village.wad
As you wander across the surface of hell, you stumble across a village. Except for a few guards, it looks quiet enough. Although, the thick stone walls are a...
Filenames
village.wad, village.zip
Size
141.42 KB
MD5
fe072d964a8bf446a134ce4faf3d0fc8
SHA-1
b59cd842222e876b11534344fa7df8fc15e8afb5
SHA-256
56b7258234c19d1ee5f62da313f2e5fecd2cf46212c974b365795bed7d1c7d56
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
11
Maps
E1M1
Download
Read Me
Title : village.wad Author : Alex Siegel Email Address : [email protected] Description : As you wander across the surface of hell, you stumble across a village. Except for a few guards, it looks quiet enough. Although, the thick stone walls are a bit odd. So you decide to look inside the buildings. Big mistake... This level is all about mazes, and the various ways they can be implemented. Some of the mazes are devious in the extreme, but you shouldn't have to cheat. There are few true secrets. Additional Credits to : Authors of DEU and BSP. May their programs grow and multiply! ================================================================ * Play Information * Episode and Level # : E1 M1 (registered version of Doom only) Single Player : Yes Cooperative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : Yes (not tested) Difficulty Settings : Yes (ultra-violent is a fun challenge for the experts) New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 25 hours Editor(s) used : DEU 5.1, BSP 1.1x recompiled Known Bugs : There are several places where a single sector is subject to multiple actions. Doom can screw up if you try to do too many things at once. A general rule is to move slowly. Let each stage complete before moving onto the next stage. DON'T wake up monsters until you have to. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as credit is given. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ocf.unt.edu and mirror site(s) * Note from the author * This level complements castle.wad. Imagine that this is the village at the foot of the castle. I'd like to see a perfect LMP for this level on ultra-violent. I'm not good enough to do this myself, but a real pro shouldn't have too much difficultly.
Title : village.wad Author : Alex Siegel Email Address : [email protected] Description : As you wander across the surface of hell, you stumble across a village. Except for a few guards, it looks quiet enough. Although, the thick stone walls are a bit odd. So you decide to look inside the buildings. Big mistake... This level is all about mazes, and the various ways they can be implemented. Some of the mazes are devious in the extreme, but you shouldn't have to cheat. There are few true secrets. Additional Credits to : Authors of DEU and BSP. May their programs grow and multiply! ================================================================ * Play Information * Episode and Level # : E1 M1 (registered version of Doom only) Single Player : Yes Cooperative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : Yes (not tested) Difficulty Settings : Yes (ultra-violent is a fun challenge for the experts) New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 25 hours Editor(s) used : DEU 5.1, BSP 1.1x recompiled Known Bugs : There are several places where a single sector is subject to multiple actions. Doom can screw up if you try to do too many things at once. A general rule is to move slowly. Let each stage complete before moving onto the next stage. DON'T wake up monsters until you have to. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as credit is given. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ocf.unt.edu and mirror site(s) * Note from the author * This level complements castle.wad. Imagine that this is the village at the foot of the castle. I'd like to see a perfect LMP for this level on ultra-violent. I'm not good enough to do this myself, but a real pro shouldn't have too much difficultly.
Title : village.wad Author : Alex Siegel Email Address : [email protected] Description : As you wander across the surface of hell, you stumble across a village. Except for a few guards, it looks quiet enough. Although, the thick stone walls are a bit odd. So you decide to look inside the buildings. Big mistake... This level is all about mazes, and the various ways they can be implemented. Some of the mazes are devious in the extreme, but you shouldn't have to cheat. There are few true secrets. Additional Credits to : Authors of DEU and BSP. May their programs grow and multiply! ================================================================ * Play Information * Episode and Level # : E1 M1 (registered version of Doom only) Single Player : Yes Cooperative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : Yes (not tested) Difficulty Settings : Yes (ultra-violent is a fun challenge for the experts) New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 25 hours Editor(s) used : DEU 5.1, BSP 1.1x recompiled Known Bugs : There are several places where a single sector is subject to multiple actions. Doom can screw up if you try to do too many things at once. A general rule is to move slowly. Let each stage complete before moving onto the next stage. DON'T wake up monsters until you have to. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as credit is given. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ocf.unt.edu and mirror site(s) * Note from the author * This level complements castle.wad. Imagine that this is the village at the foot of the castle. I'd like to see a perfect LMP for this level on ultra-violent. I'm not good enough to
Title : village.wad Author : Alex Siegel Email Address : [email protected] Description : As you wander across the surface of hell, you stumble across a village. Except for a few guards, it looks quiet enough. Although, the thick stone walls are a bit odd. So you decide to look inside the buildings. Big mistake... This level is all about mazes, and the various ways they can be implemented. Some of the mazes are devious in the extreme, but you shouldn't have to cheat. There are few true secrets. Additional Credits to : Authors of DEU and BSP. May their programs grow and multiply! ================================================================ * Play Information * Episode and Level # : E1 M1 (registered version of Doom only) Single Player : Yes Cooperative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : Yes (not tested) Difficulty Settings : Yes (ultra-violent is a fun challenge for the experts) New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 25 hours Editor(s) used : DEU 5.1, BSP 1.1x recompiled Known Bugs : There are several places where a single sector is subject to multiple actions. Doom can screw up if you try to do too many things at once. A general rule is to move slowly. Let each stage complete before moving onto the next stage. DON'T wake up monsters until you have to. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as credit is given. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ocf.unt.edu and mirror site(s) * Note from the author * This level complements castle.wad. Imagine that this is the village at the foot of the castle. I'd like to see a perfect LMP for this level on ultra-violent. I'm not good enough to
Title : village.wad Author : Alex Siegel Email Address : [email protected] Description : As you wander across the surface of hell, you stumble across a village. Except for a few guards, it looks quiet enough. Although, the thick stone walls are a bit odd. So you decide to look inside the buildings. Big mistake... This level is all about mazes, and the various ways they can be implemented. Some of the mazes are devious in the extreme, but you shouldn't have to cheat. There are few true secrets. Additional Credits to : Authors of DEU and BSP. May their programs grow and multiply! ================================================================ * Play Information * Episode and Level # : E1 M1 (registered version of Doom only) Single Player : Yes Cooperative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : Yes (not tested) Difficulty Settings : Yes (ultra-violent is a fun challenge for the experts) New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 25 hours Editor(s) used : DEU 5.1, BSP 1.1x recompiled Known Bugs : There are several places where a single sector is subject to multiple actions. Doom can screw up if you try to do too many things at once. A general rule is to move slowly. Let each stage complete before moving onto the next stage. DON'T wake up monsters until you have to. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as credit is given. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ocf.unt.edu and mirror site(s) * Note from the author * This level complements castle.wad. Imagine that this is the village at the foot of the castle. I'd like to see a perfect LMP for this level on ultra-violent. I'm not good enough to do this myself, but a real pro shouldn't have too much difficultly.