WHITROOM.WAD (White Room)

WHITROOM.WAD (White Room)

E1M1 replacement PWAD. Named for the colour of the exit room.

Filenames
whitrm2.zip, whitroom.wad, WHITROOM.WAD
Size
98.73 KB
MD5
d54c9b1e93450424b161f744b06b47c6
SHA-1
b09ee05b1440e864b6a197784f3fb8afa0202b3f
SHA-256
996a7ef38d36cc8cb479376abc24df430cd77ffb83255f187debdb0b14a62d3e
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
111
Maps
E1M1

Read Me

================================================================
Title                   : WHITROOM.WAD (White Room)   
Author                  : Doug Ryerson
Email Address           : [email protected]    
Misc. Author Info       : This is my 2nd PWAD, hope you enjoy
                          it. I have learned more about texture size
                          and placement since the last one.

Description             : E1M1 replacement PWAD. Named for the colour
                          of the exit room.

Additional Credits to   : Authors of DEU and BSP, MIDI2MUS, and
                          WDMSTR05.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes 
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes 
Difficulty Settings     : Yes
New Sounds              : Yes (new Music)
New Graphics            : Yes

* Construction *

Base                    : From Scratch
Build Time              : Did not count, too many
Editor(s) used          : DEU 5.1, BSP 1.1x, WDMSTR05, MIDI2MUS 
Known Bugs              : One room rendered the HOM effect for no reason
                          and so had to be deleted. Still gives some
                          residual problems (such as lowering the
                          ceiling in another sector). I could not seem to
                          get rid of the problem, however, if your avoid
                          opening the door involved (this door doesn't
                          lead anywhere anyway) then the level runs fine.

                          NOTE: This NOTE not by author.
                          I fixxed the major HOM.  Five sidefs didn't have
                          lower texture defined.  If I shouldn't have added
                          this note...mail me at [email protected]

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

---------------------------
STORY...                   
===========================

    Another facility needs clearing of badguys. Don't you get tired when
they keep asking you to do it. P.S. I liked the pictures.
================================================================
Title                   : WHITROOM.WAD (White Room)   
Author                  : Doug Ryerson
Email Address           : [email protected]    
Misc. Author Info       : This is my 2nd PWAD, hope you enjoy
                          it. I have learned more about texture size
                          and placement since the last one.

Description             : E1M1 replacement PWAD. Named for the colour
                          of the exit room.

Additional Credits to   : Authors of DEU and BSP, MIDI2MUS, and
                          WDMSTR05.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes 
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes 
Difficulty Settings     : Yes
New Sounds              : Yes (new Music)
New Graphics            : Yes

* Construction *

Base                    : From Scratch
Build Time              : Did not count, too many
Editor(s) used          : DEU 5.1, BSP 1.1x, WDMSTR05, MIDI2MUS 
Known Bugs              : One room rendered the HOM effect for no reason
                          and so had to be deleted. Still gives some
                          residual problems (such as lowering the
                          ceiling in another sector). I could not seem to
                          get rid of the problem, however, if your avoid
                          opening the door involved (this door doesn't
                          lead anywhere anyway) then the level runs fine.

                          NOTE: This NOTE not by author.
                          I fixxed the major HOM.  Five sidefs didn't have
                          lower texture defined.  If I shouldn't have added
                          this note...mail me at [email protected]

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

---------------------------
STORY...                   
===========================

    Another facility needs clearing of badguys. Don't you get tired when
they keep asking you to do it. P.S. I liked the pictures.

Maps

E1M1

E1M1

Deathmatch Spawns
12
Co-op Spawns
4