zdoomwarsimapsv1.4b.pk3
zdoomwarsimapsv1.4b.pk3 (Doom II) is a PK3 featuring 32 maps (ZDWARS1, ZDWARS10, ZDWARS11, ZDWARS12, ZDWARS13, and more)
Filenames
zdoomwarsimapsv1.4b.pk3
Size
15.39 MB
MD5
ea692272f15e789945fff33440ab8bb0
SHA-1
b663de256fafe7a427798ab3ee31dabb807b7184
SHA-256
d38d7922586328e8cb03bdfd9727ad519461762d68069aa0d583e4c0ee911549
WAD Type
PK3
IWAD
Doom II
Engines
GZDoom
Lumps
79
Maps
ZDWARS1, ZDWARS10, ZDWARS11, ZDWARS12, ZDWARS13, ZDWARS14, ZDWARS15, ZDWARS16, ZDWARS17, ZDWARS18, ZDWARS19, ZDWARS2, ZDWARS20, ZDWARS21, ZDWARS22, ZDWARS23, ZDWARS24, ZDWARS25, ZDWARS26, ZDWARS27, ZDWARS28, ZDWARS29, ZDWARS3, ZDWARS30, ZDWARS31, ZDWARS32, ZDWARS4, ZDWARS5, ZDWARS6, ZDWARS7, ZDWARS8, ZDWARS9
Read Me
- Removed the old version of Caverns and Chexurbia - Remade the map title ACS so the map name is included and fixed a few color bugs - There should now be 100% compability when playing with other mods and no broken issues - Moved Greater Crucible from ZDWARS33 to ZDWARS32 ZDWARS1 - Completely rehauled this map ZDWARS2 - Added more lava behind the 'hell' middle portion of the map ZDWARS3 - Added a slope between the upper & lower portions before the water room - Added a back entrance to the water room - Added a bridge to the water room - Added a window between the main room and the northernmost room towards the middle - Lowered a few pillars in the main room - Added a cage into the westernmost room to the room with the hall - Added a staircase into the sloped room in the south western room ZDWARS4 - Replaced the 4 base version with the older 2 base one and revamped ZDWARS5 - Removed the parking lot - Closed off and remade the 'patio' portion of the south western building - Lowered the windows on the tower of the south eastern building/ ZDWARS8 - Replaced the map with the closed off wall version - Lowered the roof top - Added two fan 'entrances' outside the roofs so it is possible to enter that way ZDWARS10 - Remade the main bridge and turned it into a 3D floor - Removed the wall between the fire base and the marble one ZDWARS11 - Added 2 more entrances to the wood portion - Widened the steps to the cave portion - Extended the cave portion back behind the lava and to the other caves - Removed the green auditorium area and replaced with a bloodpool and platform - Removed the platform directly facing the wood portion ZDWARS12 - Removed the tunnel - Raised the height in the cave - Removed the pit area - Added a slope to the main pit area - Added a platform behind the new slope - Added a new entrance to the top pillars where the pillar used to be ZDWARS13 - Lowered the wood base - Added another cave entrance to the wood base that mirrors the older one - Added a 2nd door to the wood base - Removed the inside portion of the tech room ZDWARS14 - Icon spawned monsters now will have a cube on their head (normal ones still spawn... this bug was fixed in ZDoom 2.5 so... there's nothing I can do here) - Added candles to the side corridors - Pulled back the walls facing the Icon of Sin ZDWARS15 - Added a 3rd entrance to the graveyard - Widened the entrances to the church - The church doors are now lowered by default ZDWARS16 - Remade the main bridge and turned it into a 3D floor - Removed the wall between the fire base and the marble one ZDWARS17 - Completely rehauled this map ZDWARS20 - Made the linehorizon texture not animated so hopefully people stop bitching about "lag" ZDWARS21 - Fixed an incorrect texture on the castle base floor - Moved the plateau near the castle base into the eastern wall - Added a new path to the water base from the castle base - Added a back entrance to the caves from the back of the waterfall base - Gave a tree ZDWARS22 - Shrank the map - Redid the dotted line rooms ZDWARS24 - Removed the back of the church - Raised the ceiling of the Wolf3D base - Added a platform in front of the Wolf3D base ZDWARS25 - Added in black Flemmines that are native to the map - Removed all the platforms in the starting center of the map ZDWARS26 - Flipped the weird pillar thing towards the south - Lowered the platforms facing the north western base - The lava fall and Tykettos room now hurt you no matter what ZDWARS28 - Commited ecocide and removed a ton of trees - Fixed a misaligned campfire - Removed every portion inside the mountain tops ZDWARs29 - Moved around the seaweed and boxes to increase map flow ZDWARS32 - Remade the water so monsters can easily walk in and out without being stuck - Moved the wall back from the prison base facing the hill base slightly
- Removed the old version of Caverns and Chexurbia - Remade the map title ACS so the map name is included and fixed a few color bugs - There should now be 100% compability when playing with other mods and no broken issues - Moved Greater Crucible from ZDWARS33 to ZDWARS32 ZDWARS1 - Completely rehauled this map ZDWARS2 - Added more lava behind the 'hell' middle portion of the map ZDWARS3 - Added a slope between the upper & lower portions before the water room - Added a back entrance to the water room - Added a bridge to the water room - Added a window between the main room and the northernmost room towards the middle - Lowered a few pillars in the main room - Added a cage into the westernmost room to the room with the hall - Added a staircase into the sloped room in the south western room ZDWARS4 - Replaced the 4 base version with the older 2 base one and revamped ZDWARS5 - Removed the parking lot - Closed off and remade the 'patio' portion of the south western building - Lowered the windows on the tower of the south eastern building/ ZDWARS8 - Replaced the map with the closed off wall version - Lowered the roof top - Added two fan 'entrances' outside the roofs so it is possible to enter that way ZDWARS10 - Remade the main bridge and turned it into a 3D floor - Removed the wall between the fire base and the marble one ZDWARS11 - Added 2 more entrances to the wood portion - Widened the steps to the cave portion - Extended the cave portion back behind the lava and to the other caves - Removed the green auditorium area and replaced with a bloodpool and platform - Removed the platform directly facing the wood portion ZDWARS12 - Removed the tunnel - Raised the height in the cave - Removed the pit area - Added a slope to the main pit area - Added a platform behind the new slope - Added a new entrance to the top pillars where the pillar used to be ZDWARS13 - Lowered the wood base - Added another cave entrance to the wood base that mirrors the older one - Added a 2nd door to the wood base - Removed the inside portion of the tech room ZDWARS14 - Icon spawned monsters now will have a cube on their head (normal ones still spawn... this bug was fixed in ZDoom 2.5 so... there's nothing I can do here) - Added candles to the side corridors - Pulled back the walls facing the Icon of Sin ZDWARS15 - Added a 3rd entrance to the graveyard - Widened the entrances to the church - The church doors are now lowered by default ZDWARS16 - Remade the main bridge and turned it into a 3D floor - Removed the wall between the fire base and the marble one ZDWARS17 - Completely rehauled this map ZDWARS20 - Made the linehorizon texture not animated so hopefully people stop bitching about "lag" ZDWARS21 - Fixed an incorrect texture on the castle base floor - Moved the plateau near the castle base into the eastern wall - Added a new path to the water base from the castle base - Added a back entrance to the caves from the back of the waterfall base - Gave a tree ZDWARS22 - Shrank the map - Redid the dotted line rooms ZDWARS24 - Removed the back of the church - Raised the ceiling of the Wolf3D base - Added a platform in front of the Wolf3D base ZDWARS25 - Added in black Flemmines that are native to the map - Removed all the platforms in the starting center of the map ZDWARS26 - Flipped the weird pillar thing towards the south - Lowered the platforms facing the north western base - The lava fall and Tykettos room now hurt you no matter what ZDWARS28 - Commited ecocide and removed a ton of trees - Fixed a misaligned campfire - Removed every portion inside the mountain tops ZDWARs29 - Moved around the seaweed and boxes to increase map flow ZDWARS32 - Remade the water so monsters can easily walk in and out without being stuck - Moved the wall back from the prison base facing the hill base slightly