP10: Refuelling Base     - CorSair
MAP11: Circle of Death     - Egregor
MAP12: The Factory         - cannonball
MAP13: Downtown            - glenzinho
MAP14: The Inmost Dens     - _bruce_
MAP15: Industrial Zone     - cannonball
MAP16: Suburbs             - schwerpunk and Joseph Lord
MAP17: Tenements           - an_mutt
MAP18: The Courtyard       - kongming
MAP19: The Citadel         - scifista42
MAP20: Gotcha!             - mouldy
MAP21: Nirvana             - cannonball
MAP22: The Catacombs       - Aries "Eris Falling" Thölin
MAP23: Barrels O' Fun      - Joseph Lord
MAP24: The Chasm           - Antroid
MAP25: Bloodfalls          - mouldy
MAP26: The Abandoned Mines - Olympus
MAP27: Monster Condo       - Joseph Lord
MAP28: The Spirit World    - mouldy
MAP29: The Living End      - Antroid
MAP30: Icon of Sin         - mouldy

MAP31: Wolfenstein         - Herr Xaser
MAP32: Große               - Adam Windsor

* Soundtrack *
Maps not included in this list use the Doom II default track.

MAP01: DLA - Mark Klem (Memento Mori II)
MAP06: Crucified Dreams MAP23 music - Nicklas Linnes
MAP07: Ah, Geez! - Lee Jackson (Duke Nukem 3D)
MAP09: The River of Fire - Kevin Schilder (Heretic)
MAP10: ROMA3.mid - Kevin Schilder (Hexen II)
MAP11: Pagan's Theme - Nenad Vugrinec (Ultima VIII: Pagan)
MAP12: Into Sandy's City - Robert Prince (Doom II)
MAP15: Slipper - Mark Klem (Memento Mori)
MAP18: I Choose the Stairs - Lee Jackson (Rise of the Triad)
MAP19: MIDI of "Vampire Hunters" - Wojiciech Kilar (Dracula [film])
MAP21: MIDI of "Eryut Village" - Hitosho Sakimoto (Final Fantasy XII)
MAP22: Fate of the Damned - Mike Cody (Blood) [modified]
MAP23: unidentified
MAP24: Pseudoverum - EarthQuake(?)
MAP31: Evil Incarcerated - Jimmy
Story: Vengeance (shortened) - Eris Falling

* Additional Credits *

ella guro - Project founder
DRDTeam  - mud and water fall textures
Antroid - lavafall textures, bug squashing
Alfonzo - MAP31 thing placement
Memfis - Supplying MAP24 midi
Doom Juan - Supplying MAP31 textures
TNS guys + Caleb13 - Multiplayer testing
Da Werecat - TITLEPIC and CREDIT graphics, testing

Big thanks to plums and EffinghamHuffnagel for thoroughly testing the
entire WAD!
Cannonball would like to thank mouldy for upgrading Doomguy's flight from
RyanAir to Virgin Atlantic. Unfortunately, the flight still ends in style
of the former, so you don't get to skip from MAP12 to 20. Sorry.


* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

Maps

Grosse

Grosse (MAP32)

Deathmatch Spawns
7
Co-op Spawns
4
Par Time
150
Circle of Death

Circle of Death (MAP11)

Deathmatch Spawns
10
Co-op Spawns
4
Par Time
450
Downtown

Downtown (MAP13)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
330
The Inmost Dens

The Inmost Dens (MAP14)

Deathmatch Spawns
6
Co-op Spawns
4
Par Time
240
The Gantlet

The Gantlet (MAP03)

Deathmatch Spawns
7
Co-op Spawns
4
Par Time
180
Gotcha!

Gotcha! (MAP20)

Deathmatch Spawns
4
Co-op Spawns
5
Par Time
360
Industrial Zone

Industrial Zone (MAP15)

Deathmatch Spawns
10
Co-op Spawns
4
Par Time
480
Nirvana

Nirvana (MAP21)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
180
Bloodfalls

Bloodfalls (MAP25)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
300
The Lost Chasm

The Lost Chasm (MAP34)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
510
Icon of Sin

Icon of Sin (MAP30)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
180
The Spirit World

The Spirit World (MAP28)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
420
The Citadel

The Citadel (MAP19)

Deathmatch Spawns
10
Co-op Spawns
4
Par Time
1500
Dead Simple

Dead Simple (MAP07)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
330
The Catacombs

The Catacombs (MAP22)

Deathmatch Spawns
3
Co-op Spawns
4
Par Time
330
Barrels o' Fun

Barrels o' Fun (MAP23)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
390
Entryway

Entryway (MAP01)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
120
The Focus

The Focus (MAP04)

Deathmatch Spawns
7
Co-op Spawns
4
Par Time
180
The Crusher

The Crusher (MAP06)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
300
The Pit

The Pit (MAP09)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
240
Refueling Base

Refueling Base (MAP10)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
210
Suburbs

Suburbs (MAP16)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
300
The Courtyard

The Courtyard (MAP18)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
270
The Chasm

The Chasm (MAP24)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
300
The Abandoned Mines

The Abandoned Mines (MAP26)

Deathmatch Spawns
6
Co-op Spawns
4
Par Time
300
The Living End

The Living End (MAP29)

Deathmatch Spawns
5
Co-op Spawns
5
Par Time
390
Wolfenstein

Wolfenstein (MAP31)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
240
Monster Condo

Monster Condo (MAP27)

Deathmatch Spawns
5
Co-op Spawns
5
Par Time
420
Tenements

Tenements (MAP17)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
300
Underhalls

Underhalls (MAP02)

Deathmatch Spawns
7
Co-op Spawns
4
Par Time
150
The Waste Tunnels

The Waste Tunnels (MAP05)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
210
Tricks and Traps

Tricks and Traps (MAP08)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
240
The Factory

The Factory (MAP12)

Deathmatch Spawns
6
Co-op Spawns
4
Par Time
210

Graphics