Fix for OTTAWAU.WAD (from ottawa09.zip) v1.2
The sprites & flats installation of Jean-Serge Gagnon's OTTAWAU.WAD - CHG2OU.BAT - requires registered DOOM v1.9 and won't install with Ultimate DOOM, leavin...
Filenames
ou-fix.wad, OU-FIX.WAD
Size
69.28 KB
MD5
a6e7d70857e5b0f882cdce49837f9d70
SHA-1
b916237f5ee52c4c9171148a2022be3d894418f8
SHA-256
222b1a3e887d280dcda219af2c5c9622238b10636e83e9bcd7040acf64a01322
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
2
Download
Read Me
=========================================================================== Archive Maintainer : Please replace ./combos/ou-fix.zip and ./combos/ou-fix.txt with this version Update to : ou-fix.zip Advanced engine needed : none Primary purpose : No levels included =========================================================================== Title : Fix for OTTAWAU.WAD (from ottawa09.zip) v1.2 Filename : ou-fix.zip Release date : 12/05/2009 Author : Never_Again Email Address : [email protected] Other Files By Author : numerous demos on DSDA Misc. Author Info : DOOM fundamentalist Description : The sprites & flats installation of Jean-Serge Gagnon's OTTAWAU.WAD - CHG2OU.BAT - requires registered DOOM v1.9 and won't install with Ultimate DOOM, leaving the sprites and flats graphics inaccessible, as they are contained within proprietary-format .PCH files. This fix changes the format of these extra items to something that is usable with both vanilla and source ports The fix fully complies with the Copyright/ Permissions section of OTTAWAU09.TXT: - it does NOT use OTTAWAU.WAD as a base to build additional levels - it does NOT distribute OTTAWAU.WAD, with or without modifications Additional Credits to : GreyGhost for catching imperfections in v1.1 (see points A, B and C in Version History) =========================================================================== * What is included * New levels : none Sounds : none Music : none Graphics : Yes (sprites and flats) Dehacked/BEX Patch : Yes Demos : none Other : TITLEPIC and ENDOOM lumps from updated OTTAWAU.WAD Other files required : ottawau.wad from levels/doom/m-o/ottawa09.zip http://www.doomworld.com/idgames/index.php?id=1651 doom.exe from shareware DOOM release v1.9 http://www.doomworld.com/idgames/index.php?id=7043 (or doom2.exe v1.9 from DOOM2: Hell on Earth) * Play Information * Game : (Ultimate) DOOM * Construction * Base : gfx and text strings from OTTAWAU install Build Time : most of a Saturday and half an hour! Editor(s) used : XWE, DeUSF, DeHackEd and Clone Remover Known Bugs : - OU-DOS.DEH doesn't work with ports, use OU.DEH instead - with or without this fix, on E1M1 (and probably elsewhere) source ports are unable to display properly the transparent impassable windows - with or without this fix, Chocolate DOOM is liable to crash on E1M1 (probably due to the way those windows are implemented - they use two-sided linedefs without a second sidef) - with or without this fix, you may find that OTTAWAU doesn't meet your expectations. Take it up with the authors of the original then. :P May Not Run With : Doom95 Tested With : Ultimate DOOM, registered DOOM v1.9, Chocolate DOOM and prBoom-plus * Installation Instructions * These are for vanilla only, source ports that can load an incomplete sprites set from PWADs require no installation. If your DOOM version is 1.9 _registered_, you can run CHG2OU.BAT from the original OTTAWAU install directly instead. 1) Copy DOOM.WAD (Ultimate or registered, it doesn't matter) into the directory/folder where you have OTTAWAU.WAD. 2) Copy DOOM.EXE from the shareware release of DOOM v1.9 into that directory. Get the correct DOOM.EXE from the link above or from the standard registered DOOM v1.9 install or take DOOM2.EXE v1.9 - i.e. from DOOM2, not Final DOOM - and rename it to DOOM.EXE. 2) Unzip the contents of OU-FIX.ZIP into the same directory. 3) Run INSTALL.BAT. It creates OU.WAD that contains the complete sprites and flats sets, as well as two updated lumps from OTTAWAU.WAD; it also patches DOOM.EXE to change some of the startup text and the automap level names for E1M1-E1M9 * Playing Instructions * vanilla: run PLAY.BAT generated by the install or use the following command line doom -file ottawau.wad ou.wad prBoom-plus: -iwad doom -file ottawau ou-fix ou-gfx -deh ou -complevel 2 Chocolate DOOM: -iwad doom.wad -gameversion 1.9 -file ottawau.wad ou-fix.wad -aa ou-gfx.wad -deh ou.deh (Note that in both above examples OU-FIX.WAD comes _after_ OTTAWAU.WAD, otherwise you get the wrong TITLEPIC and ENDOOM) Alternatively, run the vanilla install and then this: -iwad doom.wad -gameversion 1.9 -file ottawau.wad ou.wad -deh ou.deh (G)ZDoom: not tested, but should work with -file ottawau.wad ou-fix.wad ou-gfx.wad -deh ou.deh * Version History * 11/19/2009 - first release (retroactively named v1.0) 11/27/2009 - v1.1. Changes in the filenames and the TXT file only, in preparation to submission to /idgames: - OU_na.xxx -> ou-fix.xxx - OUgfx.wad -> ou-gfx.wad - TXT file updated accordingly 12/05/2009 - v1.2. Major overhaul: a) ten blank teleport-flash sprites (TFOGA0 - TFOHJ0) are now included b) the redundant, unmodified flat FLOOR4_8 is removed c) added OU-FIX.WAD to include TITLEPIC and ENDOOM lumps from OTTAWAU.WAD that has been patched with CHG2OU.BAT d) there are now two DEH patches: one for vanilla, one for source ports e) added missing text strings to DEH patches (even though you are not likely to ever see them during play ;). f) patched DOOM.EXE is now bit-perfectly identical to its counterpart patched with CHG2OU.BAT g) added DEUSF and DEHACKED tools and batch install h) TXT file updated again * Copyright / Permissions * Distribute this any way you like, just don't forget to include this TXT. * Where to get the file that this text file describes * My page: http://memweb.newsguy.com/~windoze/files/ou-fix.zip
Endoom
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ OttawaU is a new PWAD file which replaces missions for episode 1. ▄ There are 6 seperate maps included. E1M1, E1M2, E1M3, E1M9, E1M4 █ and E1M5. Watch the DEMOs at the start of the game to get some █ tips on secrets! Type BACK2ORG to restore DOOM! █ You are playing a modified game of DOOM, id will ▄ █ NOT support any modified games. █ █ For help on this PWAD, send me e-mail at [email protected]█ █ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ █ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ OttawaU was created using DEU 5.21, BSP 1.2x, WadMaster 1.0, DMGRAPH 1.2, Wacker beta8, WadTools 1.0 and DMCHECK 2.1. Maps: Jean-Serge Gagnon, Peter Naus and Daniel J. Deighan. Monsters: Jean-Serge Gagnon and Denis Milette. Graphics: Jean-Serge Gagnon. Debugging: Too many to mention here. Look in the README.1ST file. Music: From JAYMUS.WAD, MARKMUS.WAD and CLASSICS.WAD. Sounds: Picked off the net by Peter Naus. DOOM WAS CREATED BY id SOFTWARE: Programming: John Carmack, John Romero, Dave Taylor Design: Sandy Petersen Tech Support: Shawn Green BIZ: Jay Wilbur Art: Adrian Carmack, Kevin Cloud