ZDaemon CTF Map Pack 3
Filenames
zdctfmp3-.wad, zdctfmp3.wad
Size
7.16 MB
MD5
68300bc9fcf6f124b618a069a5d6911b
SHA-1
b8f5c0d9cbaef98c4868f3ae95123fa9f4658cc4
SHA-256
63bb64be7155c489550994155890cb69ead476dad79b43a1c8f511f281768b9b
WAD Type
PWAD
IWAD
Doom II
Engines
ZDaemon, ZDoom
Lumps
498
Maps
MAP22, MAP27, MAP25, MAP24, MAP21, MAP30, MAP29, MAP26, MAP23, MAP28
Download
Read Me
#XXXXXX X#M;-../+H## M#X.. ,=:%XX###M T H E O F F I C I A L #-,,=+XXXX$%$### HM +HEH@$%+++###Mo. . oooooo ooo ooo .oo. ooo ooo # -HM@@##M++++#### Yb .8 `8' `8 `8. .8 d' `b `8b. `8' + M########@$M##8 88 .8"8. 8 8b d'8 8 8 8`b. 8 :+#####X , ### 8 88 .8' `8. 8o8 8 Y.P' 8 8 8 8 `b. 8 $###X ##M 8 88 8Woot!8 8 " 8 `8' 8 8 8 8 `b.8 ##H M ## 8 $@#%# %8' `8% 8 o 8 8 `b d' 8 'b8 # $ ## o88;@#:@# o88o o88o o8ood8 o8o o8o `YbdP' o8o `8 # ,## X#- ## # .## =#= ,##================================================== # =$## #, ,$## .o8o. 8oo8oo8 8ooooo8 # :XM#$ %@ :%$H#% d' `b 8 `8 $ :X@####/ %MMM@## 8 8 8oo8 $ ;XHM##@/X######## 8. .p 8 8 $ =XXHX$H####H' `YqypP' o8o o8o M =X$$%####%' .XXM####' H,#####' M A P P A C K 3 #####X' --===================-- #%' =========================================================================== Advanced engine needed : ZDaemon 1.07 and up Primary purpose : Capture the Flag =========================================================================== Title : ZDaemon CTF Map Pack 3 Filename : ZDCTFMP3-.WAD Release date : 2nd December 2005 Authors : AlexMax, EarthQuake, Exl, Ralphis, Washu, Rellik, Bloodlust, ATG_Death, Nestea, SirTimberWolf, Izm, Da_maniaC and The Ultimate DooMer. Email Addresses : Too many to list... Other Files By Authors : Too many to list... Misc. Author Info : A group of misfits who love CTF Description : The 3rd and last set of 10 CTF maps for ZDaemon. Designed to add on to the existing 2 map packs. Additional Credits to : Raider, Kilgore, and duke4ever Without you three, CTF in ZDaemon would not exist. Thank you so much. NiGHTMARE, AlexMax, EarthQuake, Exl, The Ultimate DooMer Textures, flats, and miscellaneous graphics. The ZDCTFMP3 Beta Testers. Holy crap, you guys are fantastic! And anyone who submitted something that couldn't make it into the wad. Your efforts weren't for nothing! Thanks. =========================================================================== * What is included * New levels : MAP21 "On The Rocks" by Exl MAP22 "Mainstay" by AlexMax and EarthQuake MAP23 "Return to Fragport" by The Ultimate DooMer MAP24 "Crawl Space" by EarthQuake MAP25 "Lethal Industry" by Da_maniaC MAP26 "Status: Idle" by Izm MAP27 "Exophase III" by Exl MAP28 "Rites of Passage" by EarthQuake and Izm MAP29 "Under Siege" by The Ultimate DooMer and EarthQuake MAP30 "No Limits" by AlexMax Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (new coloured scenery) Demos : No Other : No Other files required : None (although zvox2.wad is recommended) * Play Information * Game : DooM 2 Map # : Map 21-30 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2 Player : Player starts only CTF 2-16 Player : Yes Difficulty Settings : Not implemented * Construction * Base : New levels from scratch Build Time : About 14 months Editor(s) used : WADED, Doom Builder, WadAuthor, LView Pro 2004, DeePsea, XWE, Wintex Known Bugs : None that we are aware of... May Not Run With... : Anything other than ZDaemon and Skulltag. * To create your own CTF maps... * It is quite a simple matter to create CTF maps. All you need is an normal WAD editing program. The following things must be put in every single CTF map (the thing number is in parenthesis, for compatability with non-ZDoom WAD editing programs)... Red Flag : Red Keycard ( 13) Blue Flag : Blue Keycard ( 5) Red Player Start : Red Particle Fountain (9027) Blue Player Start : Blue Particle Fountain (9029) Spectator Start : Player Deathmatch Start ( 11) Single Player Start : Player 1 Start ( 1) * To create your own CTF server... * When setting up a server, you must ensure that ctf compatibility mode is on (the maps will not work properly otherwise). This is found in the dmflags2 list, if you're after quick numbers then the standard CTF ones are (dmflags) 21508 and (dmflags2) 655360. You must also ensure that the 3rd map pack is loaded last, otherwise you'll get lots of texture/flat/sprite errors when playing. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds and music. IN LAYMANS TERMS: You can use the resources, just don't touch the levels without permission. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.zdaemon.org/downloads/ http://raider.dnsalias.com:8001/doom/wads/
#XXXXXX X#M;-../+H## M#X.. ,=:%XX###M T H E O F F I C I A L #-,,=+XXXX$%$### HM +HEH@$%+++###Mo. . oooooo ooo ooo .oo. ooo ooo # -HM@@##M++++#### Yb .8 `8' `8 `8. .8 d' `b `8b. `8' + M########@$M##8 88 .8"8. 8 8b d'8 8 8 8`b. 8 :+#####X , ### 8 88 .8' `8. 8o8 8 Y.P' 8 8 8 8 `b. 8 $###X ##M 8 88 8Woot!8 8 " 8 `8' 8 8 8 8 `b.8 ##H M ## 8 $@#%# %8' `8% 8 o 8 8 `b d' 8 'b8 # $ ## o88;@#:@# o88o o88o o8ood8 o8o o8o `YbdP' o8o `8 # ,## X#- ## # .## =#= ,##================================================== # =$## #, ,$## .o8o. 8oo8oo8 8ooooo8 # :XM#$ %@ :%$H#% d' `b 8 `8 $ :X@####/ %MMM@## 8 8 8oo8 $ ;XHM##@/X######## 8. .p 8 8 $ =XXHX$H####H' `YqypP' o8o o8o M =X$$%####%' .XXM####' H,#####' M A P P A C K 3 #####X' --===================-- #%' =========================================================================== Advanced engine needed : ZDaemon 1.07 and up Primary purpose : Capture the Flag =========================================================================== Title : ZDaemon CTF Map Pack 3 Filename : ZDCTFMP3-.WAD Release date : 2nd December 2005 Authors : AlexMax, EarthQuake, Exl, Ralphis, Washu, Rellik, Bloodlust, ATG_Death, Nestea, SirTimberWolf, Izm, Da_maniaC and The Ultimate DooMer. Email Addresses : Too many to list... Other Files By Authors : Too many to list... Misc. Author Info : A group of misfits who love CTF Description : The 3rd and last set of 10 CTF maps for ZDaemon. Designed to add on to the existing 2 map packs. Additional Credits to : Raider, Kilgore, and duke4ever Without you three, CTF in ZDaemon would not exist. Thank you so much. NiGHTMARE, AlexMax, EarthQuake, Exl, The Ultimate DooMer Textures, flats, and miscellaneous graphics. The ZDCTFMP3 Beta Testers. Holy crap, you guys are fantastic! And anyone who submitted something that couldn't make it into the wad. Your efforts weren't for nothing! Thanks. =========================================================================== * What is included * New levels : MAP21 "On The Rocks" by Exl MAP22 "Mainstay" by AlexMax and EarthQuake MAP23 "Return to Fragport" by The Ultimate DooMer MAP24 "Crawl Space" by EarthQuake MAP25 "Lethal Industry" by Da_maniaC MAP26 "Status: Idle" by Izm MAP27 "Exophase III" by Exl MAP28 "Rites of Passage" by EarthQuake and Izm MAP29 "Under Siege" by The Ultimate DooMer and EarthQuake MAP30 "No Limits" by AlexMax Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (new coloured scenery) Demos : No Other : No Other files required : None (although zvox2.wad is recommended) * Play Information * Game : DooM 2 Map # : Map 21-30 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2 Player : Player starts only CTF 2-16 Player : Yes Difficulty Settings : Not implemented * Construction * Base : New levels from scratch Build Time : About 14 months Editor(s) used : WADED, Doom Builder, WadAuthor, LView Pro 2004, DeePsea, XWE, Wintex Known Bugs : None that we are aware of... May Not Run With... : Anything other than ZDaemon and Skulltag. * To create your own CTF maps... * It is quite a simple matter to create CTF maps. All you need is an normal WAD editing program. The following things must be put in every single CTF map (the thing number is in parenthesis, for compatability with non-ZDoom WAD editing programs)... Red Flag : Red Keycard ( 13) Blue Flag : Blue Keycard ( 5) Red Player Start : Red Particle Fountain (9027) Blue Player Start : Blue Particle Fountain (9029) Spectator Start : Player Deathmatch Start ( 11) Single Player Start : Player 1 Start ( 1) * To create your own CTF server... * When setting up a server, you must ensure that ctf compatibility mode is on (the maps will not work properly otherwise). This is found in the dmflags2 list, if you're after quick numbers then the standard CTF ones are (dmflags) 21508 and (dmflags2) 655360. You must also ensure that the 3rd map pack is loaded last, otherwise you'll get lots of texture/flat/sprite errors when playing. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds and music. IN LAYMANS TERMS: You can use the resources, just don't touch the levels without permission. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.zdaemon.org/downloads/ http://raider.dnsalias.com:8001/doom/wads/