Infinite Revenants

Infinite Revenants

In the beginning, the player created MAP01. And the player said, "Let there be Revenants." And there were Revenants. Lots of Revenants. And the player saw th...

Filenames
infrevs.wad
Size
880.74 KB
MD5
56a1626242eed03a509fee0f405a4399
SHA-1
b22d43d788d9a876fa0b1aa7b8b0b67a01b83cb3
SHA-256
8e27231c6ea8e3b9f04d363c99448755f2d2e3115622d417688cc9584b918edf
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
86
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Boom-compatible
Primary purpose         : Single play
===========================================================================
Title                   : Infinite Revenants
Filename                : INFREVS.WAD
Release date            : 2/22/17
Author                  : Revenant100 aka Marphy Black
Email Address           : [redacted]
Other Files By Author   : D2SPFX19.WAD, D1SPFX19.WAD, D2DEHFIX.DEH,
                          D1DEHFIX.DEH, 100KREVS.WAD, REVPRBLM.WAD

Description             : In the beginning, the player created MAP01.
                          
                          And the player said, "Let there be Revenants."
                          
                          And there were Revenants.
                          
                          Lots of Revenants.
                          
                          And the player saw that it was good.

Additional Credits to   : Bethesda - Doom 4
                          Linguica - Selfie Doom DeHackEd tricks
                          Tom Hall - God
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 6 days, rested on the 7th
Editor(s) used          : GZDoom Builder v2.3.0.2596, SLADE v3.1.1.4,
                          WhackEd 4 v1.1.1
Known Bugs              : None
Tested With             : PrBoom+, GLBoom+


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

lookup "HUSTR_1

lookup "HUSTR_1 (MAP01)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
360