"Peek-A-Boo"

"Peek-A-Boo"

PEEK-A-BOO is a HERETIC deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end...

Filenames
pkbo_hrt.wad, pkbo_hrt.zip
Size
18.57 KB
MD5
4a5e3252ac45e151f8f45a5b7e1a9fa7
SHA-1
af12d0e9a9fbf4f85c6ff7caf4d577733fa9d85a
SHA-256
220ea05f4d92275c8fbb2ef6788e273141f20b9a50cbadff0e683a7dd9360a02
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E1M2

Read Me

This is one in a series of Deathmatch only levels created simultaneously for
DOOM I, DOOM II & HERETIC by Lou Garcia & Gil Morales. They mostly follow one
theme "Keep running and keep kicking ass". There are no monsters in most of
them. The Exits are clearly marked in DOOM & DOOM II. HERETIC has no specific
EXIT TEXTURES, but they follow the same placement as DOOM & DOOM II (They are
usually located on the outside perimeter of the Level and is a Teleporter
behind a closed DOOR. These levels will only work with the registered versions
of DOOM, DOOM II and HERETIC respectively.
========================================================================
Title			: "Peek-A-Boo"
Filename		: PKBO_HRT.WAD (Converted PKBO_DM1.WAD)
ZIP FILE		: PKBO_HRT.ZIP
Author			: Lou Garcia
Email Address		: none at present (see bottom for contact)
Misc. Author Info	: DOOM, DOOM II & Heretic Deathmatch addict and
			  PC Demo freak.
Other WADs by Authors	: INYF_DM1.WAD,INYF_DM2.WAD,INYF_HRT.WAD,PKBO_DM1.WAD,
			  PKBO_DM2.WAD,WBGY_HRT.WAD,WBGY_DM1.WAD,WBGY_DM2.WAD.

Description		: PEEK-A-BOO is a HERETIC deathmatch only level without
			  any monsters except your friend-become-prey. It's
			  stricktly move fast and kick ass from begining to
			  end. The level consists of a few rooms connected to
			  each other so the action will always be constant.
			  There are a few false walls that make for good
			  ambush sites. The players start in one of four
			  hallways adjacent to a couple of rooms. They will
			  each find the same weapons depending on the Skill
			  level chosen (The higher the Skill level, the
			  nastier the weapons and greater the Health bonuses.
			  There's also Invisibility Spheres and ammo for the
			  weapons scattered throughout.
			  There are TWO Teleporters in the big room (East)
			  that will transport you to the North or South
			  corners of the hidden hallway above the big room.
			  The northern Teleport takes you to the northern
			  corner facing South and the southern Teleport takes
			  you to the southern corner facing North. This level
			  is great in DEATHMATCH 2.0 as well as regular
			  Deathmatch. There is plenty of opportunity for
			  ambush.

Note			: There are no lame traps in any of my Deathmatch
			  levels (I believe the purpose of Deathmatch is to
			  pit yourself against your opponent, not fall in
			  some stupid acid pit without a way out.
			  There's also a clearly marked exit in each of my
			  levels in preparation for the episode or if you
			  just want to continue playing on the next level.

Additional Credits to	: Authors of DoomED, WADED, DCK, DoomCAD, BSP, RMB,
			  DM2CONV and of course Raven Software and id Software
			  (Kick-Ass Games)...
			  Thanks to Gil Morales Jr., Gilbert Morales III and
			  KILLROY for chasing each other around until the wee
			  hours beta testing.
==========================================================================

* Play Information *

Game			: HERETIC
Episode and Level #	: E1M2
Single Player		: Yes, but only to test level (no fun without prey)
Cooperative 2-4 Player	: No
Deathmatch 2-4 Player	: Yes!!  Absolutely the name of the game.
Difficulty Settings	: Yes! The higher the Skill level, the nastier the
			  weapons.
New Sounds		: No
New Graphics		: No
New Music		: No
Demos Replaced		: None

* Construction *

Base			: Converted and Modified PKBO_DM1.WAD.
Build Time		: A few hours!!
Editor(s) used		: DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew
			  Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b
			  by Ben Morris / Zerius Development.
Utilities used		: RMB 2.1 by Jens Hykkelbjerg, BSP 1.2x by Colin Reed
			  and DM2CONV v1.6B by Vincenzo Alcamo.
Known Bugs		: None that we know of.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this and other WADs or leave me a note *

BBS numbers:

	    Ivory Tower BBS (Miami, Fl) (305) 860-0307
	    Home to one of the largest collections of PC SB/GUS Demos,
	    and DOOM, DOOM II and HERETIC File Areas in the U.S.A.
	    Sysop: KILLROY
	    Leave private Email to Lou Garcia

Enjoy it, have fun, kill your friends and keep on DOOMing!!

This is one in a series of Deathmatch only levels created simultaneously for
DOOM I, DOOM II & HERETIC by Lou Garcia & Gil Morales. They mostly follow one
theme "Keep running and keep kicking ass". There are no monsters in most of
them. The Exits are clearly marked in DOOM & DOOM II. HERETIC has no specific
EXIT TEXTURES, but they follow the same placement as DOOM & DOOM II (They are
usually located on the outside perimeter of the Level and is a Teleporter
behind a closed DOOR. These levels will only work with the registered versions
of DOOM, DOOM II and HERETIC respectively.
========================================================================
Title			: "Peek-A-Boo"
Filename		: PKBO_HRT.WAD (Converted PKBO_DM1.WAD)
ZIP FILE		: PKBO_HRT.ZIP
Author			: Lou Garcia
Email Address		: none at present (see bottom for contact)
Misc. Author Info	: DOOM, DOOM II & Heretic Deathmatch addict and
			  PC Demo freak.
Other WADs by Authors	: INYF_DM1.WAD,INYF_DM2.WAD,INYF_HRT.WAD,PKBO_DM1.WAD,
			  PKBO_DM2.WAD,WBGY_HRT.WAD,WBGY_DM1.WAD,WBGY_DM2.WAD.

Description		: PEEK-A-BOO is a HERETIC deathmatch only level without
			  any monsters except your friend-become-prey. It's
			  stricktly move fast and kick ass from begining to
			  end. The level consists of a few rooms connected to
			  each other so the action will always be constant.
			  There are a few false walls that make for good
			  ambush sites. The players start in one of four
			  hallways adjacent to a couple of rooms. They will
			  each find the same weapons depending on the Skill
			  level chosen (The higher the Skill level, the
			  nastier the weapons and greater the Health bonuses.
			  There's also Invisibility Spheres and ammo for the
			  weapons scattered throughout.
			  There are TWO Teleporters in the big room (East)
			  that will transport you to the North or South
			  corners of the hidden hallway above the big room.
			  The northern Teleport takes you to the northern
			  corner facing South and the southern Teleport takes
			  you to the southern corner facing North. This level
			  is great in DEATHMATCH 2.0 as well as regular
			  Deathmatch. There is plenty of opportunity for
			  ambush.

Note			: There are no lame traps in any of my Deathmatch
			  levels (I believe the purpose of Deathmatch is to
			  pit yourself against your opponent, not fall in
			  some stupid acid pit without a way out.
			  There's also a clearly marked exit in each of my
			  levels in preparation for the episode or if you
			  just want to continue playing on the next level.

Additional Credits to	: Authors of DoomED, WADED, DCK, DoomCAD, BSP, RMB,
			  DM2CONV and of course Raven Software and id Software
			  (Kick-Ass Games)...
			  Thanks to Gil Morales Jr., Gilbert Morales III and
			  KILLROY for chasing each other around until the wee
			  hours beta testing.
==========================================================================

* Play Information *

Game			: HERETIC
Episode and Level #	: E1M2
Single Player		: Yes, but only to test level (no fun without prey)
Cooperative 2-4 Player	: No
Deathmatch 2-4 Player	: Yes!!  Absolutely the name of the game.
Difficulty Settings	: Yes! The higher the Skill level, the nastier the
			  weapons.
New Sounds		: No
New Graphics		: No
New Music		: No
Demos Replaced		: None

* Construction *

Base			: Converted and Modified PKBO_DM1.WAD.
Build Time		: A few hours!!
Editor(s) used		: DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew
			  Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b
			  by Ben Morris / Zerius Development.
Utilities used		: RMB 2.1 by Jens Hykkelbjerg, BSP 1.2x by Colin Reed
			  and DM2CONV v1.6B by Vincenzo Alcamo.
Known Bugs		: None that we know of.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this and other WADs or leave me a note *

BBS numbers:

	    Ivory Tower BBS (Miami, Fl) (305) 860-0307
	    Home to one of the largest collections of PC SB/GUS Demos,
	    and DOOM, DOOM II and HERETIC File Areas in the U.S.A.
	    Sysop: KILLROY
	    Leave private Email to Lou Garcia

Enjoy it, have fun, kill your friends and keep on DOOMing!!


Maps

E1M2

E1M2

Deathmatch Spawns
4
Co-op Spawns
1