Doom the Way id Did

Doom the Way id Did

"At some point in time I got the idea that it would be really fun if John Romero dusted off the ol' doom editor and made another map for Doom episode 1 for o...

Filenames
dtwid-1.1a.wad, dtwid.wad, DTWID.wad, DTWID.WAD, dtwid11a.wad
Size
4.84 MB
MD5
73f2c37d5b42a3eada2127dbdd23907b
SHA-1
ae8fa5c60b74baac9c8fdc125c995589c3d0338b
SHA-256
5fcec0759a85aa3860ade5cb745cd2930c825eecaea3d823dc9f63840c5ceab5
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
398
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9, E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9, E3M1, E3M2, E3M3, E3M4, E3M5, E3M6, E3M7, E3M8, E3M9

Read Me

===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : Doom the Way id Did
Filename                : DTWID.WAD
Release date            : 12/10/11
Version                 : 1.1a (revised 2/5/12)
Author                  : Various
Email Address           : [email protected]

Description             : "At some point in time I got the idea that it
                          would be really fun if John Romero dusted off the
                          ol' doom editor and made another map for Doom
                          episode 1 for old time's sake.
                          He once replied to an email saying 'maybe I
                          will!' but never did get around to it as far as
                          I know.
                          
                          This project asks the contributors to carefully
                          study the original maps and try to make them as
                          John Romero and Sandy Petersen did.

                          The guiding principle in the project is to
                          pretend that id Software initially intended to
                          release Doom as a three episode, 30 level game,
                          but somehow lost three levels; one from each
                          episode.

                          The mappers for the project are trying to create
                          those lost tenth levels, except we are extending
                          this concept to be a full 3 episode replacement.
                          
                          Our goal is to make the 'lost' maps as
                          authentically as possible to be convincingly
                          mistaken for original levels from the game, to
                          recreate Doom the Way id Did."
                          
                          -Hellbent

Additional Credits to   : Founder:
                               Hellbent
                          
                          Project Managers:
                               Hellbent, Xaser, ellmo
                          
                          Artist:
                               Kracov
                          
                          Mappers:
                               Alfonzo, Captain Toenail, Daimon, ellmo,
                               Esselfortium, Hobomaster, Icytux, iori,
                               Lutz, Marcaek, Megalyth, Pcorf, Phobus,
                               Processingcontrol, Stewboy, Use3d, Xaser
                          
                          Other contributors:
                               40oz, Bruce, Bucket, C3ON9, Mr. Chris,
                               Cyberturtle, Dannebubinga, Doomhero85,
                               Dragonsbretheren, Foodles, Mr. Freeze,
                               Lawstiker, Matt534dog, Megasphere, Memfis,
                               MithranDenizen, NaturalTvventy, Nuxius,
                               Phobosdeimos1, RDmonkey, Shadesmaster,
                               UltimateCarl, UltimateLorenzo,
                               Vaporizer, XenoNemesis
                          
                          Special Thanks:
                               Balames87, Chubz, Marnetmar,
                               The Odamex crowd for lots of DM testing,
                               especially Ralphis, HeX9109, RjY, and
                               Minigunner (for hosting, support, and
                               showing up at nearly every session).
                               The ZDaemon crowd for co-op testing and
                               some frantic Nightmare Survival action.
                          
                          Mapping Advice:
                               John Romero
                          
                          Dedicated to:
                               Our friend Engineer, who was mapping for
                               this project, died on September 26th, 2011
                               at the age of 23. May he rest in peace.

Special Note            : .rehtie ,aedi dab a eb yltcaxe t'ndluow oremoR
                          nhoJ gnillik tub NRGNRB dna LLAWKET fo stnuoma
                          larebil esu tsum uoy ,emag eht niw oT
===========================================================================
* What is included *

New levels              : 27
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom
Map #                   : E1M1-E3M9
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1 year (over 3 years if you count the project's
                          unofficial start in '08!)
Editor(s) used          : Various
May Not Run With...     : Versions of Doom prior to 1.9


* Map Credits *

E1M1: "Communications Bridge" by  Esselfortium
E1M2: "Military Bunker"       by  Hobomaster
E1M3: "Fuel Synthesis"        by  Esselfortium
E1M4: "Treatment Plant"       by  Hellbent
E1M5: "Engineering Bay"       by  ellmo
E1M6: "Reactor Complex"       by  Hobomaster
E1M7: "Logic Core"            by  iori
E1M8: "Transport Facility"    by  ellmo
E1M9: "Excavation Site"       by  Stewboy (Forty-Two)

E2M1: "Receiving Station"     by  Xaser
E2M2: "Filtration Compound"   by  Esselfortium + Xaser
E2M3: "Rec Facility"          by  Captain Toenail
E2M4: "Mental Ward"           by  ellmo
E2M5: "Deimos Command"        by  Use3D
E2M6: "Foundry"               by  st. alfonzo
E2M7: "Ore Processing"        by  Megalyth
E2M8: "Vault"                 by  Marcaek + Esselfortium
E2M9: "Nebulous Origins"      by  iori

E3M1: 'Abyssal Stronghold"    by  ellmo
E3M2: "City of Corpses"       by  Daimon (Walter Confalonieri) + ellmo
E3M3: "Malebolge"             by  Icytux
E3M4: "Torture Chambers"      by  Captain Toenail + Hellbent
E3M5: "Chapel of Scorn"       by  Paul Corfiatis
E3M6: "Depths"                by  Phobus
E3M7: "Inner Sanctum"         by  ellmo
E3M8: "Core"                  by  ProcessingControl
E3M9: "Lake of Fire"          by  Chris Lutz


* Par Times *

Rules of Determination:
- Rounded down to nearest 15sec then +30sec
- Pistol start
- HMP difficulty
- 4 runs per map (mean average is used)

NOTE from St. Alfonzo: "I took the fastest available route for
each map, killing only those monsters that got in my way or
proved too great a threat to ignore. If I became low on health,
ammo or armor I would seek out items only if they were immediately
accessible. I ignored all secrets - including those most
convenient - and did not exploit design flaws that would aid in
improving my time.

E1M1 - 0:30
E1M2 - 1:00
E1M3 - 1:45
E1M4 - 1:30
E1M5 - 2:00
E1M6 - 3:30
E1M7 - 4:00
E1M8 - 2:00
E1M9 - 2:30

E2M1 - 0:45
E2M2 - 2:30
E2M3 - 1:00
E2M4 - 3:00
E2M5 - 2:45
E2M6 - 1:30
E2M7 - 3:15
E2M8 - 2:00
E2M9 - 3:30

E3M1 - 1:15
E3M2 - 2:00
E3M3 - 1:15
E3M4 - 1:30
E3M5 - 3:30
E3M6 - 1:30
E3M7 - 1:45
E3M8 - 1:15
E3M9 - 1:30


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://dtwid.herokuapp.com/

===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : Doom the Way id Did
Filename                : DTWID.WAD
Release date            : 12/10/11
Version                 : 1.1a (revised 2/5/12)
Author                  : Various
Email Address           : [email protected]

Description             : "At some point in time I got the idea that it
                          would be really fun if John Romero dusted off the
                          ol' doom editor and made another map for Doom
                          episode 1 for old time's sake.
                          He once replied to an email saying 'maybe I
                          will!' but never did get around to it as far as
                          I know.
                          
                          This project asks the contributors to carefully
                          study the original maps and try to make them as
                          John Romero and Sandy Petersen did.

                          The guiding principle in the project is to
                          pretend that id Software initially intended to
                          release Doom as a three episode, 30 level game,
                          but somehow lost three levels; one from each
                          episode.

                          The mappers for the project are trying to create
                          those lost tenth levels, except we are extending
                          this concept to be a full 3 episode replacement.
                          
                          Our goal is to make the 'lost' maps as
                          authentically as possible to be convincingly
                          mistaken for original levels from the game, to
                          recreate Doom the Way id Did."
                          
                          -Hellbent

Additional Credits to   : Founder:
                               Hellbent
                          
                          Project Managers:
                               Hellbent, Xaser, ellmo
                          
                          Artist:
                               Kracov
                          
                          Mappers:
                               Alfonzo, Captain Toenail, Daimon, ellmo,
                               Esselfortium, Hobomaster, Icytux, iori,
                               Lutz, Marcaek, Megalyth, Pcorf, Phobus,
                               Processingcontrol, Stewboy, Use3d, Xaser
                          
                          Other contributors:
                               40oz, Bruce, Bucket, C3ON9, Mr. Chris,
                               Cyberturtle, Dannebubinga, Doomhero85,
                               Dragonsbretheren, Foodles, Mr. Freeze,
                               Lawstiker, Matt534dog, Megasphere, Memfis,
                               MithranDenizen, NaturalTvventy, Nuxius,
                               Phobosdeimos1, RDmonkey, Shadesmaster,
                               UltimateCarl, UltimateLorenzo,
                               Vaporizer, XenoNemesis
                          
                          Special Thanks:
                               Balames87, Chubz, Marnetmar,
                               The Odamex crowd for lots of DM testing,
                               especially Ralphis, HeX9109, RjY, and
                               Minigunner (for hosting, support, and
                               showing up at nearly every session).
                               The ZDaemon crowd for co-op testing and
                               some frantic Nightmare Survival action.
                          
                          Mapping Advice:
                               John Romero
                          
                          Dedicated to:
                               Our friend Engineer, who was mapping for
                               this project, died on September 26th, 2011
                               at the age of 23. May he rest in peace.

Special Note            : .rehtie ,aedi dab a eb yltcaxe t'ndluow oremoR
                          nhoJ gnillik tub NRGNRB dna LLAWKET fo stnuoma
                          larebil esu tsum uoy ,emag eht niw oT
===========================================================================
* What is included *

New levels              : 27
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom
Map #                   : E1M1-E3M9
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1 year (over 3 years if you count the project's
                          unofficial start in '08!)
Editor(s) used          : Various
May Not Run With...     : Versions of Doom prior to 1.9


* Map Credits *

E1M1: "Communications Bridge" by  Esselfortium
E1M2: "Military Bunker"       by  Hobomaster
E1M3: "Fuel Synthesis"        by  Esselfortium
E1M4: "Treatment Plant"       by  Hellbent
E1M5: "Engineering Bay"       by  ellmo
E1M6: "Reactor Complex"       by  Hobomaster
E1M7: "Logic Core"            by  iori
E1M8: "Transport Facility"    by  ellmo
E1M9: "Excavation Site"       by  Stewboy (Forty-Two)

E2M1: "Receiving Station"     by  Xaser
E2M2: "Filtration Compound"   by  Esselfortium + Xaser
E2M3: "Rec Facility"          by  Captain Toenail
E2M4: "Mental Ward"           by  ellmo
E2M5: "Deimos Command"        by  Use3D
E2M6: "Foundry"               by  st. alfonzo
E2M7: "Ore Processing"        by  Megalyth
E2M8: "Vault"                 by  Marcaek + Esselfortium
E2M9: "Nebulous Origins"      by  iori

E3M1: 'Abyssal Stronghold"    by  ellmo
E3M2: "City of Corpses"       by  Daimon (Walter Confalonieri) + ellmo
E3M3: "Malebolge"             by  Icytux
E3M4: "Torture Chambers"      by  Captain Toenail + Hellbent
E3M5: "Chapel of Scorn"       by  Paul Corfiatis
E3M6: "Depths"                by  Phobus
E3M7: "Inner Sanctum"         by  ellmo
E3M8: "Core"                  by  ProcessingControl
E3M9: "Lake of Fire"          by  Chris Lutz


* Par Times *

Rules of Determination:
- Rounded down to nearest 15sec then +30sec
- Pistol start
- HMP difficulty
- 4 runs per map (mean average is used)

NOTE from St. Alfonzo: "I took the fastest available route for
each map, killing only those monsters that got in my way or
proved too great a threat to ignore. If I became low on health,
ammo or armor I would seek out items only if they were immediately
accessible. I ignored all secrets - including those most
convenient - and did not exploit design flaws that would aid in
improving my time.

E1M1 - 0:30
E1M2 - 1:00
E1M3 - 1:45
E1M4 - 1:30
E1M5 - 2:00
E1M6 - 3:30
E1M7 - 4:00
E1M8 - 2:00
E1M9 - 2:30

E2M1 - 0:45
E2M2 - 2:30
E2M3 - 1:00
E2M4 - 3:00
E2M5 - 2:45
E2M6 - 1:30
E2M7 - 3:15
E2M8 - 2:00
E2M9 - 3:30

E3M1 - 1:15
E3M2 - 2:00
E3M3 - 1:15
E3M4 - 1:30
E3M5 - 3:30
E3M6 - 1:30
E3M7 - 1:45
E3M8 - 1:15
E3M9 - 1:30


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://dtwid.herokuapp.com/

Maps

E1M1

E1M1

Deathmatch Spawns
4
Co-op Spawns
4
E1M2

E1M2

Deathmatch Spawns
6
Co-op Spawns
4
E1M3

E1M3

Deathmatch Spawns
8
Co-op Spawns
4
E1M4

E1M4

Deathmatch Spawns
7
Co-op Spawns
4
E1M5

E1M5

Deathmatch Spawns
6
Co-op Spawns
4
E1M6

E1M6

Deathmatch Spawns
9
Co-op Spawns
4
E1M7

E1M7

Deathmatch Spawns
10
Co-op Spawns
4
E1M8

E1M8

Deathmatch Spawns
6
Co-op Spawns
4
E1M9

E1M9

Deathmatch Spawns
7
Co-op Spawns
4
E2M1

E2M1

Deathmatch Spawns
4
Co-op Spawns
4
E2M2

E2M2

Deathmatch Spawns
12
Co-op Spawns
4
E2M3

E2M3

Deathmatch Spawns
6
Co-op Spawns
4
E2M4

E2M4

Deathmatch Spawns
8
Co-op Spawns
4
E2M5

E2M5

Deathmatch Spawns
8
Co-op Spawns
4
E2M6

E2M6

Deathmatch Spawns
8
Co-op Spawns
4
E2M7

E2M7

Deathmatch Spawns
12
Co-op Spawns
4
E2M8

E2M8

Deathmatch Spawns
7
Co-op Spawns
4
E2M9

E2M9

Deathmatch Spawns
12
Co-op Spawns
4
E3M1

E3M1

Deathmatch Spawns
4
Co-op Spawns
4
E3M2

E3M2

Deathmatch Spawns
6
Co-op Spawns
4
E3M3

E3M3

Deathmatch Spawns
6
Co-op Spawns
4
E3M4

E3M4

Deathmatch Spawns
9
Co-op Spawns
4
E3M5

E3M5

Deathmatch Spawns
8
Co-op Spawns
4
E3M6

E3M6

Deathmatch Spawns
5
Co-op Spawns
4
E3M7

E3M7

Deathmatch Spawns
8
Co-op Spawns
4
E3M8

E3M8

Deathmatch Spawns
6
Co-op Spawns
4
E3M9

E3M9

Deathmatch Spawns
7
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
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       �you're�a�bad�person�and�you�always�will�be.�You're�hopeless!��������    
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