Year 22 -A Rock and a Hard Place-

Year 22 -A Rock and a Hard Place-

No wonder that warp facility was abandoned; it was overrun by the dead and the damned! With your fists, armor and helmet covered in demonic blood, you spy th...

Filenames
year_22.wad
Size
759.83 KB
MD5
380655f1693ca010e075bc3a24146354
SHA-1
b06889316d630fd26e5c3a448627bccbb375ad0f
SHA-256
f817b24c6a8740b019f230151664c2860932ad5ea5b6548e8d2a7e1fb4c172c0
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
56
Maps
MAP02

Read Me

===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Year 22 -A Rock and a Hard Place-
Filename                : YEAR_22.WAD
Release date            : December 28, 2009
Author                  : Eric "The Green Herring" Baker
Email Address           : [email protected]
Other Files By Author   : Community Chest 3 (MAP08/15/16/27/32, etc.), Year
                          21 -The Vanishing Point-, 32in24-6 (MAP07/13/28),
                          32in24-7 (MAP04/13), Diet 32in24 (MAP02/16),
                          Plutonia 2 (music), 32in4-8 (MAP21), SargeBaldy
                          Speedmapping Compilation #21 (MAP02),
                          Claustrophobia 1024 (MAP01/MAP06), Maps From
                          Memory (E1M3), The Fireworks Factory, Doomworld
                          Speedmapping Compilation #21 (MAP04), Greenwar II
                          (MAP31 detailing,) 32in24-9 (MAP02/MAP20/MAP30)
Misc. Author Info       : A college student with too much free time on his
                          hands.  Not related to Nick Baker.

Description             : No wonder that warp facility was abandoned; it
                          was overrun by the dead and the damned!  With
                          your fists, armor and helmet covered in demonic
                          blood, you spy the structure in the center of the
                          base.  The description of the base by your
                          superiors included many details, more than you
                          ever needed to know; a white pad with four
                          pentagrams on it was not one of them.  Sighing,
                          you approach the pad, and give it a gentle tap
                          with your foot.  After all, if nothing seems to
                          be powering it, nothing's going to happen,
                          right?
                          
                          Wrong.
                          
                          In the blink of an eye, you find yourself in
                          what can charitably be called a canyon.  In front
                          of you, you see a rusted, metal tower, carrying a
                          keycard which glistens in the light, nearby of
                          which are the remains of an unlucky soldier. 
                          Behind you, you hear the sound of rushing water. 
                          You quickly notice two things that are a bit off.
                          One, the rocks supporting the teleport pad are
                          identical to the ones in that base.  The other is
                          that while you've only aged a few seconds, it
                          feels like a whole year has passed.  With a tight
                          grip on your guns, you step down, and then up to
                          find that the pad no longer works.  With a sigh,
                          you decide to head past the tower to investigate.
                          
                          If you ever find a way back home, you're gonna
                          have a /lot/ of explaining to do.
                          
                          * * *
                          
                          This is the sequel to 2008's Year 21 -The
                          Vanishing Point-.  The WAD is built such that if
                          you load it after YEAR_21.WAD on the command
                          line, you can play this and the previous level in
                          order.  Thus, it's on MAP02.  There's even a
                          level name graphic for the previous level in case
                          you do this.  Anyway, this rocky region is /much/
                          more difficult than the previous level, with
                          fiendish mobs that battle you in tight quarters. 
                          Skill levels are implemented, so if you're
                          having trouble taking the hellspawn down, just
                          play the level on Hurt Me Plenty or lower. 
                          Nevertheless, it can be completed whether or not
                          you start from scratch, or get here from Year 21.
                          A little hint: It's best to leave the first
                          group of monsters alone till you get a better
                          weapon.
                          
                          In case you're wondering, this was meant to be
                          a 24-hour speedmap on my 22nd birthday, similar
                          to the previous level, but numerous interruptions
                          (apart from my family's celebration) conspired
                          to make the attempt a failure.  Namely, the
                          tendency for the original Doom Builder to crash
                          when entering 3D Mode.  A lot.  In spite of all
                          this, I promised myself to finish it before the
                          end of the year.  Then, on July 27, the original
                          version was obliterated by an unexpected wipe of
                          the hard drive it was stored on.  Soon, I set
                          about recreating this level from memory, this
                          time using Doom Builder 2, and in less than 24
                          hours, I finished doing so.  And then, in
                          September, the computer itself got messed up, but
                          fortunately, I was able to save that version of
                          the level.  In late December, I finally finished
                          it.  So there you have it.
                          
                          Anyway, enjoy the level!

Additional Credits to   : Pascal vd Heiden (CodeImp) for creating Doom
                          Builder 2 (but not Doom Builder 1, whose many 3D
                          Mode crashes made the original attempt a
                          failure;) esselfortium for playtesting; Espi,
                          Nick Baker, and the Darkening Team for some of
                          the custom textures used in this level; id
                          Software for making Doom (naturally;) and my
                          friends and family for remaining awesome as
                          always!
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes ("Your Time is Long Overdue";
                               started on February 15, 2009;
                               0:00-1:36 recreated between July 31 and
                               August 1, 2009 due to the hard drive wipe;
                               finished on December 27, 2009)
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP02
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : At least five days (original version,) and then
                          about five months (recreated version)
Editor(s) used          : Doom Builder (original version only,) Doom
                          Builder 2 (recreated version,) SLumpEd, Paint
                          Shop Pro 5, Anvil Studio, CleanWAD 1.54
Known Bugs              : In Boom (and related ports,) if you leave some
                          enemies alive before climbing up in the
                          northernmost room, it's possible for them to
                          block you if you try to jump back down instead
                          of descending the stairs.  This isn't a bug in
                          design so much as a bug in the engine that
                          TeamTNT never fixed.
                          
                          Also, depending on the source port you use or
                          what your sound card is, the music in this level
                          may not play correctly (the second note occurs
                          too early, the first few sawtooth notes get cut
                          off, etc.)  Just the consequence of differing
                          implementations of MIDI, I suppose.
May Not Run With...     : Doom2.exe, or any port that isn't
                          Boom-compatible


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
===========================================================================
Archive maintainer      : This is a text file update which updates the
                          "Known Bugs" to, most notably, add a bug which
                          occurs only in one specific family of source
                          ports.  The level itself is unchanged.
Date of update          : February 17, 2016
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Year 22 -A Rock and a Hard Place-
Filename                : YEAR_22.WAD
Release date            : December 28, 2009
Author                  : Eric "The Green Herring" Baker
Email Address           : [email protected]
Other Files By Author   : Community Chest 3 (MAP08/15/16/27/32, etc.), Year
                          21 -The Vanishing Point-, 32in24-6 (MAP07/13/28),
                          32in24-7 (MAP04/13), Diet 32in24 (MAP02/16),
                          Plutonia 2 (music), 32in4-8 (MAP21), SargeBaldy
                          Speedmapping Compilation #21 (MAP02),
                          Claustrophobia 1024 (MAP01/MAP06), Maps From
                          Memory (E1M3), The Fireworks Factory, Doomworld
                          Speedmapping Compilation #21 (MAP04), Greenwar II
                          (MAP31 detailing,) 32in24-9 (MAP02/MAP20/MAP30)
Misc. Author Info       : A college student with too much free time on his
                          hands.  Not related to Nick Baker.

Description             : No wonder that warp facility was abandoned; it
                          was overrun by the dead and the damned!  With
                          your fists, armor and helmet covered in demonic
                          blood, you spy the structure in the center of the
                          base.  The description of the base by your
                          superiors included many details, more than you
                          ever needed to know; a white pad with four
                          pentagrams on it was not one of them.  Sighing,
                          you approach the pad, and give it a gentle tap
                          with your foot.  After all, if nothing seems to
                          be powering it, nothing's going to happen,
                          right?
                          
                          Wrong.
                          
                          In the blink of an eye, you find yourself in
                          what can charitably be called a canyon.  In front
                          of you, you see a rusted, metal tower, carrying a
                          keycard which glistens in the light, nearby of
                          which are the remains of an unlucky soldier. 
                          Behind you, you hear the sound of rushing water. 
                          You quickly notice two things that are a bit off.
                          One, the rocks supporting the teleport pad are
                          identical to the ones in that base.  The other is
                          that while you've only aged a few seconds, it
                          feels like a whole year has passed.  With a tight
                          grip on your guns, you step down, and then up to
                          find that the pad no longer works.  With a sigh,
                          you decide to head past the tower to investigate.
                          
                          If you ever find a way back home, you're gonna
                          have a /lot/ of explaining to do.
                          
                          * * *
                          
                          This is the sequel to 2008's Year 21 -The
                          Vanishing Point-.  The WAD is built such that if
                          you load it after YEAR_21.WAD on the command
                          line, you can play this and the previous level in
                          order.  Thus, it's on MAP02.  There's even a
                          level name graphic for the previous level in case
                          you do this.  Anyway, this rocky region is /much/
                          more difficult than the previous level, with
                          fiendish mobs that battle you in tight quarters. 
                          Skill levels are implemented, so if you're
                          having trouble taking the hellspawn down, just
                          play the level on Hurt Me Plenty or lower. 
                          Nevertheless, it can be completed whether or not
                          you start from scratch, or get here from Year 21.
                          A little hint: It's best to leave the first
                          group of monsters alone till you get a better
                          weapon.
                          
                          In case you're wondering, this was meant to be
                          a 24-hour speedmap on my 22nd birthday, similar
                          to the previous level, but numerous interruptions
                          (apart from my family's celebration) conspired
                          to make the attempt a failure.  Namely, the
                          tendency for the original Doom Builder to crash
                          when entering 3D Mode.  A lot.  In spite of all
                          this, I promised myself to finish it before the
                          end of the year.  Then, on July 27, the original
                          version was obliterated by an unexpected wipe of
                          the hard drive it was stored on.  Soon, I set
                          about recreating this level from memory, this
                          time using Doom Builder 2, and in less than 24
                          hours, I finished doing so.  And then, in
                          September, the computer itself got messed up, but
                          fortunately, I was able to save that version of
                          the level.  In late December, I finally finished
                          it.  So there you have it.
                          
                          Anyway, enjoy the level!

Additional Credits to   : Pascal vd Heiden (CodeImp) for creating Doom
                          Builder 2 (but not Doom Builder 1, whose many 3D
                          Mode crashes made the original attempt a
                          failure;) esselfortium for playtesting; Espi,
                          Nick Baker, and the Darkening Team for some of
                          the custom textures used in this level; id
                          Software for making Doom (naturally;) and my
                          friends and family for remaining awesome as
                          always!
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes ("Your Time Is Long Overdue";
                               started on February 15, 2009;
                               0:00-1:36 recreated between July 31 and
                               August 1, 2009 due to the hard drive wipe;
                               finished on December 27, 2009)
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP02
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : At least five days (original version,) and then
                          about five months (recreated version)
Editor(s) used          : Doom Builder (original version only,) Doom
                          Builder 2 (recreated version,) SLumpEd, Paint
                          Shop Pro 5, Anvil Studio, CleanWAD 1.54
Known Bugs              : In Boom (and related ports,) if you leave some
                          enemies alive before climbing up in the
                          northernmost room, it's possible for them to
                          block you if you try to jump back down instead
                          of descending the stairs.  This isn't a bug in
                          design so much as a bug in the engine that
                          TeamTNT never fixed.
                          
                          Also, depending on the source port you use or
                          what your sound card is, the music in this level
                          may not play correctly (the second note occurs
                          too early, the first few sawtooth notes get cut
                          off, etc.)  Examples include all versions of
                          ZDoom prior to 2.8.0.
                          
                          Finally, in all ZDoom-based ports, there is an
                          engine bug which causes the chaingunners in the
                          last part of the level to teleport onto a
                          computer panel and underneath the floor, solely
                          because their hitboxes overlap the sector
                          behind them when they teleport in.  This does
                          not occur in any other source port in existence,
                          including Boom itself, so this isn't a bug in
                          design either.
May Not Run With...     : Doom2.exe, or any port that isn't
                          Boom-compatible


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP02

MAP02

Deathmatch Spawns
12
Co-op Spawns
4