BloodRust

BloodRust

11 Maps for Doom 2, all 'oldschool' in style and detail, and fairly short too (I'd never finish if I made them huge :P) UPDATE: Long overdue fixes to the tex...

Filenames
bloodrust.wad, BLOODRUST.WAD
Size
3.08 MB
MD5
b7ffa9f43b5279703bf95c2eed064639
SHA-1
b5f0b4e4930177a016457f794625f86a6389d205
SHA-256
ec7f0c1c441eae337740bd053cb1c7b5908228ab65d6452ae54f86ab0f403961
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
165
Maps
MAP06, MAP02, MAP03, MAP08, MAP04, MAP07, MAP01, MAP09, MAP05, MAP11, MAP32, MAP10

Read Me

Update to               : bloodrust.zip
Advanced engine needed  : Limit removing port
Primary purpose         : Single Player

===========================================================================
Title                   : BloodRust
Filename                : bloodrust.wad
Author                  : Simon 'SlayeR' Judd
Email Address           : [email protected]
Release Date		: 04/02/04
Other Files By Author   : Redemption.wad, Deliverance.wad, many more old maps too...
Misc. Author Info       : 
Description             : 11 Maps for Doom 2, all 'oldschool' in style and detail,
			  and fairly short too (I'd never finish if I made them
			  huge :P)
                          UPDATE: Long overdue fixes to the texture problems in MAP10,
                          and a couple things in MAP11.

Additional Credits to   : Authors of editors used (see below), id Software, etc.
===========================================================================

* What is included *
New levels              : 11
Sounds                  : No
Music                   : Yes (from various sources)
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No

* Play Information *
Game                    : DOOM2
Map #                   : Map01-Map11
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Some maps
Other game styles       : None
Difficulty Settings     : Yes

* Construction *
Base                    : New from scratch
Build Time              : A while :P
Editor(s) used          : DETH, Doom Builder, XWE, Wintex
Known Bugs              : Probably a few small texture misalignments here and there.
May Not Run With...     : Map 11 causes VPO's in the original doom2.exe. All the other
			  maps are fine with it, AFAIK.

* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *
ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP06

MAP06

Deathmatch Spawns
6
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
5
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
6
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
1
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
8
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
8
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
5
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
6
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
4
MAP32

MAP32

Deathmatch Spawns
1
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
4

Graphics