Max_Speed's Overkill
3 detailed maps, enough ammo and too many monsters. Updated versions of my old wads. You have been sent to investigate mountain area. There is old abandoned ...
Filenames
msok.wad
Size
0.98 MB
MD5
27e4a93e7f0590cd0cdaf9ede8755f71
SHA-1
b7d4dd05fcf15b78b0b124da1c0ad4b756f086ee
SHA-256
75a39e775c16f7e8b4f9be27c45e4de87b1a464cbb16b533a2340d486fc6b699
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
33
Maps
MAP01, MAP02, MAP03
Download
Read Me
Doom 2 + Boom (or compatible) ================================================================ Title : Max_Speed's Overkill Filename : msok.wad Author : Sami Mäki-Mantila (Max_Speed) Email Address : [email protected] Homepage : http://koti.mbnet.fi/max55/ Description : 3 detailed maps, enough ammo and too many monsters. Updated versions of my old wads. You have been sent to investigate mountain area. There is old abandoned army base, which has been closed for 14 years. Lately people have reported hearing odd sounds and seeing blue lights appering out of the mountain. UAC scans also indicates possible long range teleporting devices has been activated in the base. Additional Credits to : id Software, Doom players ================================================================ * Play Information * Sourceport : Boom, PRBoom, Doomlegacy, Zdoom Level : map01-map03 Single Player : Yes Cooperative : Yes (starts only) Deathmatch : Yes (starts only) Difficulty Settings : Yes (affects health and ammo) New Sounds : No New Graphics : No New Music : No * Construction * Base : My old wads. Editor used : Windeu 5.24, DETH, Zennode 1.0.3 Known Bugs : Levels weren't Zdoom compatible at first and so i had to make few compromises because of zdoom compability, skull keys in first level, nukage doesn't allways hurt in third level... Also Legacy doesn't render all walls translucent (ones which scrolls horisontally). Build Time : a lot... * Copyright / Permissions * You may distribute this .wad freely, provided you include this .txt file. You may not edit this .wad.