The Inquisitor III

The Inquisitor III

The final chapter of "The Inquisitor" trilogy, that tells us the adventures of the Doom marine in the land of Khorus. Our hero has to correct the mistake, co...

Filenames
inqstr3e.wad
Size
85.02 MB
MD5
5bcecfcad2061d741ed268cfc8d84d61
SHA-1
b9f4814368925dc2c29379c5751f753dc9255e2e
SHA-256
1a7fd3aa2a6822a7308a800497d3f9d09a956500e7de65b211cdc04656e2730d
WAD Type
PWAD
IWAD
Unknown
Engines
GZDoom, ZDoom
Lumps
257
Maps
MAP09, MAP03, MAP04, MAP05, MAP08, MAP02, MAP07, MAP01, MAP11, INTERMAP, MAP06, TITLEMAP, MAP10

Read Me

===========================================================================
Archive Maintainer      : -
Advanced engine needed  : GZDoom 2.2.0
Primary purpose         : Single play
===========================================================================
Title                   : The Inquisitor III
Filename                : inq3resE.pk3 inqstr3e.wad
			 

Release date            : 2.12.2016
Author                  : Shadowman, Big Memka, Guest
Email Address           : [redacted]
Other Files By Authors  : Hellfire, Cheogsh, Kobal, Grid32(4 maps), 
                          Yuggot, Inflation Bay, Da Will (1 map), Downhell,
                          Kobal 2, Heroes' Tales (8 maps), Cheogsh 2,
                          Hellfire 2, Pi2, 5years, Pieklo, Freak5 (2 maps),
                          ROCH, Whitemare (2 maps), spd6 (1 map), HFR,
                          The Inquisitor, Khorus, The Inquisitor 2,
                          Whitemare 2 (10 maps),
                          Bloody steel, Temple of Spider (Big Memka),
                          Satanic, True Action, fdc6.wad (Guest).

Description             : The final chapter of "The Inquisitor" trilogy,
                          that tells us the adventures of the Doom marine
                          in the land of Khorus. Our hero has to correct 
                          the mistake, committed by him before the court
                          of King of Krondor, and to put an end to 
                          a terrible curse that envelops the land of Khorus
                          for more than 20 years. Our hero is free to choose
                          the path of his own evolution. What he will become
                          at the end of his adventures - a great warrior, 
                          a skilled magician, a wise paladin, or he'll prefer
                          to develop himself in several ways - that is for you
                          to decide.

                          By default, J button - quest journal, 
                          P - to show hero's characteristics, 
                          R - choose the answer in dialogues or a defensive 
                          spell, T - to say a chosen answer in dialogues or 
                          to cast chosen defensive spell.
                          You can customize hotkeys for 8 most important
                          things in your inventory (healing potions, artifacts
                          that restore mana, items that damage monsters).

                          Command line for playing the wad is:
                          gzdoom.exe -file inq3resE.pk3 inqstr3e.wad


Additional Credits to   : ID Software for Doom & Quake,  
                          Monolith Productions for BLOOD, Raven Software
                          for Heretic&Hexen,Bethesda Softworks forDaggerfall,
                          Blizzard Entertainment for Diablo and Diablo II;
                          Clive Barker's Undying, 3dRealms for Duke
                          Nukem 3d, New World Computing for Heroes of
                          Might and Magic III, The 3D0 Company for
                          Might and Magic VI and VII,
                          Nikolai Gogol for "Viy" and "Christmas Eve",
                          and Alexander Sergeyevich Pushkin;
                          ZDoom Community for New Weapons&Monsters,
                          alekv, Nil, Det0nator, Sitters, Tormentor667 for
                          3d Models, Zod, Niloks, WildWeasel,
                          ETTiNGRiNDER for sprites, effects and textures,
                          Eternal for sky, Demonologist, Nil, BETEPAH, 
                          Arsenikum,  MasterMind, for testing,
                          Agent_Ash aka Jekyll Grim Payne and
                          [LeD]Jake Crusher for localization into English. 

                          Music:
                          Diablo (Hellfire), Diablo II, Baldur's Gate II,
                          Dungeon Master 2, Therion - Grand Finale,
                          Postludium, Michiel van den Bos - Overlord,
                          Basil Poledouris - Theology,
                          James Newton Howard - Something for What Ails
                          You, Inon Zyr - Bone Pit Battle.
                          All in-WAD music tracks have been compressed
                          and with low bitrate. 

===========================================================================
* What is included *

New levels              : 11
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : map01-map11
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : 09.03.14 - 02.12.16
Editor(s) used          : DoomBuilder 2, XWE 1.16, Photoshop CS 8.0
                          and others. 
Known Bugs              : none
May Not Run With...     : wrong port
Tested With             : GZDoom 2.2.0






* Copyright / Permissions *

Authors may NOT use these levels as a base to build additional levels.
Authors may use the resources in this wad as long as you give the original
author credit.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

ftp://archives.3dgamers.com/pub/idgames/

Maps

MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
2
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
6
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
6
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
3
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
5
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
6
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
2
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
2

(INTERMAP)

Deathmatch Spawns
0
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4
TITLEMAP

TITLEMAP

Deathmatch Spawns
0
Co-op Spawns
1
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
2

Graphics