ZDaemon CTF Map Pack 3

ZDaemon CTF Map Pack 3

The 3rd and last set of 10 CTF maps for ZDaemon. Designed to add on to the existing 2 map packs.

Filenames
zdctfmp3-.wad, zdctfmp3.wad
Size
7.16 MB
MD5
68300bc9fcf6f124b618a069a5d6911b
SHA-1
b8f5c0d9cbaef98c4868f3ae95123fa9f4658cc4
SHA-256
63bb64be7155c489550994155890cb69ead476dad79b43a1c8f511f281768b9b
WAD Type
PWAD
IWAD
Doom II
Engines
ZDaemon, ZDoom
Lumps
498
Maps
MAP22, MAP27, MAP25, MAP24, MAP21, MAP30, MAP29, MAP26, MAP23, MAP28

Read Me

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  H,#####'                                       M A P   P A C K   3
#####X'                                        --===================--
#%'

===========================================================================
Advanced engine needed  : ZDaemon 1.07 and up
Primary purpose         : Capture the Flag
===========================================================================
Title                   : ZDaemon CTF Map Pack 3
Filename                : ZDCTFMP3-.WAD
Release date            : 2nd December 2005
Authors                 : AlexMax, EarthQuake, Exl, Ralphis, Washu, Rellik,
                          Bloodlust, ATG_Death, Nestea, SirTimberWolf, Izm,
                          Da_maniaC and The Ultimate DooMer.
Email Addresses         : Too many to list...
Other Files By Authors  : Too many to list...
Misc. Author Info       : A group of misfits who love CTF

Description             : The 3rd and last set of 10 CTF maps for ZDaemon.
			  Designed to add on to the existing 2 map packs.

Additional Credits to   : Raider, Kilgore, and duke4ever
                          Without you three, CTF in ZDaemon would not
                          exist.  Thank you so much.
			  NiGHTMARE, AlexMax, EarthQuake, Exl, The Ultimate DooMer
			  Textures, flats, and miscellaneous graphics.
			  The ZDCTFMP3 Beta Testers. Holy crap, you guys are fantastic!
                          And anyone who submitted something that couldn't
                          make it into the wad. Your efforts weren't for
                          nothing! Thanks.
===========================================================================
* What is included *

New levels              : MAP21 "On The Rocks"
			  	by Exl
			  MAP22 "Mainstay"
			  	by AlexMax and EarthQuake
			  MAP23 "Return to Fragport"
			  	by The Ultimate DooMer
			  MAP24 "Crawl Space"
			  	by EarthQuake
			  MAP25 "Lethal Industry"
			  	by Da_maniaC
                          MAP26 "Status: Idle"
                                by Izm
			  MAP27 "Exophase III"
			  	by Exl
			  MAP28 "Rites of Passage"
			  	by EarthQuake and Izm
			  MAP29 "Under Siege"
			  	by The Ultimate DooMer and EarthQuake
			  MAP30 "No Limits"
			  	by AlexMax

Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes (new coloured scenery)
Demos                   : No
Other                   : No
Other files required    : None (although zvox2.wad is recommended)


* Play Information *

Game                    : DooM 2
Map #                   : Map 21-30
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2 Player     : Player starts only
CTF 2-16 Player         : Yes
Difficulty Settings     : Not implemented


* Construction *

Base                    : New levels from scratch
Build Time              : About 14 months
Editor(s) used          : WADED, Doom Builder, WadAuthor, LView Pro 2004, 
			  DeePsea, XWE, Wintex
Known Bugs              : None that we are aware of...
May Not Run With...     : Anything other than ZDaemon and Skulltag.

* To create your own CTF maps... *

It is quite a simple matter to create CTF maps.  All you need is an normal
WAD editing program.  The following things must be put in every single CTF
map (the thing number is in parenthesis, for compatability with non-ZDoom
WAD editing programs)...

Red Flag		: Red Keycard 			(  13)
Blue Flag		: Blue Keycard 			(   5)
Red Player Start	: Red Particle Fountain 	(9027)
Blue Player Start	: Blue Particle Fountain 	(9029)
Spectator Start		: Player Deathmatch Start 	(  11)
Single Player Start	: Player 1 Start 		(   1)

* To create your own CTF server... *

When setting up a server, you must ensure that ctf compatibility mode is on 
(the maps will not work properly otherwise).  This is found in the dmflags2 list, 
if you're after quick numbers then the standard CTF ones are (dmflags) 21508 and 
(dmflags2) 655360.  You must also ensure that the 3rd map pack is loaded last, 
otherwise you'll get lots of texture/flat/sprite errors when playing.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds and music.

IN LAYMANS TERMS: You can use the resources, just don't touch the levels
without permission.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.zdaemon.org/downloads/
	   http://raider.dnsalias.com:8001/doom/wads/
                      #XXXXXX 
                 X#M;-../+H## 
            M#X.. ,=:%XX###M    T H E   O F F I C I A L
          #-,,=+XXXX$%$### 
       HM  +HEH@$%+++###Mo.        .      oooooo ooo    ooo   .oo.   ooo   ooo 
      # -HM@@##M++++####  Yb      .8      `8' `8 `8.    .8   d'  `b  `8b.  `8' 
     + M########@$M##8     88    .8"8.     8      8b   d'8  8      8  8`b.  8 
    :+#####X   , ### 8     88   .8' `8.    8o8    8 Y.P' 8  8      8  8 `b. 8 
   $###X        ##M  8     88   8Woot!8    8 "    8 `8'  8  8      8  8  `b.8 
  ##H       M  ##    8  $@#%#  %8'   `8%   8   o  8      8  `b    d'  8   'b8 
  #        $  ##    o88;@#:@# o88o   o88o o8ood8 o8o    o8o  `YbdP'  o8o   `8 
          # ,##       X#- ## 
         # .##      =#= ,##================================================== 
        # =$##     #, ,$##                     .o8o.   8oo8oo8  8ooooo8
       # :XM#$  %@  :%$H#%                    d'   `b     8     `8
      $ :X@####/  %MMM@##                     8           8      8oo8
     $ ;XHM##@/X########                      8.   .p     8      8
    $ =XXHX$H####H'                           `YqypP'    o8o    o8o
   M =X$$%####%'
    .XXM####'
  H,#####'                                       M A P   P A C K   3
#####X'                                        --===================--
#%'

===========================================================================
Advanced engine needed  : ZDaemon 1.07 and up
Primary purpose         : Capture the Flag
===========================================================================
Title                   : ZDaemon CTF Map Pack 3
Filename                : ZDCTFMP3-.WAD
Release date            : 2nd December 2005
Authors                 : AlexMax, EarthQuake, Exl, Ralphis, Washu, Rellik,
                          Bloodlust, ATG_Death, Nestea, SirTimberWolf, Izm,
                          Da_maniaC and The Ultimate DooMer.
Email Addresses         : Too many to list...
Other Files By Authors  : Too many to list...
Misc. Author Info       : A group of misfits who love CTF

Description             : The 3rd and last set of 10 CTF maps for ZDaemon.
			  Designed to add on to the existing 2 map packs.

Additional Credits to   : Raider, Kilgore, and duke4ever
                          Without you three, CTF in ZDaemon would not
                          exist.  Thank you so much.
			  NiGHTMARE, AlexMax, EarthQuake, Exl, The Ultimate DooMer
			  Textures, flats, and miscellaneous graphics.
			  The ZDCTFMP3 Beta Testers. Holy crap, you guys are fantastic!
                          And anyone who submitted something that couldn't
                          make it into the wad. Your efforts weren't for
                          nothing! Thanks.
===========================================================================
* What is included *

New levels              : MAP21 "On The Rocks"
			  	by Exl
			  MAP22 "Mainstay"
			  	by AlexMax and EarthQuake
			  MAP23 "Return to Fragport"
			  	by The Ultimate DooMer
			  MAP24 "Crawl Space"
			  	by EarthQuake
			  MAP25 "Lethal Industry"
			  	by Da_maniaC
                          MAP26 "Status: Idle"
                                by Izm
			  MAP27 "Exophase III"
			  	by Exl
			  MAP28 "Rites of Passage"
			  	by EarthQuake and Izm
			  MAP29 "Under Siege"
			  	by The Ultimate DooMer and EarthQuake
			  MAP30 "No Limits"
			  	by AlexMax

Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes (new coloured scenery)
Demos                   : No
Other                   : No
Other files required    : None (although zvox2.wad is recommended)


* Play Information *

Game                    : DooM 2
Map #                   : Map 21-30
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2 Player     : Player starts only
CTF 2-16 Player         : Yes
Difficulty Settings     : Not implemented


* Construction *

Base                    : New levels from scratch
Build Time              : About 14 months
Editor(s) used          : WADED, Doom Builder, WadAuthor, LView Pro 2004, 
			  DeePsea, XWE, Wintex
Known Bugs              : None that we are aware of...
May Not Run With...     : Anything other than ZDaemon and Skulltag.

* To create your own CTF maps... *

It is quite a simple matter to create CTF maps.  All you need is an normal
WAD editing program.  The following things must be put in every single CTF
map (the thing number is in parenthesis, for compatability with non-ZDoom
WAD editing programs)...

Red Flag		: Red Keycard 			(  13)
Blue Flag		: Blue Keycard 			(   5)
Red Player Start	: Red Particle Fountain 	(9027)
Blue Player Start	: Blue Particle Fountain 	(9029)
Spectator Start		: Player Deathmatch Start 	(  11)
Single Player Start	: Player 1 Start 		(   1)

* To create your own CTF server... *

When setting up a server, you must ensure that ctf compatibility mode is on 
(the maps will not work properly otherwise).  This is found in the dmflags2 list, 
if you're after quick numbers then the standard CTF ones are (dmflags) 21508 and 
(dmflags2) 655360.  You must also ensure that the 3rd map pack is loaded last, 
otherwise you'll get lots of texture/flat/sprite errors when playing.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds and music.

IN LAYMANS TERMS: You can use the resources, just don't touch the levels
without permission.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.zdaemon.org/downloads/
	   http://raider.dnsalias.com:8001/doom/wads/

Maps

MAP22

MAP22

Deathmatch Spawns
2
Co-op Spawns
2
MAP27

MAP27

Deathmatch Spawns
6
Co-op Spawns
4
MAP25

MAP25

Deathmatch Spawns
1
Co-op Spawns
6
MAP24

MAP24

Deathmatch Spawns
2
Co-op Spawns
2
MAP21

MAP21

Deathmatch Spawns
2
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
2
Co-op Spawns
3
MAP29

MAP29

Deathmatch Spawns
2
Co-op Spawns
2
MAP26

MAP26

Deathmatch Spawns
1
Co-op Spawns
6
MAP23

MAP23

Deathmatch Spawns
1
Co-op Spawns
7
MAP28

MAP28

Deathmatch Spawns
2
Co-op Spawns
4