Lost Temple
Originally intended as MAP29 of Triacontathlon, I gave this a test as I couldn't remember what it was like and was shocked at the difficulty, so decided it's...
Filenames
ph_lost.wad
Size
597.41 KB
MD5
8df70509585c6d64f43f78c8124d2b17
SHA-1
af7a0e838c34e284099c7be5c3dfb903d4ce1223
SHA-256
f997f2aa51d6b47f4b7cb10b07a5064e41d9c918bc255cd3a3658439f7e78215
WAD Type
PWAD
IWAD
Unknown
Engines
Boom
Lumps
54
Maps
MAP01
Download
Read Me
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : limit-removing Primary purpose : Single Player =========================================================================== Title : Lost Temple Filename : ph_lost.zip Release date : 24/11/19 Author : James "Phobus" Cresswell Email Address : [redacted] Other Files By Author : All available at https://drive.google.com/drive/folders/1W9YJEHQ_6xt1ldH3Oo3Kh2kvWT70oLDZ Misc. Author Info : Purging incomplete projects Description : Originally intended as MAP29 of Triacontathlon, I gave this a test as I couldn't remember what it was like and was shocked at the difficulty, so decided it's best served as an individual release. It's a "grind map", which I made in 11 hours of mapping in a 12-hour period. Play style is an adventure through a range of death traps before fighting enemies in a slightly less linear temple. Additional Credits to : id Software (Doom, Doom II) Randi Heit, Graf Zahl and other contributors (GZDoom) CodeImp, MaxEd and other contributors (GZDoomBuilder-bugfix) CodeImp, anotak and other contributers (Doom Builder X) sirjuddington and other contributors (SLumpEd, SLADE3) Microsoft (Paint XP) aap (DoomWord.exe) Lexus Alyus ("08_Sands of time.mid" - used as D_RUNNIN) Ceeb (the blue sky, although I recoloured it to make it more blue) esselfortium (cc4-tex.wad - where I got the lava falls from) =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (internal) Demos : No Other : ZMAPINFO (disables jumping and crouching) Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 13 hours Editor(s) used : GZDoomBuilder-bugfix, DBX, SLADE3 Known Bugs : in prboom+ complevel 2, you can't leave the starting room. The default prboom+ complevel does not have this issue. May Not Run With... : Vanilla Doom, Chocolate Doom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: https://drive.google.com/drive/folders/1W9YJEHQ_6xt1ldH3Oo3Kh2kvWT70oLDZ FTP sites: