Max_Speed's Overkill

Max_Speed's Overkill

3 detailed maps, enough ammo and too many monsters. Updated versions of my old wads. You have been sent to investigate mountain area. There is old abandoned ...

Filenames
msok.wad
Size
0.98 MB
MD5
27e4a93e7f0590cd0cdaf9ede8755f71
SHA-1
b7d4dd05fcf15b78b0b124da1c0ad4b756f086ee
SHA-256
75a39e775c16f7e8b4f9be27c45e4de87b1a464cbb16b533a2340d486fc6b699
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
33
Maps
MAP01, MAP02, MAP03

Read Me

Doom 2 + Boom (or compatible)
================================================================

Title                   : Max_Speed's Overkill

Filename                : msok.wad

Author                  : Sami Mäki-Mantila (Max_Speed)

Email Address           : [email protected]

Homepage		: http://koti.mbnet.fi/max55/

Description             : 3 detailed maps, enough ammo and too
			  many monsters. 
			  
			  Updated versions of my old wads. 
			  
			  You have been sent to investigate 
			  mountain area. There is old abandoned
			  army base, which has been closed for 
			  14 years. Lately people have reported
			  hearing odd sounds and seeing blue 
			  lights appering out of the mountain.
			  UAC scans also indicates possible long
			  range teleporting devices has been
			  activated in the base.

Additional Credits to   : id Software, 
			  Doom players                 

================================================================

* Play Information *
			 
Sourceport		: Boom, PRBoom, Doomlegacy, Zdoom
Level			: map01-map03
Single Player           : Yes 
Cooperative             : Yes (starts only)
Deathmatch              : Yes (starts only)
Difficulty Settings     : Yes (affects health and ammo)
New Sounds              : No
New Graphics            : No
New Music               : No

* Construction *

Base                    : My old wads.

Editor used             : Windeu 5.24, DETH, Zennode 1.0.3

Known Bugs              : Levels weren't Zdoom compatible at 
			  first and so i had to make few 
			  compromises because of zdoom 
			  compability, skull keys in first level,
			  nukage doesn't allways hurt in
			  third level...

			  Also Legacy doesn't render all walls
		 	  translucent (ones which scrolls 
			  horisontally).

Build Time              : a lot...

* Copyright / Permissions *

You may distribute this .wad freely, provided you include 
this .txt file. You may not edit this .wad.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
9
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
10
Co-op Spawns
4