Return to the Exit
You've just reached the exit. But when you try to approach the exit switch... Damn! This quest appears to be longer than you thought.
Filenames
kgy2.wad
Size
214.88 KB
MD5
0138dae6a2cb5cae7574cf38f678eec0
SHA-1
aebb5e85b7dddef5adc3979b82c345be22414d1a
SHA-256
79ccdd78ab86c9a67415b2acec19739fdb58d8fdab10e5125848cb7bfb6c1832
WAD Type
PWAD
IWAD
Doom II
Engines
Doomsday Engine, Doom II
Lumps
11
Maps
MAP01
Download
Read Me
=========================================================================== Update to : kgy2.zip Advanced engine needed : For Doomsday/jDoom use KGy2_Doomsday.wad Primary purpose : Single play =========================================================================== Title : Return to the Exit Filename : KGY2.WAD / KGy2_Doomsday.wad Release date : 1st: 12.30.1996; 2nd: 5.18.2003 Author : KGy SOFT (György Kõszeg) Email Address : [email protected] Other Files By Author : Descriptions, demo lumps Misc. Author Info : Web: http://kgysoft.try.hu Description : You've just reached the exit. But when you try to approach the exit switch... Damn! This quest appears to be longer than you thought. IMPORTANT: Original KGY2.WAD may *crash* with the Doomsday engine (versions 1.7.8 and above) so make sure you use KGy2_Doomsday.wad with Doomsday. Demo lumps work correctly only with the original KGY2.WAD. They were recorded by id's DOOM2 engine (version 1.666). The enclosed .BAT files all launch KGY2.WAD, so they can used with DOS DOOM2. =========================================================================== * What is included * New levels : One single map New Sounds : No New Graphics : No New Music : No Demos Replaced : None Demos Attached : KGY2DEMO.LMP, KGY2100%.LMP (recorded by Doom2 1.666) KGY2DEMO: A simple demo for the level KGY2100%: Full solution of the level (do not start with this!) * Play Information * Game : DOOM2 Map # : MAP01 Difficulty Settings : Yes Single Player : Yes (main purpose) Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (could be boring with less than 4 players, for the map is quite large; however, the level is well prepared for deathmatch - many objects are visible only in deathmatch) * Construction * Base : New level from scratch Build Time : About two weeks Editor(s) used : WADED 1.42 (original release) WinDEU 5.25 b3 (for Doomsday release) Known Bugs : KGY2.WAD: - Sometimes the Cyberdemon's door is opened without triggering it - Doomsday 1.7.x may crash at start (fixed in KGy2_Doomsday.wad) - If you use older Doomsday with glbsp, the final teleport may not work KGy2_Doomsday.wad: - Demo lumps do not work correctly with this file * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse without my permission. Authors may ask my permission by e-mail. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web site: http://kgysoft.try.hu/projects/kgydoom.zip