Deadly Standards
A community made Episode 1 replacement for Ultimate Doom. The only limit given was to use the stock IWAD resources (graphics, sounds). The exception being a ...
Filenames
standard.wad
Size
5.14 MB
MD5
1bc25a40f3282151f086e8eb2d0a1fe2
SHA-1
ae8637715438e8261515fb77c65e45a298fc50ee
SHA-256
001176128b6db7d73a0ab24b09a0e125b8017beda2cc3a8999946a8aceebc2a3
WAD Type
PWAD
IWAD
Unknown
Engines
Boom, Doom
Lumps
122
Maps
E1M1, E1M5, E1M8, E1M3, E1M9, E1M4, E1M7, E1M2, E1M6
Download
Read Me
=========================================================================== Advanced engine needed : Limit-Removing Ports Primary purpose : Single Play + Coop =========================================================================== Title : Deadly Standards Filename : standard.wad Release date : Author : Various: See the text at the bottom for more info. Email Address : [redacted] Other Files By Author : A lot. Misc. Author Info : Just some people modding a 20+ year old FPS. Description : A community made Episode 1 replacement for Ultimate Doom. The only limit given was to use the stock IWAD resources (graphics, sounds). The exception being a new midi/soundtrack. A list of maps with author descriptions and other info is at the bottom. Story : A distress signal is received from the UAC settlement on Phobos. Shortly after, a mysterious white mist envelops the moon; blocking all visuals and jamming the comms. Recon units are sent out from the main base on Mars; but all go missing. As part of the last team going in, your dropship is hit with multiple rockets during descent, and crashes with you as the sole survivor. Patching up your injuries with a nearby Medikit, you grab your trusty pistol and go on to find the source of this anomaly... Additional Credits to : Doomworld members for participating in this community project. mrthejoshmon for starting the project. Walter Confalonieri \ Confetti for ressurecting and leading until the final release. Spectre01 for the big help coordinating this project, writing the lore for this episode, and the E1M8 demo. PRIMEVAL for original music. Also, everyone else who gave feedback and posted in the thread! =========================================================================== * What is included * New levels : 9 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : Yes Demos : Yes (DEMO1, DEMO2 and DEMO3 in-game and e1m8_S01_1430.lmp) Other : No Other files required : None * Play Information * Game : Doom Map # : E1M1 - E1M9 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 11 months Editor(s) used : Doom Builder 2, SLADE3, WadSpy GZDoomBuilder-bugfix Known Bugs : e1m8 gives a sector problem on prboom 2.5.1.3 May Not Run With... : Vanilla Doom or ports with vanilla limits. Tested With : prboom 2.5.1.3, prboom 2.1.5.4, zandronum 3.0, chocolate doom, crispy-doom 3.2, zdoom, gzdoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors ----------------------------------------------------------------------------- MAPLIST ----------------------------------------------------------------------------- (stolen from DMP2015 textfile yolo) E1M1 - No Crates On Phobos Author: Philip "Liberation" Brown. Description: Was taking a break from making tech bases.. So decided to make another tech base?!? Music: Back in the Fray by PRIMEVAL. Build time: 2 weeks E1M2 - Janus Complex Author: Adam Windsor / Capellan Description: Knee Deep in the Van Der Veken Music: Primeval - Frantic Build time: Heck if i know E1M3 - Main Reckon Facility Author: riderr3 Description: Tech-base located somewhere in the mountains. Mostly in E1 style, with a little pinch of E2. Music: Dio - Fever Dreams.mid Build time: 9 days E1M4 - Research Station Author: The_SloVinator Description: Something I threw together on a whim. Music: Primeval - Industrial Machine Build time: 4 days, 1-2 hours each day E1M5 - Third Moon Lab Author: CarpetolA Description: A short, but nasty techbase map which started as a part of an E1-remake that I planned years ago but sadly didn't see the light of day. Now ascended as a part of this map set, it may look different to its ancestral counterpart, but it's still just as deadly. Music: "Tension" by PRIMEVAL Build time: I have no clue... Two months total? Made in Vanilla Doom format with Doom Builder 2 Tested with Chocolate Doom, ZDoom and GZDoom Other editors used: SLADE3 E1M6 - The Inner Port Author: mrthejoshmon (and minor thing editing by Walter Confalonieri) Description: A map that was not planned and was 100% improvised as I went along. Music: Primeval - Lurking Fear Build time: a month, yes really I just hardly touched it. E1M7 - Eden Log Author: Angry Saint Description: this is what happens when you play too much with the "draw curve mode" in GZdoom Builder Music: none Build time: I didn't count. E1M8 - Obliterate Anomalies Author: Spectre01 Description: An action-oriented, modern interpretation of the original Phobos Anomaly. Lots of enemies and generous ammo to shoot them with. The finale can be quite deadly, so finding secrets is highly recommended on UV. Music: "Frivolous Encounter" by Mark Klem Build time: A few weeks to a month; spread over the course of a year. E1M9 - To the surface Author: riderr3 Description: Escape from the depths to the surface through the nukage treatment base. Music: "Hangar 7" by James Paddock Build time: 10 days
Maps
No crates on Phobos - Liberation (E1M1)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
165
Third Moon Lab - CarpetolA (E1M5)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
165
Obliterate Anomalies - Spectre01 (E1M8)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
165
Main Reckon Facility - riderr3 (E1M3)
Deathmatch Spawns
6
Co-op Spawns
4
Par Time
165
To the surface - riderr3 (E1M9)
Deathmatch Spawns
6
Co-op Spawns
4
Par Time
165
Research Station - The_SloVinator (E1M4)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
165
Eden Log - Angry Saint (E1M7)
Deathmatch Spawns
0
Co-op Spawns
1
Par Time
165
Janus Complex - Capellan (E1M2)
Deathmatch Spawns
6
Co-op Spawns
4
Par Time
165
Inner Port - mrthejoshmon (E1M6)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
165