Back to Basics

Back to Basics

After making a large map with slopes, scripts, all new resources and whatnot, I felt like making something very basic.

Filenames
b2b.wad
Size
4.05 MB
MD5
3f2506821455bdd86c76b3078360da19
SHA-1
ad7360430bd9632c9a20355f15f767445d029cf9
SHA-256
53dd69337375e575914d4cb10925468d269adf45bf6c7d4e7a20ef39b3273059
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
107
Maps
E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9

Read Me

===========================================================================
Title                   : Back to Basics
Version			: 1.1
Filename                : b2b.wad
Release date            : 16.12.2007
Author                  : Espi
Email Address           : [email protected]
Other Files By Author   : A bunch.
Misc. Author Info       : Finnish doom freak.

Description             : After making a large map with slopes, scripts, all new resources
			  and whatnot, I felt like making something very basic.

			  Also used this opportunity to get some maps that were gathering
			  dust finished and released; a very old episode 2 project (although
			  I have released e2m1 of that project before as e2m1er.wad), and a
			  project for EDGE that got to 1½ levels (Rust). The maps were
		 	  converted to use vanilla resources only (except for the sky).

			  E2M5-E2M9 however are brand new levels for this release. The wad is
			  tested to be vanilla compatible, though during mapping it has mainly
			  been tested with ZDoom for convenience's sake. Also found to work with
			  Eternity. But as it is vanilla compatible, any port should work.

			  Updated 22.12.2007:

			  Fixed a trap door not working in doom.exe, the nodes were
			  built with zennode to fix most slime trails, and there's a couple 
			  of minor changes in level design.

Additional Credits to   : Lüt for (lots of) playtesting and bugging to finish it,
			  and CodeImp for the marvellous Doom Builder. And Esselfortium
			  for (not) playtesting it.

===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : Sky, fixed support2 and doorstop to be vertically seamless.
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : The Ultimate Doom
Map #                   : E2M1-E2M9
Single Player           : Designed for.
Cooperative 2-4 Player  : Player starts only.
Deathmatch 2-4 Player   : As above.
Difficulty Settings     : Tested on UV.


* Construction *

Base                    : New from scratch, except E2M1 is modified E2M1ER.wad.
Build Time              : About a year.
Editor(s) used          : Doom Builder, XWE, ZDBSP, Zennode
Known Bugs              : E2M5-E2m7 have too many things for game saving with doom.exe.


* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse, as long as I'm credited.  

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
===========================================================================
Title                   : Back to Basics
Version			: 1.1
Filename                : b2b.wad
Release date            : 16.12.2007
Author                  : Espi
Email Address           : [email protected]
Other Files By Author   : A bunch.
Misc. Author Info       : Finnish doom freak.

Description             : After making a large map with slopes, scripts, all new resources
			  and whatnot, I felt like making something very basic.

			  Also used this opportunity to get some maps that were gathering
			  dust finished and released; a very old episode 2 project (although
			  I have released e2m1 of that project before as e2m1er.wad), and a
			  project for EDGE that got to 1½ levels (Rust). The maps were
		 	  converted to use vanilla resources only (except for the sky).

			  E2M5-E2M9 however are brand new levels for this release. The wad is
			  tested to be vanilla compatible, though during mapping it has mainly
			  been tested with ZDoom for convenience's sake. Also found to work with
			  Eternity. But as it is vanilla compatible, any port should work.

			  Updated 22.12.2007:

			  Fixed a trap door not working in doom.exe, the nodes were
			  built with zennode to fix most slime trails, and there's a couple 
			  of minor changes in level design.

Additional Credits to   : Lüt for (lots of) playtesting and bugging to finish it,
			  and CodeImp for the marvellous Doom Builder. And Esselfortium
			  for (not) playtesting it.

===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : Sky, fixed support2 and doorstop to be vertically seamless.
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : The Ultimate Doom
Map #                   : E2M1-E2M9
Single Player           : Designed for.
Cooperative 2-4 Player  : Player starts only.
Deathmatch 2-4 Player   : As above.
Difficulty Settings     : Tested on UV.


* Construction *

Base                    : New from scratch, except E2M1 is modified E2M1ER.wad.
Build Time              : About a year.
Editor(s) used          : Doom Builder, XWE, ZDBSP, Zennode
Known Bugs              : E2M5-E2m7 have too many things for game saving with doom.exe.


* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse, as long as I'm credited.  

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

Maps

E2M1

E2M1

Deathmatch Spawns
10
Co-op Spawns
4
E2M2

E2M2

Deathmatch Spawns
8
Co-op Spawns
4
E2M3

E2M3

Deathmatch Spawns
8
Co-op Spawns
4
E2M4

E2M4

Deathmatch Spawns
8
Co-op Spawns
4
E2M5

E2M5

Deathmatch Spawns
8
Co-op Spawns
4
E2M6

E2M6

Deathmatch Spawns
10
Co-op Spawns
4
E2M7

E2M7

Deathmatch Spawns
7
Co-op Spawns
8
E2M8

E2M8

Deathmatch Spawns
7
Co-op Spawns
4
E2M9

E2M9

Deathmatch Spawns
8
Co-op Spawns
4