HOKUTO NO DOOM - Level designer resource kit

HOKUTO NO DOOM - Level designer resource kit

First adaptation ever of the "Hokuto No Ken" comic/TV animation in the DOOM engine. New textures, new items, new sprites, new weapons, new sounds, and new mu...

Filenames
hokuto.wad
Size
6.16 MB
MD5
c2c833cb9119a958edc656f4d0dc8618
SHA-1
b79cc06cdbb9c65a139ad8f317f9b32059e88654
SHA-256
1a645929823b6574959b0aff291fe68cde5009559bac1ef5d66e9d7438ec9ae2
WAD Type
IWAD
Engines
Doom
Lumps
1075

Read Me

===========================================================================
Archive Maintainer      : Please place in /themes
Primary purpose         : Level designer resource kit
===========================================================================
Title                   : HOKUTO NO DOOM - Level designer resource kit
Filename                : HOKUTO.WAD
Release date            : 
Author                  : Benoit Spacher (project manager)
Email Address           : [email protected]
Project video trailer   : http://www.youtube.com/watch?v=hGtyMzvx0Kk
Misc. Author Info       : webmaster of http://www.icemanpage.com

Description             : First adaptation ever of the "Hokuto No Ken"
                          comic/TV animation in the DOOM engine. New
                          textures, new items, new sprites, new weapons,
                          new sounds, and new music.
                          The project uses the most familiar "Hokuto No
                          Ken" characters (also known as "Fist of the
                          North Star" and "Ken il Guerriero") from TV
                          episodes 1 to 22 (manga 1&2).
                          (See end of file for detailed description).

Additional Credits to   : The "Hokuto No Doom" development team, over 30
                          people, listed on the credits page and the video
                          trailer.

                          STAFF & special thanks (by alphabetical order) :

                          Abis - Alree - ]ASTS[ - Beaneator - BGMLV
                          Big Slaughter - Bluemystyk - Dani3 - [DB]
                          [dp]Phoenix - Dr Raichi - Emilealpi - Eros
                          Falco199X - Flow - Gatsu - Guerrier Inconnu
                          Hades - Iceman57 - Ironmugen - Izmoo - Kain
                          Karmaggeddon - Keops - Klyridol - Lhaz
                          Loic49 - Mac53 - Macfly57 - Marines Cacodemon
                          MauriceMike - MW9 - [n00b] - Nandin - Noals
                          Otakumaster - Ouza - Pozouille - [PSA]Bloodninja
                          Saku00 - [sec-r]Showa - SelfDestructBoy
                          Sematary - Shiini - [SL] - [SL]Fred
                          [SL]Yetimothee - Taz - The Ubbergeek
                          Tiger Lili - VzzzV - [WH]Wilou84

===========================================================================
* What is included *

New levels              : No
Sounds                  : Yes (many replacements)
Music                   : Yes (10 tracks from Kodomo Band)
Graphics                : Yes (sprites, textures, misc.)
Dehacked/BEX Patch      : Yes (HNDMELEE.WAD melee weapons by Kimo Xvirus)
Demos                   : No
Other                   : No
Other files required    : None



* Construction *

Base                    : Modified or derived (Hokuto No Ken characters, some
                          graphics by id Software were used as a base)
Build Time              : 1200 hours during 11 months from October 2006 till
                          September 2007
Editor(s) used          : Doombuilder, XWE, Dmgraph, Dmaud, Midi2mus, Dmmusic
Known Bugs              : As sprites are bigger in order to respect original
                          comic/Tv animation, heads may be cut by the ceilings
                          on OpenGL port.
                          "POSS" character size requires a minimum value of
                          "88" from floor to ceiling.
                          "SARG" character size requires a minimum value of
                          "104" from floor to ceiling.
                          We advise you to not play in "fast monsters" mode,
                          as the "SARG" character doesn't have a speed matching
                          with the one from the original TV animation.
May Not Run With        : The demo should run with any engine
Tested With             : Various (Doom v1.9 and source ports)



* Copyright / Permissions *

Use of this resource pack requires giving credit to the HOKUTO NO DOOM team and
a simple informational e-mail to the resource pack manager (at your project's
start, and at your project's release). Level designers may use the contents of this
kit as a base for modification, or reuse it to design levels.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/themes/hokuto.zip
Web sites: http://www.doomworld.com/idgames/
FTP sites: All currently updated idgames mirrors

* Previous Releases *

Release dates (project started in October 2006) :
- 2nd September 2007 (Tetsuo Hara's birthday) / Project initial release
- 4th October 2007 (Exactly 23 years after the first TV appearing) / Bug fixing and
  development kit
- 7th November 2007 - 7th December 2007 : Xmas special event / Online prized contest
  with rare celluloids
- 7 July 2008 : For 7/7 (7 stars, 7 scars) and the year of 25th anniversary of
  "Hokuto No Ken" / Complete release of project sources

* Complete Description *

Complete description :
At the end of the second millenium, the world was devastated by a nuclear explosion.
On this planet ruled by fear, "Kenshiro" fights to find "Yuria", his fiancee kidnapped
by "Shin".

Get ready for an amazing experience :
- The first time ever in a 3D universe that you really ARE Kenshiro
- New weapons and awesome techniques
- Completely new atmosphere with the Japanese original voices.
- The best digital BGM themes from the Kodomo Band and Crystal King
- Face the five biggest villains from the first chapter: Zeed, Spade, Golan, Heart... and Shin.
- Get assistance from Kenshiro’s friends: Bat, Rin, village chief and Johnny
- Preserved TV style black and white censored explosions.

This development kit is STRICTLY NOT FOR SALE and only a tribute from a fan development team to
the worldwide web community. It requires id Software's DOOM or DOOM II to run, although Hokuto No Ken
fans who do not own the game may use Freedoom to play or mod HOKUTO NO DOOM levels:

http://freedoom.sourceforge.net/

* Associated Websites *

http://www.hokutolegacy.com : historical support
http://www.doomwadstation.com : technical support
http://www.secteur-lambda.org : online server support
http://www.anime-fantasy.fr : merchandising support

Additional information about "Hokuto No Ken" is available at the Wikipedia:
http://en.wikipedia.org/wiki/Fist_of_the_north_star

Detailed informations about "Hokuto No Doom" project available in "HND_HELP.HTM" in this archive.

Endoom

ENDOOM

ENDOOM

 
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