Ugh DM 1 : Underground Base

Ugh DM 1 : Underground Base

This is a small deathmatch level for ZDoom, making use of slopes and a fancy little script for a central event in the map. This is my first DM level as well ...

Filenames
fughdm01.wad
Size
1.20 MB
MD5
7b1cdb89eea6887848f2b91f6f0880f6
SHA-1
b9a4e263904f5200a268483267a54de09f6d1e5e
SHA-256
0ec4a17a8d98cafffd99bc04df0d42ea64fca096f2b3d8b71135fa71e02d9c19
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
78
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : ZDoom 1.23
Primary purpose         : Deathmatch
===========================================================================
Title                   : Ugh DM 1 : Underground Base
Filename                : fughdm01.wad
Release date            : Today
Author                  : Fredrik Johansson
Email Address           : [email protected]
WWW                     : www.doomworld.com/fredrik
Other Files By Author   : Vrack, Vrack2, Vrack3, Castle of Eternal Carrot
Misc. Author Info       : 15 year old swedish phreak
Description             : This is a small deathmatch level for ZDoom,
                          making use of slopes and a fancy little script
                          for a central event in the map. This is my first
                          DM level as well as the first level in which I
                          use slopes. Well, the slopes are not a very active
                          part of the level, they are only decorative.
                          For this level, I created a set of new textures...
                          which took me maybe an hour. I really wanted to
                          build a level that used no Doom 2 textures at
                          all. I do use a few computers from Doom 2,
                          but anyway, it's mostly new.
                          Looking at the map, it's a fast-paced level with
                          few places to camp or hide. This means that you
                          can play it against a single opponent as well as
                          against 7, and get action all the time. The
                          plasma gun is very tricky to get... you'll find
                          out why. Waiting for it is not always the best
                          thing to do since the other players can come from
                          any direction =)
Additional Credits to   : Tarin, who wrote the major parts of the ACS
                          script that handles the laser beams, and
                          also tested the level.
                          Jon Rimmer, who pointed out some texture error.
                          And of course, thanks to id Software for Doom,
                          Doomworld for hosting & eliteness, and Randy Heit
                          for the awesome source port ZDoom.
===========================================================================
* What is included *

New level               : Yes
Sounds                  : Yes, sound FX for laser beams
Music                   : Yes, by yours truly:
                          "Have This Frag"     - Title & intermission
                          "Running A Tunnel"   - Level
                          Not the most creative names, but they'll do :)
                          I don't expect people to play with music -
                          especially as it makes harder to know when the
                          plasma can be taken on this level. But it's there
                          to set the mood if you're just checking the levels.
Graphics                : Yes, several all-new textures and new title pic +
                          intermission screen
Dehacked/BEX Patch      : No
Demos                   : No
Color Palette           : Yes, a modified version of Doom's color palette,
                          now featuring cyan and yellow->red.

* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Player starts only
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-8 Player   : Designed for
Difficulty Settings     : In a way, on lower skill levels there is more ammo,
                          but everybody play deathmatch on skill 5, right?

* Construction *
Base                    : New from scratch
Build Time              : Couple of hours
Editor used             : DeepSea, WinTex, PSP6, InkWorks
Known Bugs              : Modified palette causes some unusual flickerings,
                          but I'm pretty sure this is a bug with ZDoom.
May Not Run With...     : Everything except ZDoom 1.23 or later


* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for modification
or reuse. If you want to use the textures, you may however email me and
tell me about your project and I might share the textures with you.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file intact.
I have received permission from the original authors of anymodified or
included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors
Web sites: My site, http://www.doomworld.com/fredrik
FTP sites:

Maps

MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
4

Graphics

Colour Palettes

PLAYPAL

PLAYPAL - 1
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PLAYPAL - 5
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