Back to Basics
After making a large map with slopes, scripts, all new resources and whatnot, I felt like making something very basic.
Filenames
b2b.wad
Size
4.05 MB
MD5
3f2506821455bdd86c76b3078360da19
SHA-1
ad7360430bd9632c9a20355f15f767445d029cf9
SHA-256
53dd69337375e575914d4cb10925468d269adf45bf6c7d4e7a20ef39b3273059
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
107
Maps
E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9
Download
Read Me
=========================================================================== Title : Back to Basics Version : 1.1 Filename : b2b.wad Release date : 16.12.2007 Author : Espi Email Address : [email protected] Other Files By Author : A bunch. Misc. Author Info : Finnish doom freak. Description : After making a large map with slopes, scripts, all new resources and whatnot, I felt like making something very basic. Also used this opportunity to get some maps that were gathering dust finished and released; a very old episode 2 project (although I have released e2m1 of that project before as e2m1er.wad), and a project for EDGE that got to 1½ levels (Rust). The maps were converted to use vanilla resources only (except for the sky). E2M5-E2M9 however are brand new levels for this release. The wad is tested to be vanilla compatible, though during mapping it has mainly been tested with ZDoom for convenience's sake. Also found to work with Eternity. But as it is vanilla compatible, any port should work. Updated 22.12.2007: Fixed a trap door not working in doom.exe, the nodes were built with zennode to fix most slime trails, and there's a couple of minor changes in level design. Additional Credits to : Lüt for (lots of) playtesting and bugging to finish it, and CodeImp for the marvellous Doom Builder. And Esselfortium for (not) playtesting it. =========================================================================== * What is included * New levels : Yes Sounds : No Music : No Graphics : Sky, fixed support2 and doorstop to be vertically seamless. Dehacked/BEX Patch : No Demos : No Other : No Other files required : No * Play Information * Game : The Ultimate Doom Map # : E2M1-E2M9 Single Player : Designed for. Cooperative 2-4 Player : Player starts only. Deathmatch 2-4 Player : As above. Difficulty Settings : Tested on UV. * Construction * Base : New from scratch, except E2M1 is modified E2M1ER.wad. Build Time : About a year. Editor(s) used : Doom Builder, XWE, ZDBSP, Zennode Known Bugs : E2M5-E2m7 have too many things for game saving with doom.exe. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse, as long as I'm credited. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.
=========================================================================== Title : Back to Basics Version : 1.1 Filename : b2b.wad Release date : 16.12.2007 Author : Espi Email Address : [email protected] Other Files By Author : A bunch. Misc. Author Info : Finnish doom freak. Description : After making a large map with slopes, scripts, all new resources and whatnot, I felt like making something very basic. Also used this opportunity to get some maps that were gathering dust finished and released; a very old episode 2 project (although I have released e2m1 of that project before as e2m1er.wad), and a project for EDGE that got to 1½ levels (Rust). The maps were converted to use vanilla resources only (except for the sky). E2M5-E2M9 however are brand new levels for this release. The wad is tested to be vanilla compatible, though during mapping it has mainly been tested with ZDoom for convenience's sake. Also found to work with Eternity. But as it is vanilla compatible, any port should work. Updated 22.12.2007: Fixed a trap door not working in doom.exe, the nodes were built with zennode to fix most slime trails, and there's a couple of minor changes in level design. Additional Credits to : Lüt for (lots of) playtesting and bugging to finish it, and CodeImp for the marvellous Doom Builder. And Esselfortium for (not) playtesting it. =========================================================================== * What is included * New levels : Yes Sounds : No Music : No Graphics : Sky, fixed support2 and doorstop to be vertically seamless. Dehacked/BEX Patch : No Demos : No Other : No Other files required : No * Play Information * Game : The Ultimate Doom Map # : E2M1-E2M9 Single Player : Designed for. Cooperative 2-4 Player : Player starts only. Deathmatch 2-4 Player : As above. Difficulty Settings : Tested on UV. * Construction * Base : New from scratch, except E2M1 is modified E2M1ER.wad. Build Time : About a year. Editor(s) used : Doom Builder, XWE, ZDBSP, Zennode Known Bugs : E2M5-E2m7 have too many things for game saving with doom.exe. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse, as long as I'm credited. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.