Grid 32
MegaWad is consisting of 6 levels, which were built in "grid 32". This map editor grid was used while making all of these levels. All�vertexes lay on�knots�o...
Filenames
grid32.wad
Size
4.55 MB
MD5
1ab165d28b48c7cdcef6b745c7262719
SHA-1
b4415cf041abafbe1f2841bce3ff772e34624800
SHA-256
edc8add58a349aa4139c7b82840620564f86a7b7e4018ac32f30e7dcb829a447
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
328
Maps
MAP03, MAP02, MAP05, MAP06, MAP01, MAP04
Download
Read Me
========================================================================== Archive Maintainer : Replace previous version Update to : - Advanced engine needed : Limit removing Primary purpose : Single play ========================================================================== Title : Grid 32 Filename : grid32.wad Release date : 30.07.2008 (bugfix version) Authors : Guest, Shadowman, Wraith Email Address : [email protected] Misc. Author Info : http://darkwatcher.narod.ru Description : MegaWad is consisting of 6 levels, which were built in "grid 32". This map editor grid was used while making all of these levels. All�vertexes lay on�knots�of a grid 32, and�this rule does not extend on things.There is no general style, each map expresses individual style of it`s author. All leves are united by "grid 32", hence the corresponding name of this wad. The original idea of the rules for grid with the 32x32 dimensions introduced by Andrey Budko, aka "entryway". MegaWad also includes new titlepic, interpic and credit by Shadowman, dehacked patch by DoomExpert, new font and menu graphics by entryway and several replaced sprites. Additional Credits to : ID Software for the best game Doom DoomExpert (for dehacked patch) entryway (for new font and wad testing) 3EPHOEd (for modified Doom Builder) Aleksej (for wad testing) Jake Crusher aka [LeD]Jake Crusher (for readme) =========================================================================== * What is included * New levels : 6 Sounds : No Music : Yes Graphics : Yes (new sprites replace TRE1, TRE2 and SSWV) Dehacked/BEX Patch : Yes Demos : No Other : Yes (new font, titlepic, interpic and credits) Other files required : No * Play Information * Game : DOOM2 Map # : MAP01-MAP06 replaced Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes *Level names and authors* 1. Blackwood (Shadowman) 2. Weblord (Wraith) 3. Flesh Waste (Shadowman) 4. Lavarun/Geothermal Station (Guest) 5. Edgewalk (Wraith) 6. Eriothe/The Dark Heart of Uukrul (Shadowman) Map 04 Special: =============== Pair of essential remarks concerning 4th level. First, there are some switches in the form of a lion's head in the game. You SHOULD NOT use them until�the movement caused by the previous pressing for it has not terminated�- because�there is a possibility to seriously�"damage" level. In a so-called "state mode", when player is waiting for the end of the action caused by the switch,�the activated effect works without�problems. Secondly, there are 4 red keys on the same level, but you can take only one at a time, so it is necessary to run around�the level to find out, which of them�you can take -�for it is defined in a random way. Map 06 Special: =============== Distinctive feature of 6th�level is full use of all 255 tags. * Construction * Base : New from scratch Build Time : 27.05.2008 - 25.07.2008 Editor(s) used : Doom Builder 1.68v (modified by 3EPHOEd), XWE 1.16, deutex, Photoshop 8.0 Known Bugs : None Tested With : PrBoom+ 2.4.8.2, Gzdoom 1.0.32 * Copyright / Permissions * Authors MAY NOT use ressources of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://darkwatcher.narod.ru FTP sites: -