Dimensions

Dimensions

5 maps designed for PrBoom+ complevel 9. Play on HNTR or HMP. I spent the vast majority of time working on HNTR and HMP for maps 01-03. UV is an extra specia...

Filenames
dmnsns.wad
Size
6.43 MB
MD5
ab00010bd12f4038af8276096f20726e
SHA-1
b3d00cacb96574f5df478f4e54d53b072283fbe2
SHA-256
2b2229893718ff34df8c5f57917d429e43dc9487f1487e15c15164faa7632e01
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
101
Maps
MAP01, MAP02, MAP03, MAP31, MAP32

Read Me

===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Dimensions
Filename                : dmnsns.wad
Release date            : 9/6/2017
Author                  : Killer5
Email Address           : [redacted]
Other Files By Author   : Eviscerate (DMP2017), Aztec Ruin (Mayhem 2017), 
						  Power Overwhelming (SlaughterMAX)
Misc. Author Info       : N/A

Description             : 5 maps designed for PrBoom+ complevel 9. Play on HNTR
						  or HMP. I spent the vast majority of time working on
						  HNTR and HMP for maps 01-03. UV is an extra special
						  difficulty that most likely only I will find fun.
						  
						  Maps31 and 32:
						  These two maps are special bonus maps. Only UV is
						  implemented for Map31. Map32 has HNTR, HMP, and UV
						  implemented but I recommend almost everyone play HNTR
						  on Map32.
						  
						  Difficulty descriptions:
						  HNTR: I dont really play slaughter/I rarely play slaughter
						  
						  HMP: I like slaughter maps but it definitely isnt my primary focus.
						  
						  UV: I love going up against overwhelming odds, fighting
						  tens (sometimes hundreds) of cybs/viles at a time, pain elemental 
						  swarms, Reality category of speedrunning.
						  
						  Due to the nature of these maps I recommend playing with infinite
						  height off in ZDoom based ports due to the flying monster behavior
						  mixed with high ceilings. These maps were designed for PrBoom+ cl9
						  which has vanilla flying monster behavior.
						  
						  Because of my mapping preferences play in software mode for best
						  visual results!

Additional Credits to   : none
===========================================================================
* What is included *

New levels              : 5
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01-03, 31, 32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time				: Few months on and off
Editor(s) used          : GZDB, Slade3, Doom Writer, MS Paint
Known Bugs              : none
May Not Run With        : ZDoom-derived ports
Tested With             : PrBoom+ 2.5.1.4 complevel 9, PrBoom+ 2.5.1.5 complevel 9


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Textures:
- Thanks to those that made cc4-tex:
---- NiGHTMARE
---- Espi
---- Eriance
---- Fredrik Johansson
---- Janitor
---- DaGGeR
---- Ola Bjorling
---- Vader
---- XDelusion
---- esselfortium
---- RottKing
---- Nuxius
---- Afterglow
---- AgentSpork
---- RottKing
---- Enjay
---- Huy Pham
---- SargeBaldy
---- Tormentor667
---- The GothicDM Team
---- The Requiem Team
---- The Eternal Doom Team
---- id Software
---- Raven Software
---- Rogue Entertainment
---- 3D Realms Entertainment
---- LucasArts
---- H. R. Giger (converted by Stephen Renton)

Testers:
- Archi
- Bemused
- Benjogami
- JohnSuitepee
- Loveless
- Megablast98
- Nevanos
- Nine Inch Heels
- rdwpa
- Ribbiks
- Scotty


********************
~~~~ Dimensions ~~~~
********************

TITLE MIDI: 'Mezame' - Mai Hime
INTERMISSION MIDI: 'The Final Battle' - Nostradameus

MAP01: The Burning Legion
MIDI: 'Absence Of Light' - Symphony X
Description:
	I wanted to make a map where the only limiting factor is the player.
	This map stays out of the players way and allows the player to kill
	stuff as fast as the player's skill permits. UV is comically difficult
	compared to HNTR, HMP and is a very different experience all together.
	Good Luck!


MAP02: Walking In The Void
MIDI: 'Watch Your Step' - Doom 64
Description:
	Inspired by my CS:S bhop days. I wanted to see platforms where the player
	needs to look up to see where the player should step next. Also there is a
	really fun gimmick fight after the player gets the bfg. Definitely one of my
	favorite encounters I have come up with. On UV it is by design that there is
	no hp in the ssg/rocket battle.


MAP03: Omega-Minor
MIDI: 'SA-X Approach' - Metroid Fusion, 'Suspense Remix' - Bobby Prince (original artist)
Description:
	Inspired by Slimer from Ghostbusters.. Slimer is green.. so I made a green map :P. 
	There are two well hidden elaborate secret fights in this map. I wanted to design something where 
	the players choices during play of a map directly impacts all the later fights in the map.
	
	Have fun!


MAP31: School's Out For Summer
MIDI: 'Bergschrund' - James Paddock
Description:
	Only UV is implemented.
	
	A map designed to be played without any regard for your own survival.
	
	Par time for UV-Max is 4:00.


MAP32: Bone-Nanza
MIDI: 'Legion Of Fear' - Knightrider Of Doom
Description:
	A very early map of mine that I decided to include. This map consists of three practice encounters
	I came up with to improve my playing in specific aspects.
	
	You should never be looking away from the cybs during the platforms fight.
	
	The finale is hilariously over the top.
	
	I suggest players play on HNTR or HMP.







Maps

The Burning Legion

The Burning Legion (MAP01)

Deathmatch Spawns
0
Co-op Spawns
11
Walking In The Void

Walking In The Void (MAP02)

Deathmatch Spawns
0
Co-op Spawns
25
Omega-Minor

Omega-Minor (MAP03)

Deathmatch Spawns
0
Co-op Spawns
28
School's Out For Summer

School's Out For Summer (MAP31)

Deathmatch Spawns
0
Co-op Spawns
10
Bone-Nanza

Bone-Nanza (MAP32)

Deathmatch Spawns
0
Co-op Spawns
18

Graphics