The Wicked and the Damned
Medium-sized level; base theme with sometimes detailed architecture. Be patient -- you'll get your action.
Filenames
wicked_6.wad
Size
277.30 KB
MD5
1b9bbb3ea62f5374b52e90fc3493ec9c
SHA-1
b8e3265d258db7ddd562619429d104f2288cff81
SHA-256
d422e6ec96bf72be6532ddda9d4f8c8e430ffe8c5ee885e274227514d7df0bf6
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
14
Maps
MAP17
Download
Read Me
====================================================================== Advanced engine needed : No. (However, in vanilla DooM enemies tend to fall "asleep" when a level is re-started. This can affect the gameplay on this map.) Primary purpose : Single play. Playable with pistol start. ====================================================================== Title : The Wicked and the Damned Filename : wicked_6.wad wicked_6.txt gameplay.txt wicked6.lmp playdemo.bat Release date : June 10, 2003 Author : ReX Claussen Email Address : [email protected] Other Files By Author : Wads requiring a source port to prevent VPO errors: Pugilist.wad -- 3 levels for DooM2 Fear_Isl.wad -- 1 level for DooM2 Decimate.wad -- 1 level for DooM2 Complex.wad -- 1 level for DooM2 Map18 of CCproj.wad, the Community Chest megawad Conversions: Hex_on_u.wad -- 3 levels using Hexen2 textures (source port required) Phoenix.wad -- 5 levels using Quake2 textures (source port required) Paranoia.wad -- 5 levels using Half-Life textures/enemies/sounds, for ZDooM Temple2.wad -- 5-level hub using Q3A textures & Q2 weapons, for ZDooM Darkhour.wad -- 7-level hub set in the Star Wars universe, for ZDooM Darkpack.wad -- 5-level 'prequel' to Darkhour.wad; for ZDooM Wads requiring no source port: Arena_01.wad -- 1 level for DooM2 Invictus.wad -- 1 level for DooM Wicked_1.wad -- 1 level for DooM2 Wicked_2.wad -- 1 level for DooM2 Wicked_3.wad -- 1 level for DooM2 Wicked_4.wad -- 1 level for DooM2 Wicked_5.wad -- 1 level for DooM2 Misc. Author Info : The DooM editing bug has bitten off a large chunk of my ass. Description : Medium-sized level; base theme with sometimes detailed architecture. Be patient -- you'll get your action. Special Thanks to : Nigel 'Enjay' Rowand for thoroughly playtesting this level, for his suggestions to improve the level, and for the new MIDBAR texture. Additional Credits to : id Software ====================================================================== * What is included * New levels : One Sounds : No Music : No Graphics : yes, the new MIDBAR texture Dehacked/BEX Patch : No Demos : No Other : None Other files required : None * Play Information * Game : Doom II v1.9 Map # : Map17 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : Single level from scratch. Build Time : 3 weeks Editor(s) used : WadAuthor Known Bugs : None May Not Run With... : ...MS Paint, Windows 3.1, MS Outlook. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. You may distribute The Wicked and the Damned in any electronic format (BBS,Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product. (Who the heck would want to pay for this stuff, anyway?)