Townhouses (Townhous.wad)

Townhouses (Townhous.wad)

Have you ever wanted to snipe your neighbors? Well you can now snipe mine. The are five complete houses The idea here is to go from house to house killing th...

Filenames
townhous.wad
Size
487.15 KB
MD5
e9031e5d999eb1eb96aa343896a9d418
SHA-1
b27725f4cf65d88eba78981ae7dc7489a150f6ff
SHA-256
a1a60434b106762251aefe9e0402b4ecce6b5206d93b759f269c94982320c326
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
MAP01

Read Me

================================================================
Title                   : Townhouses (Townhous.wad)
For                     : Doom2
Date Finished           : November 21, 1995
Author                  : Dino M. aka:(D.T. Legna)
E-mail Address          : [email protected]
Misc. Author Info       : 30 years old. Owner of entertainment based web site
			  at http://www.afternight.com. I work with the music
			  community of Chicagoland. Owner of a Recording
			  Studio and rehearsal studio spaces.
			  
Description             :Have you ever wanted to snipe your neighbors? Well
			 you can now snipe mine. The are five complete houses
			 The idea here is to go from house to house killing
			 the inhabitants. This is a VERY detailed level.
			 There are about 2500 sectors. I believe it may be
			 THE most detailed level made for doom2. OH,.. and
			 watch out for my mailman. He carries a gun.. (go
			 figure!)
			 
Additional Credits      : Thanks to Ben Morris for DCK and his help with
			  questions I had through e-mail and ID of course!
			  
================================================================

* Play Information *

Map                    : Map01
Single Player          : Yes & NOT impossible either! Very fair & challenging
Cooperative 2-4 Player : Yes. Keep the monsters from entering the main home. 
			 I added a switch I like to call my "Dawn of The Dead"
			 switch. When hit, it releases an onslaught of
			 troopers on the outside of the house. (the Switch is
			 in the garage).

Deathmatch 2-4 Player  : Yes Actually a great DM level. Each starts out in
			 their own home and fights to get control of the
			 main house which contains many of the good weapons.

			 I put the only health where you would expect to go
			 when you are hurt.. In the bathroom.

Difficulty Settings    : Not implemented

New Sounds             : Nope
New Graphics           : Nope
Demos Replaced         : Nope

* Construction *

Base:                  : New level from scratch (I did cut and paste
			  a few pieces of furniture from a two other wads
			  because I got tired of creating it myself). The  
			  wads I used were "Two Houses" and "MyHome".
			  
Build Time             : 90+ hours!.. I really spent a lot of
			  time on this one.

Editor(s) used         : Good ole DCK (Thanks Ben!!)

Known Bugs             : The ever so popular hall of mirrors happening outside
			  when looking from the way north. No big deal,
			  No one goes there anyway :-)

Special Features       : If you really want a challenge, Open the huge door
			  at the very north end of the map. Great idea for
			  Cooperative play. Not so good idea for solo play.

Where to find this wad : TWC's Oct/Nov 1995 disk and & America Online.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels provide you credit me with creating the original level and 
that you say the level you've made is a modified version of my 
original level.

Copyright:
Yeah Right... Nuff said! (However, if you do put this on a cd-rom, please
let me know through e-mail).

Disclaimer:
This is not produced by ID Software and therefore no tech support by them is
possible. Good Luck, Let me know if you have any problems and please send me
feedback on this level. It's the only way I know what ideas work good.

Want to know about more levels from me? Contact me... Most current work idea
is exciting and yet has a few problems I have to work out..



I created a map with many buildings and each building has sniper outlook
points. The buildings are equally divided up to where they all have their
advantages and disadvantages.

When you are reincarnated, you have a choice between any one key before you
are thrown into the map.

Blue Keyed Doors: Great sniper outlooks but low end weapons

Red Keyed Doors:Great weapons but not so good sniper points

Yellow Keyed Doors:Just the shotgun is available as a weapon, but each yellow
building has some very interesting switches. Switching one manages to change
the odds and strategy of the game by putting up barriers between buildings
and removing barriers that one might depend upon. I've even got a switch to
turn the daytime into night.

Now get this, in every blue building, there is a blue key. In every yellow
building.. a yellow key and every red of course a red key. You see since you
can only start out with one key when you are reincarnated, the only way to
have access to more buildings would be to follow someone else into their
building and steal a key. (makes it quite a task to protect your back and
also gives you something to protect besides your life). Finding aditional
keys allows you access to better vantage points, better weapons and/or to
the switches.

I've also placed a switch that opens with a HUGE door in the city. The door
gives way to a cyberdemon. Just a little added bonus if you get tired of
blasting each other. Anyone can run over and let the animal loose. (I'm
actually working with a few people on importing a model of Godzilla as the
Cyberdemon).

Now the bad news:
Since all deathmatch games give you all the keys from the start, it takes my
new concept away. The only way to use this idea is to play cooperative. With
this there is no way to keep a good tally of frags and the weapons can only
be picked up once per life. What is worse is I cannot add enough ammo cause
it wont respawn.

If anyone has any ideas on this, let me know.

[email protected]
aka: (D.T. Legna)
























































































































































































































Whatcha lookin down here for?.. Do you think I might have
something important left to say?







































































































Well I don't..... So go away!!!

































































































































































I mean it!... you'll find "nothing" at the end of this file.. So why
waste your time?









































































































































































































































































































































You are beginning to show signs of an inquisitive person...


















































































































































































































































































Well then... Since you've followed this file so far down here.. I'll let you
in on a little secret...

I placed a hidden room just off the TV room of the main house. Go through
the wall that has the picture hanging behind the couch. Use it in deathmatch
to your advantage.

I'm going to place a false ending to this file at the end for people that
don't actually scroll through and just use the sidebar to get to the end..
(don't trust me.. Well then scroll away...)































































































































































































































































































































































































Didn't I tell you that you would find NOTHING at the bottom of this file?...
Well... I didn't lie... So here it is....

"NOTHING"


===========================================================================
Archive Maintainer      : Nil
Update to               : Nil
Advanced engine needed  : Nil
Primary purpose         : Single+Coop play
===========================================================================
Title                   : Townhouses (Townhous.wad)
Filename                : townhous.wad
Release date            : November 21, 1995
Author                  : Dino T. Manzella
Email Address           : [email protected]
Other Files By Author   : 
Misc. Author Info       : 30 years old. Owner of entertainment based web site
                          at http://www.afternight.com. I work with the music
                          community of Chicagoland. Owner of a Recording
                          Studio and rehearsal studio spaces.

Description             : Have you ever wanted to snipe your neighbors? Well
                         you can now snipe mine. The are five complete houses
                         The idea here is to go from house to house killing
                         the inhabitants. This is a VERY detailed level.
                         There are about 2500 sectors. I believe it may be
                         THE most detailed level made for doom2. OH,.. and
                         watch out for my mailman. He carries a gun.. (go
                         figure!)

Additional Credits to   : Thanks to Ben Morris for DCK and his help with
                          questions I had through e-mail and ID of course!
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Yes & NOT impossible either! Very fair & challenging
Cooperative 2-4 Player  : Yes. Keep the monsters from entering the main home. 
                         I added a switch I like to call my "Dawn of The Dead"
                         switch. When hit, it releases an onslaught of
                         troopers on the outside of the house. (the Switch is
                         in the garage).

Deathmatch 2-4 Player   : Yes Actually a great DM level. Each starts out in
                         their own home and fights to get control of the
                         main house which contains many of the good weapons.

                         I put the only health where you would expect to go
                         when you are hurt.. In the bathroom.
Other game styles       : N/A
Difficulty Settings     : Not implemented


* Construction *

Base                    : New level from scratch (I did cut and paste
                          a few pieces of furniture from a two other wads
                          because I got tired of creating it myself). The  
                          wads I used were "Two Houses" and "MyHome".
Build Time              : 90+ hours!.. I really spent a lot of
                          time on this one.

Editor(s) used          : Good ole DCK (Thanks Ben!!)

Known Bugs              : The ever so popular hall of mirrors happening outside
                          when looking from the way north. No big deal,
                          No one goes there anyway :-)

Special Features        : If you really want a challenge, Open the huge door
                          at the very north end of the map. Great idea for
                          Cooperative play. Not so good idea for solo play.
May Not Run With...     : N/A


* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

(delete one of these two paragraphs:)

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.afternight.com/etc/doom

FTP sites: N/A

Copyright:
Yeah Right... Nuff said! (However, if you do put this on a cd-rom, please
let me know through e-mail).

================================================================

NOTICE! There is an updated zdoom version of this map at http://www.afternight.com/etc/

================================================================

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4