dom.wad

dom.wad

It was a loooong time ago that I released E1M3 "No Quarter" of the Doomed Once More project as a "teaser" level for what I'd hoped would some day be a full e...

Filenames
dom.wad
Size
4.99 MB
MD5
f91e9eed7e196274d96369b0a47aa212
SHA-1
b2348ffc5cdc5ef39c1b52ff72eaa840903a9619
SHA-256
8536ef88b3288bf47e5364f49ff85d96ffd602446261910bd8d74d74b5f80aff
WAD Type
PWAD
IWAD
Doom
Engines
Boom
Lumps
392
Maps
E1M6, E1M4, E1M3, E1M5, E1M9, E1M2

Read Me

=======================================================================

Project Title:			Doomed Once More
WAD Name:			DOM.wad
Release Date:			August 15, 2003
Author:				Will Hackney AKA Archvile46
E-mail Address:			[email protected]
Other Files by author:		av46sp01.wad
				dome1m3.wad
				av46e1m7.wad
Misc. Author Info:		Let's go Bucs!

Description:			It was a loooong time ago that I released
				E1M3 "No Quarter" of the Doomed Once More
				project as a "teaser" level for what I'd
				hoped would some day be a full episode
				replacement. Unfortunately, that day never
				came to be. I made a few more levels, but
				since then I've been falling in and out of
				the Doom Community. Just today, I thought
				what the hell, I spent too much time on this
				to never release it. I mean who am I kidding,
				I'm never going to finish four more maps. So
				here it is, the Doomed Once More project as
				finished as it's ever going to be. 

Additional Thanks to:		ID Software, for making such a great game

				The authors of WadAuthor and WinTex

				Mark Klem, for letting me use his music
				Be sure to visit his mp3 page at
				http://www.mp3.com/markklem, great music

				David "Tolwyn" Shaw for letting me use his
				music.

				Massive thanks to all of the following for
				allowing me to use their various textures:

				Paul Flechute (Invasion I, II, Ultimate
				Invasion)

				NiGHTMARE and GooberMan (Episode 5)

				Clan UD (UDM1)

				Deathz0r (Doom Alpha)

				Lüt, for the letters used in making the
				between-level titles

				Also, a big round of applause for the
				friendly folk over at the Doomworld editing
				forums, who not only put up with my endless
				barrage of retarded questions, but were
				extremely helpful in giving me answers as
				well.

				And the obligatory mention to Dr. Pepper

============================================================================

*WAD INFO*

Game:				Ultimate Doom
Required Source Port:		You MUST USE A SOURCE PORT TO PLAY THIS
				LEVELSET. Any port that removes Vanilla
				Doom's limitations should work.
Levels:				E1M2-E1M6 + E1M9
Single Player:			Yes
Coopertive:			Yes, 4 starts in each level
Deathmatch:			Yes, 8 starts each in maps E1M2, E1M3, E1M5,
				and E1M9
Difficulty Settings:		Implemented
New Sounds:			No
New Graphics:			Yes
New Music:			Yes, by Mark Klem and David Shaw
Demos Replaced:			none
Additional Files:		N/A


*CONSTRUCTION*

Base:				New levels from scratch.
Approx. Build Time:		Way too long. I started E1M3 in February/
				March of 2002.
Editor(s) used:			WadAuthor, WinTex
Known Bugs:			No big ones that I could find besides a few
				misaligned textures that I'm sure are there.
				However, since this really wasn't thoroughly
				playtested at all whatsoever, there very well
				could be some. If you see any bugs, send me
				an e-mail or contact me somehow and let me
				know.


*COPYRIGHT PERMISSIONS*

Authors MAY NOT use these levels as a base to build additional levels.

You MAY distribute this WAD, either in a WAD compilation or just to another
friend, but this text file MUST remain with the WAD, and the text file
CANNOT be modified in anyway, shape, or form, and I must be given credit.

You MAY NOT take any of the textures or music in this WAD without asking.
If you want to use some, e-mail me at [email protected] and I will either
give you permission if the texture is mine, or direct you to the right
person to ask if they are not mine.


*ADDITIONAL NOTES*

Doomed Once More background story:

Doomed Once More follows pretty much the same plot as the original Ultimate
Doom. You know, UAC, gateways getting fucked up, your team goes in, you're
left to "secure the perimeter" with only a pistol, etc.

E1M2
Map Title:		First Outpost
Music:			"Thin Ice" - David "Tolwyn" Shaw
Inspiration:		This level has previously been released as av46e1m7.
			wad, and it is slated to be E1M7 in the Freedoom
			project. It's based a little on the real E1M7.

Description:		This was one of the very first human settlements on
			Phobos and by the time the demons etc. came around it
			wasn't being used for much of anything other than
			computer storage and waste processing.

			This is the closest you'll find to an E1 level in
			the set. Find the keys, hit the switches etc, with a
			few little gimmicks thrown in along the way. Be
			warned, however: there ammo/monster ratio is absolute
			shit. In all likelihood you WILL have to tyson your
			way through a few parts. There is a chainsaw easily
			accessible, and there should be enough health to
			sustain you. If you have trouble, just play on a
			lower skill level. If you're a real pussy, play
			through E1M1 just to build up some ammo.


E1M3
Map Title:		No Quarter
Music:			"The Wind" - Mark Klem
Inspiration:		Originally started out as a level for the ill-fated
			Doom Revisited project, so I decided to take it and
			center my own project around it. The goal was to
			make a level look as realistic as I could.

Description:		Takes place in the living quarters on Phobos. Your
			primary goal here is to activate the monorail and
			use it to progress further into the Phobos facility.
			The monorail isn't active because several portions
			of the tunnels have collapsed, causing the safety
			overrides to kick in and stop all monorail service.

			You start out in a little service elevator. From
			there, you'll head up to the mess hall, and then
			the recreational facility. Inside the rec facility
			is the blue key, which will give you access to the
			troop quarters. Located in the troop quarters is
			the red key, which in turn allows to you enter the
			officers' quarters. Once there, you'll have to
			activate the monorail from within the monorail
			control center, then head up to the monorail station
			to exit.

			There are eleven secrets in this level, including
			the yellow key, which isn't necessary towards
			completing the level, but will give you access to
			lots of neat things. There's also the secret exit.

			In terms of difficulty, this level isn't overly
			hard. Don't be overwhelmed by the large monster
			count, since they are all rather weak (the toughest
			is a demon). There are, however, several somewhat
			tough battles, but this level should be a decent
			challenge for the average Doomer.

			As for health and ammo, there isn't a whole LOT of
			spare health, but there is enough to go around.
			There are also two soul spheres, if you can find
			them.

			I didn't put much ammo in this level on purpose. The
			reason is that due to the huge amount of enemies that
			drop ammo, it'll be hard to even take a step without
			picking something up, so ammo really shouldn't be a
			problem.

			If you can't find some of the secrets, don't get
			angry. There are eleven, after all, and many of
			them are quite hard. Remember to "interact" with
			objects such as computers if you get stuck. There
			isn't a single inaccessible area in this level
			except for the deathmatch area, so don't worry.
			Just keep looking, and you'll eventually find it.


E1M4
Map Title:		Observing Death
Music:			"TechnoDoom" - Mark Klem
Inspiration:		This map is based somewhat on the "observatory" level
			mentioned in the Doom Bible, as well as on a map I
			drew a long time ago back before I even knew how to
			edit.

Description:		This level takes place in the communications center/
			observatory on Phobos. It starts where the monorail
			left E1M3 in crashed while attempting to go through
			one of the aforementioned "impassable" sectors.

			First, you have to clear out the tech maze, which is
			a dark maze full of traps and monsters, and a soul
			sphere if you can find it. Once you've gotten past
			the maze there is an elevator to the roof of the
			comm center where the blue key is located.

			The blue key gives you access to the observatory. You
			have to work your way up through the offices on the
			second floor first. Then you have to find the yellow
			key, which involves a lot of going from top to bottom
			in the building. The yellow key gives you access to
			the archives room where the red key is located. That
			item lets you enter the control room, from where the
			exit is opened.

			In this map, I employed some neat little tricks,
			namely the 244 line type (the "silent teleport").
			There's also a cool trap in the yellow key area. In
			addition, just like last map, there is lots of
			console-pressing, so when in doubt, use the spacebar.


E1M5
Map Title:		Gateway
Music:			"Tempter" - Mark Klem
Inspiration:		Basically, I just wanted to recreate Phobos Anomaly
			but make it less hellish and more UAC base-ish.

Description:		Kill barons, end level yay.


E1M6
Map Title:		El Fin
Music:			Canyon.mid!

Description:		A lame little end-level. Enjoy.


E1M9 (secret)
Map Title:		Stash
Music:			"Nothing to Brag About" - Mark Klem

I'm not telling you anything about this map, hence the "secret" part.

============================================================================

Maps

E1M6

E1M6

Deathmatch Spawns
0
Co-op Spawns
4
E1M4

E1M4

Deathmatch Spawns
0
Co-op Spawns
4
E1M3

E1M3

Deathmatch Spawns
10
Co-op Spawns
5
E1M5

E1M5

Deathmatch Spawns
8
Co-op Spawns
4
E1M9

E1M9

Deathmatch Spawns
9
Co-op Spawns
4
E1M2

E1M2

Deathmatch Spawns
8
Co-op Spawns
4