Ultimate Torment & Torture : Invasion
A 5 Map Set for Skulltag's Invasion mode based in the world of Torment & Torture and created for Coop / Multiplayer
Filenames
utnt_inv.wad
Size
14.54 MB
MD5
de4d6c9b5740b54e182bd843007d1d0f
SHA-1
b3c3757e1e66df5d0abdde4418dc9378123ee091
SHA-256
8039f96a4d300d2775434a5148463cdc1b94557ea1fc4a33604cc109ef0eeaff
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
1380
Maps
T6INV01, T6INV02, T6INV03, T6INV04, T6INV05
Read Me
=========================================================================== Title : Ultimate Torment & Torture : Invasion Version : v1.02 Filename : UTNT_INV.PK3 Date Finished : April, 23th 2007 Author : Daniel "Tormentor667" Gimmer Web Page : http://www.realm667.com http://www.tormentor667.de Other Work : Torment & Torture Series Sapphire - Orbital Research Knee-Deep in ZDoom Austerity (and many more).tormentor667.de) Email Address : [email protected] Description : A 5 Map Set for Skulltag's Invasion mode based in the world of Torment & Torture and created for Coop / Multiplayer Thx goes to : id Software for DooM & Quake Randy Heit for ZDoom Carnevil for Skulltag Pascal Van Heiden for Doom Builder The Skulltag community for technical support and feedback Epic Megagames "Unreal" and "Return to Na Pali" for music Gothic Team for the Gothic Textures Solarsnowfall for the Sparkle Fountains Nash for the new Gore Effects =========================================================================== * Play Information * Map # : T6INV01 - T6INV05 Source Port : Skulltag 0.97c3 (0.97d recommended!) Graphic Mode : Hardware accelerated mode recommended (0.97d+) Single Player : Yes Cooperative 2-8 Player : Yes Deathmatch 2-8 Player : No New Sounds : Yes New Music : Yes New Graphics : Yes * Construction * Base : T6INV01 based on UTNT Episode 1 T6INV02 based on UTNT Episode 2 T6INV03 based on UTNT Episode 3 Map 2 T6INV04 from scratch T6INV05 based on Doom2's "Dead Simple" Build Time : 3 Weeks Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE Known Bugs : None * Version History * v0.1 Build 2 # T6INV01:Added more Ammo # T6INV01:SSG accessable earlier v0.1 Build 3 # T6INV01:Fixed Belphegor spawning bug v0.2 Build 4 # Added T6INV02 v0.2 Build 5 # T6INV02:Lava damages # T6INV02:Moved Arch Viles # T6INV02:BFG Harder to access # T6INV02:Little Difficulty Adjustments v0.3 Build 6 # Added T6INV03 v0.3 Build 7 # T6INV02:Added bridges over lava Adjusted difficulty # T6INV03:Fixed misalignments Moved misplaced obstacles Adjusted difficulty v0.5 Build 8 # Added T6INV05 Added M_MULTI replacement Added new music v0.6 Build 9 # Added T6INV04 (new variant) v0.9 Build 10 # T6INV04:Added Health T6INV01-05:Added Sparkle Generators T6INV01-05:Added Ambient Sounds Added Sparkle Generator DECORATE Added new music Added TITLEPIC and INTERPIC Removed M_DOOM v1.0 Build 11 # Compiled PK3 # Little adjustments to all maps # Finalizing and Release v1.01 # Nash Gore commented out for better FPS # Fixed intermission music bug v1.02 # T6INV03:Difficulty reduced Added Player Starts 2-8 Stone Bridge raising set to wave 9 # T6INV01-05:Little Adjustments * Other Information * Where to Get : www.realm667.com www.tormentor667.de /idgames archive Copy Information : Do whatever you like with this as long as you keep things credited.
=========================================================================== Title : Ultimate Torment & Torture : Invasion Version : v1.02 Filename : UTNT_INV.PK3 Date Finished : April, 23th 2007 Author : Daniel "Tormentor667" Gimmer Web Page : http://www.realm667.com http://www.tormentor667.de Other Work : Torment & Torture Series Sapphire - Orbital Research Knee-Deep in ZDoom Austerity (and many more).tormentor667.de) Email Address : [email protected] Description : A 5 Map Set for Skulltag's Invasion mode based in the world of Torment & Torture and created for Coop / Multiplayer Thx goes to : id Software for DooM & Quake Randy Heit for ZDoom Carnevil for Skulltag Pascal Van Heiden for Doom Builder The Skulltag community for technical support and feedback Epic Megagames "Unreal" and "Return to Na Pali" for music Gothic Team for the Gothic Textures Solarsnowfall for the Sparkle Fountains Nash for the new Gore Effects =========================================================================== * Play Information * Map # : T6INV01 - T6INV05 Source Port : Skulltag 0.97c3 (0.97d recommended!) Graphic Mode : Hardware accelerated mode recommended (0.97d+) Single Player : Yes Cooperative 2-8 Player : Yes Deathmatch 2-8 Player : No New Sounds : Yes New Music : Yes New Graphics : Yes * Construction * Base : T6INV01 based on UTNT Episode 1 T6INV02 based on UTNT Episode 2 T6INV03 based on UTNT Episode 3 Map 2 T6INV04 from scratch T6INV05 based on Doom2's "Dead Simple" Build Time : 3 Weeks Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE Known Bugs : None * Version History * v0.1 Build 2 # T6INV01:Added more Ammo # T6INV01:SSG accessable earlier v0.1 Build 3 # T6INV01:Fixed Belphegor spawning bug v0.2 Build 4 # Added T6INV02 v0.2 Build 5 # T6INV02:Lava damages # T6INV02:Moved Arch Viles # T6INV02:BFG Harder to access # T6INV02:Little Difficulty Adjustments v0.3 Build 6 # Added T6INV03 v0.3 Build 7 # T6INV02:Added bridges over lava Adjusted difficulty # T6INV03:Fixed misalignments Moved misplaced obstacles Adjusted difficulty v0.5 Build 8 # Added T6INV05 Added M_MULTI replacement Added new music v0.6 Build 9 # Added T6INV04 (new variant) v0.9 Build 10 # T6INV04:Added Health T6INV01-05:Added Sparkle Generators T6INV01-05:Added Ambient Sounds Added Sparkle Generator DECORATE Added new music Added TITLEPIC and INTERPIC Removed M_DOOM v1.0 Build 11 # Compiled PK3 # Little adjustments to all maps # Finalizing and Release v1.01 # Nash Gore commented out for better FPS # Fixed intermission music bug v1.02 # T6INV03:Difficulty reduced Added Player Starts 2-8 Stone Bridge raising set to wave 9 # T6INV01-05:Little Adjustments * Other Information * Where to Get : www.realm667.com www.tormentor667.de /idgames archive Copy Information : Do whatever you like with this as long as you keep things credited.