Skulltag Soccer

Skulltag Soccer

This is a soccer modification for the Skulltag teamgame mode

Filenames
stfball2.wad
Size
3.65 MB
MD5
1619ea428861d4e9adc3d3f0c966abdc
SHA-1
b88c607fbdab4ab66875ee3ee4adf042db2ac79a
SHA-256
c0383f39a203c31d80a5684cd17872c216060d885acc5e78123809d56903d01b
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
339
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06

Read Me

===========================================================================
Update to            		      : levels/doom2/Ports/s-u/
Advanced engine needed  : Skulltag .98d or higher
Primary purpose              : TeamGame
===========================================================================
Title                               : Skulltag Soccer
Filename                        : stfball2.wad
Release date                  : January 10, 2011
Author 							 : The authors of ZFBall, Brandon Del Bel, and
										Nicholas "Tiger" Gautier
Email Address     	   		 : [email protected]
Misc. Author Info   	     : Andrew Shepard: Lead designer, mapper, and coder
										Jean-Francois Thibault: ACS scripting
										Brandon Del Bel: Skulltag version (July 27, 2005)
										Nicholas "Tiger" Gautier: Updated SkullTag Version

Description            		 : This is a soccer modification for the Skulltag teamgame mode

Additional Credits to  		 : Brad Carney for making this work.
										Voltlock, Ghastly_Dragon, and Dark-Slayer.  Also see ZFBall.txt
===========================================================================
* What is included *

New levels            			  : 6
Sounds               		      : Yes
Music                   		  : Yes
Graphics                		  : Yes
Dehacked/BEX Patch  	  : No
Demos                   		  : No
Other                   			  : DECORATE and ACS
Other files required    	      : None


* Play Information *

Game                		     : Doom 2
Map #                            : MAP01 - MAP06
Single Player            	     : Player starts only
Cooperative 2-4 Player  	 : No
Deathmatch 2-4 Player 	 : No
Other game styles     	 : TeamGame
Difficulty Settings  	         : Not implemented


* Construction *

Base                 	        : Modified
Build Time              	    : unknown for the original / a couple hours for the ST version
Editor(s) used         	    : unknown for the original / Doom Builder and SLADE3 (SVN) for the ST version
Known Bugs             	    : This won't work with the "no monsters" dmflag selected. (Not really a bug)
May Not Run With...      : Anything other than Skulltag 98d


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
32
Co-op Spawns
8
MAP02

MAP02

Deathmatch Spawns
32
Co-op Spawns
8
MAP03

MAP03

Deathmatch Spawns
32
Co-op Spawns
8
MAP04

MAP04

Deathmatch Spawns
32
Co-op Spawns
8
MAP05

MAP05

Deathmatch Spawns
32
Co-op Spawns
8
MAP06

MAP06

Deathmatch Spawns
32
Co-op Spawns
8

Graphics