Windy Beach Deathmatch v1.0
Another concept DM WAD for Heretic, this map is the pseudo-sequel to SMKHDM.WAD. For some reason, the level in Doom2 titled 'Barrels of Fun' is a classic, an...
Filenames
wndbeach.wad
Size
271.21 KB
MD5
3e226096f7a7466f2a1baac0ca20f89a
SHA-1
b5f1715a630c6bc74491a63c6610e1e1bc6935ac
SHA-256
590e5cb988eb144268f2f2984e0823238b0acdc5c4c06a2583877c316ab987b6
WAD Type
PWAD
IWAD
Heretic
Engines
Heretic
Lumps
15
Maps
E6M2
Download
Read Me
------------------------------------------------------------------------------ Title : Windy Beach Deathmatch v1.0 Author : J.C. Bengtson (SailorScout) Original Release : December 30th, 1999 E-Mail : [email protected] [email protected] Web : http://home.ptd.net/~golbez http://sailorscout.cjb.net Included Files : WNDBEACH.WAD WNDBEACH.TXT ------------------------------------------------------------------------------ Description : Another concept DM WAD for Heretic, this map is the pseudo-sequel to SMKHDM.WAD. For some reason, the level in Doom2 titled 'Barrels of Fun' is a classic, and not because of level design. I guess it's simply for the fact that blowing stuff up IS fun! So, after noticing that the exploding Pods in Heretic can be carried by wind currents, I decided to take advantage of this and design a level around the idea. So what you have is a central arena with a central sniping area, with Pods circling below due to the wind. Skill levels are setup so that on Easy, there won't be anything except you and your opponents. On Medium and Hard, the Pods come out in force and swarm the middle of the map. Also on Hard, a few Undead Knights and Gargoyles populate the outer areas, setting off explosions when their projectiles hit some of the Pods. If any of these things annoys you, just play on Easy. There are 8 Firemaces in this level, and that is because of the way the Heretic engine handles that weapon. It will randomly appear in one of the 8 locations, so remember that it won't always be in the same spot when it respawns. This means that when you play there will be only ONE in the map at any given time. To exit the map, you need to press at least two of the switches in the central building and then walk into the teleporter. Why is there an Invulnerability Ring in the exit portal you may ask? To give the person who leaves a nice goodie for the next level is why! Note that since this level is E6M2, you'll need to use the warp code (engage), or the '-warp' command line parameter to get to it. The background music is 'Popcorn', one of the earliest techno-style songs and appropriate since you'll be popping pods. :) Revision History : v1.0 - First release. ------------------------------------------------------------------------------ PLAY INFORMATION ------------------------------------------------------------------------------ Game/Map # : Heretic, E6M2 Demos Replaced : N/A Supported Modes : Deathmatch (12 Starts) Difficulty Settings : Full implementation Base : A UAC facility on Phobos. Oh, I mean, all new level from scratch! Build Time : One day. Editor(s) used : DETH v4.42 BSP 3.0 NWT v1.3 RMB v2.1 Level Statistics : THINGS - 246 VERTICES - 773 LINEDEFS - 961 SIDEDEFS - 1330 SECTORS - 140 Known Bugs : If you play this map with the original Heretic.exe and not a source port, you may experience some sprite flicker when destroying the Pods. This cannot be helped as it's an engine limitation. If it annoys you, play on Easy so the Pods don't spawn. ------------------------------------------------------------------------------ LEGAL BITS ------------------------------------------------------------------------------ Authors are NOT permitted to use this compilation as a base for their own. You MAY distribute this compilation, provided it is the original ZIP file. id Software provides no support for any user add-ons, including this one. All mentioned trademarks are the property of their respective companies. This map copyright (C) J.C. Bengtson