Chaos Rush v1.0
I created this back in 1997 as an experiment to learn the new features of Hexen. As you can tell by the rather square nature of the map, I started playing wi...
Filenames
chaosrsh.wad
Size
106.32 KB
MD5
4bb813d638959b514db421e92c4f1d52
SHA-1
af497d7e10ea967ccb6fdf9fe3052213ed0c333e
SHA-256
6ac14bbdefb1a05b1e2111cda9803c5bfbc695898ba31b97f1c2f50ad1ae5ed7
WAD Type
PWAD
IWAD
Hexen
Engines
Hexen
Lumps
13
Maps
MAP39
Download
Read Me
------------------------------------------------------------------------------ Title : Chaos Rush v1.0 Author : J.C. Bengtson (SailorScout) Original Release : May 20th, 1997 E-Mail : [email protected] Web : http://www.planetfortress.com/sailorscout Included Files : CHAOSRSH.ACS CHAOSRSH.TXT CHAOSRSH.WAD Additional Credits : Matt Fell and Hank Leukart, for all their useful documents pertaining to DOOM, the various utility authors who made the tools that allowed the creation of this map, Raven Software for making great modifications of the engine, and id Software, for their excellent 3D games. ------------------------------------------------------------------------------ Description : I created this back in 1997 as an experiment to learn the new features of Hexen. As you can tell by the rather square nature of the map, I started playing with Hexen right after I finished WATRCITY.WAD for Heretic. The map consists of a central icey area which branches out and expands as you proceed to hit switches, though there aren't that many. I made this to learn many of the features present in the original MAP39, so there are one or two things (such as the crushers) which should only kill you if you're really crazy and run under one. :) I'll admit, this level is short, hard, and not for everyone. Try playing not only on varying skill levels, but also with different classes. It's considerably harder to complete with the Fighter then it is with the Cleric, and the Mage has a fair time due to his distance weapons. The enemies vary by class too, so bear that in mind as well. This makes a great DM map, as there's a nice amount of supplies but not too much to make any one class overbearing. It's hilarious to see an enemy chase after you with a much more powerful weapon, only to be frozen solid by the ice shards in the central area of the map. Use this section to your advantage! Finally, thanks to the freaky numbering in the retail Hexen maps, this is MAP39 but you'll need to do a "-warp 30" on the command line, NOT "-warp 39". Revision History : v1.0 - First release. ------------------------------------------------------------------------------ PLAY INFORMATION ------------------------------------------------------------------------------ Game/Map # : Hexen, MAP39 (30) Demos Replaced : N/A Supported Modes : Single Player, Cooperative Mode and Deathmatch Difficulty Settings : Full implementation Special Features : The WAD includes a new MAPINFO lump which simply changes the sky and map name. This isn't needed, but is recommended as the default is for a lightning sky and the sectors aren't set up for "realistic" lighting effects. Base : A UAC facility on Phobos. Oh, I mean, all new level from scratch! Build Time : About 2 weeks on and off.. I think. Editor(s) used : HETH v3.92 WARM v1.5 NWT v1.3 Level Statistics : THINGS - 426 VERTICES - 718 LINEDEFS - 855 SIDEDEFS - 1110 SECTORS - 141 Known Bugs : If there were any bugs that I knew of and I still released this, I would go to hell. ------------------------------------------------------------------------------ COPYRIGHT/PERMISSIONS ------------------------------------------------------------------------------ Authors CAN use this level as a base for additional levels, provided I'm properly credited! This means that you mention my name, e-mail, URL and the level you got this from (CHAOSRSH.WAD) in your map's documentation. I would appreciate being notified if you use this as a base! You MAY distribute this compilation, provided you include the original .ZIP file with no modifications and all other associated files. This map copyright (C) J.C. Bengtson All mentioned trademarks are the property of their respective companies.