A Warm Place

A Warm Place

A Warm Place

Filenames
awp.wad
Size
3.58 MB
MD5
55a2c8e1686887f31826416374552e2d
SHA-1
b2cf310dc23946ed1c41f728bc691b7a3efa5921
SHA-256
d917dc8c76096d3020d09e680613c71fff8f5e70a525713f76a4bb67a6089178
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
254
Maps
MAP06, MAP05, MAP02, MAP01, MAP03, MAP04

Read Me

===========================================================================
Advanced engine needed: ZDoom 1.23b33
Primary purpose       : Doom Single Player
===========================================================================

Title                : A Warm Place
Filename             : awp.wad (and awpm.wad)
Release date         : 02-5-01(original) / 10-5-02(re-release)
Author               : Richo Rosai
Email Address        : [email protected]
Other Files By Author: 

Misc. Author Info    : Richo Rosai

Description          : A Warm Place

Thanks               : id Software for Doom

                       Randy Heit for ZDoom

                       Jehovah Gyra for the music, especially Captain Bob

                       Faint for testing and chatting about different ideas
                       and testing stuff.(At least a few things might not have
                       existed had I not been talking with him.)

                       More specific (and fun) credits are available if	you
                       beat the game.

===========================================================================
[<- Play Information ->]

Executable needed      : ZDoom v1.23b33 (or later?)
IWAD Needed            : DOOM2.WAD
Map #                  : It's a Hub. Don't worry about it.
Single Player          : Yes
Cooperative 2-4 Player : No (Too heavily scripted with "cinemas" and such.)
Deathmatch 2-4 Player  : No (No point.)
Other game styles      : No
Difficulty Settings    : Yes - the usual enemy placements and whatnot are here,
                         as well as a few difficulty-specific surprises near
                         the end.
New Graphics           : Yes, but most of it is just altered from the original
                         graphics or horrible mspaint stuff. Nothing
                         spectacular.
New Sounds             : Oh, yeah. Plenty. Too bad for us modem users...
New Demos              : No. You can find one here if you're stuck: http://jehovahgyra.com/awps1_lmp.zip
New Music              : Yes, there's the basic awpm.wad, which is full of
                         mp3s and features Jehovah Gyra's E1M8 as a centerpiece,
                         and a special add-on (for the "ending level") for those
                         interested at www.jehovahgyra.com/doom.(This file is
                         separate because of its size.)

[<- Construction ->]

Base                   : From scratch.
Build Time             : I started this on December 15th 2001 and I literally
                         did not leave my house until the 10th of January. I
                         slept about 7 hours average per 30 hour period
                         (knowing whether it was day or night bothered me),
                         and I didn't do much except this. So let me do some
                         math... Even a conservative estimate yields about 500
                         hours. But this is my first real wad, and my first
                         experience with "code" so I guess it took a while...
                             **  Update: Well, obviously it's 
                                 not 2001 anymore. In case you
                                 don't already know, this is 
                                 a re-release of the project
                                 with increased compatabilty. **
Tool(s) used           : Wadauthor, WinTex, Photoshop, MSPaint, Sound Forge 5.0

Known Bugs/Issues (or, READ THIS BEFORE PLAYING!)
                       
                       : Okay, you can mess up some of the cinemas in a number
                         of ways if you really want to and know what you're
                         doing, but I don't really care. I will suggest that
                         you don't press any keys or save while the player is
                         stopped for a cinema. Don't consider me a bad designer
                         if you _can_ screw things up intentially. I'm working
                         _around_ ZDoom, not changing it.
                         
                         Slimetrails. I don't know how to get rid of them.I
                         did go to GREAT pains to limit their numbers, and they
                         should be all but unnoticable, with the exception of
                         one piece of map...
                         
                         The automap has been "taken out," and I would suggest
                         avoiding IDDT. The monster count is also meaningless,
                         because of monsters spawned, used for cinemas and in
                         scripted loops, etc.
			 
                         I've noticed some less-than-desirable behavior with
                         spacing back to life after dying in a piece of a hub.
                         I never bothered figuring out why or what happens, but
                         I'll say this: don't restart from the first of a map -
                         load from a save file. Resetting the hub's "status" 
                         (and loosing all of your keys) will screw things up.
                         So if you spacebar back to life and notice you have
                         only a pistol, please see your nearest F9 key.
                         
                         If you quit Zdoom and restart again, the volume for
                         the mp3 playback will be set to full. This might be
                         too high for you (especially with a certain boss:),
                         so be sure and stop to turn it back down when needed.
                         On the other hand, every effort has made (with the
                         exception of effort) to make sure that once you do
                         find a nice volume, all the songs will play at a nice
                         level. Also, Mr. Heit has given word that this volume
                         problem will be fixed soon.
                                  **Update: It looks like it's fixed. **

                         I would suggest you play without the hud or a cross-
                         hair, and at a high resolution. (Not a bug, I know.
                         But if you are at anything less than 480x360, you will
                         encounter one problem (a texture with text written on
                         it will be unreadable.)) Though all the messages using
                         "print" have been adjusted to display properly even at
                         320x200.
			 
                         If you load a save file, all the blood decals turn
                         black. This is a Zdoom problem; I mention it here
                         because it kills an effect in one level, "The Reactor".
                         (But don't worry - there's no reason to save in that
                         level, so don't.)

Will Not Run With...  :  Anything but Zdoom 1.23b33. You can run it with beta 28
                         with a slight error or two. And I assume it should
                         work with any Zdooms released in the future.

[<- Copyright / Permissions ->]

Authors MAY NOT use the contents of this file as a base
for modification or reuse. 

You MAY distribute this file, provided you include this
text file, with no modifications.  You may distribute
this file in any electronic format (BBS, Diskette, CD
etc) WITH NO COMMERCIAL INTENT AND IN GOOD FAITH  as
long as you include this file intact.




 =======================================================
|                                                       |
|                                                       |
|   THANKS FOR PLAYING!                                 |
|                                                       |
|   Any questions or comments regarding this file,      |
|   "A Warm Place", or "Jehovah Gyra" can be directed   |
|   to [email protected].                   |
|                                                       |
|                                                       |
 =======================================================

Maps

No image available

MAP06

Deathmatch Spawns
0
Co-op Spawns
1
No image available

MAP05

Deathmatch Spawns
0
Co-op Spawns
1
No image available

MAP02

Deathmatch Spawns
0
Co-op Spawns
3
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
3
No image available

MAP03

Deathmatch Spawns
0
Co-op Spawns
2
No image available

MAP04

Deathmatch Spawns
0
Co-op Spawns
1

Graphics