Return to the Exit

Return to the Exit

You've just reached the exit. But when you try to approach the exit switch... Damn! This quest appears to be longer than you thought.

Filenames
kgy2.wad
Size
214.88 KB
MD5
0138dae6a2cb5cae7574cf38f678eec0
SHA-1
aebb5e85b7dddef5adc3979b82c345be22414d1a
SHA-256
79ccdd78ab86c9a67415b2acec19739fdb58d8fdab10e5125848cb7bfb6c1832
WAD Type
PWAD
IWAD
Doom II
Engines
Doomsday Engine, Doom II
Lumps
11
Maps
MAP01

Read Me

===========================================================================
Update to               : kgy2.zip
Advanced engine needed  : For Doomsday/jDoom use KGy2_Doomsday.wad
Primary purpose         : Single play
===========================================================================
Title                   : Return to the Exit
Filename                : KGY2.WAD / KGy2_Doomsday.wad
Release date            : 1st: 12.30.1996; 2nd: 5.18.2003
Author                  : KGy SOFT (György Kõszeg)
Email Address           : [email protected]
Other Files By Author   : Descriptions, demo lumps
Misc. Author Info       : Web: http://kgysoft.try.hu

Description             : You've just reached the exit. But when you try to
                          approach the exit switch... Damn! This quest appears
                          to be longer than you thought.

                          IMPORTANT: Original KGY2.WAD may *crash* with the
                          Doomsday engine (versions 1.7.8 and above) so make
                          sure you use KGy2_Doomsday.wad with Doomsday.

                          Demo lumps work correctly only with the original
                          KGY2.WAD. They were recorded by id's DOOM2 engine
                          (version 1.666). The enclosed .BAT files all launch
                          KGY2.WAD, so they can used with DOS DOOM2.

===========================================================================
* What is included *

New levels              : One single map
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
Demos Attached          : KGY2DEMO.LMP, KGY2100%.LMP (recorded by Doom2 1.666)
                          KGY2DEMO: A simple demo for the level
                          KGY2100%: Full solution of the level (do not start
                                    with this!)

* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Difficulty Settings     : Yes
Single Player           : Yes (main purpose)
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes (could be boring with less than 4 players, for
                          the map is quite large; however, the level is well
                          prepared for deathmatch - many objects are visible
                          only in deathmatch)


* Construction *

Base                    : New level from scratch
Build Time              : About two weeks
Editor(s) used          : WADED 1.42 (original release)
                          WinDEU 5.25 b3 (for Doomsday release)
Known Bugs              : KGY2.WAD:
                          - Sometimes the Cyberdemon's door is opened without 
                            triggering it
                          - Doomsday 1.7.x may crash at start (fixed in
                            KGy2_Doomsday.wad)
                          - If you use older Doomsday with glbsp, the final
                            teleport may not work
                          KGy2_Doomsday.wad:
                          - Demo lumps do not work correctly with this file


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse without my permission. Authors may ask
my permission by e-mail.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web site: http://kgysoft.try.hu/projects/kgydoom.zip

Maps

MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
4