HighWire (Rocket Jones Vol. II)

HighWire (Rocket Jones Vol. II)

HighWire (Rocket Jones Vol. II) - highwire.wad is a PWAD featuring 1 map (E1M1)

Filenames
highwire.wad, highwire.zip
Size
53.67 KB
MD5
4b5757ab778d0310fbe3696872949843
SHA-1
ad3220232386a418d611987d031cfa6691003a26
SHA-256
721e2bf6b060848c4652a4bdec78e96afa7f470fd6c76e16a3ed88a23cdc31a6
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E1M1

Read Me

HIGHWIRE
The Adventures of Rocket Jones, Vol. II

A mission for use with DOOM (registered version), load with
	doom -file highwire.wad

================================================================
Title                   : HighWire (Rocket Jones Vol. II)
Filename                : HIGWIRE.WAD
Author                  : Joe Cates
Email Address           : [email protected]
Misc. Author Info       : http://www.galcit.caltech.edu/~joe/

Par Times (Level 4 UV)  : Exit Level Only - 4:15
				  100% Everything - 6:00

Best Times (Level 4 UV) : Exit Level Only - 1:47
				  100% Everything - 4:01

================================================================
* Description * 
   
   After completing your first mission in "The Nest", Space 
   Command has "volunteered" you to teleport into the old 
   deserted alien city on Ceiros 7.  Having learned your 
   lesson from the last fight with only a pistol, you opt 
   for more firepower and grab a rocket launcher and load 
   up with a couple of boxes of rockets.

   As you step toward the teleport, you can't help but 
   wonder: were you chosen because you did such a great 
   job last time, or such a terrible job...

================================================================
* Play Information *

Episode and Level #     : E1M1
Single Player           : YES!
Cooperative 2-4 Player  : Yes (untested)
Deathmatch 2-4 Player   : Yes (untested)
Difficulty Settings     : Yes 1-2: Few monsters, lotsa goodies
					  3: All monsters, more goodies
					  4: All monsters, few goodies

Note: On Level 4, their is plenty of ammo to finish the level, but 
	100% kills will require careful conservation of rockets. 

* Construction *

Base                    : New level from scratch
Editor(s) used          : Deu, DoomEd, BSP

================================================================
* Copyright / Permissions *

Copyrighted 1994, by Joe Cates.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

Authors MAY use this level as a base to build additional levels.
But do not claim you created this level.  If you create a new
level based on this one, please credit the original author.

The author will not accept any responsibility for problems caused
with this WAD.

Sites: Official version maintained on the World Wide Web 
	 at http://www.galcit.caltech.edu/~joe/rocketjones.html

	 Also available at major DOOM ftp & BBS sites 
	 
================================================================

HIGHWIRE
The Adventures of Rocket Jones, Vol. II

A mission for use with DOOM (registered version), load with
	doom -file highwire.wad

================================================================
Title                   : HighWire (Rocket Jones Vol. II)
Filename                : HIGWIRE.WAD
Author                  : Joe Cates
Email Address           : [email protected]
Misc. Author Info       : http://www.galcit.caltech.edu/~joe/

Par Times (Level 4 UV)  : Exit Level Only - 4:15
				  100% Everything - 6:00

Best Times (Level 4 UV) : Exit Level Only - 1:47
				  100% Everything - 4:01

================================================================
* Description * 
   
   After completing your first mission in "The Nest", Space 
   Command has "volunteered" you to teleport into the old 
   deserted alien city on Ceiros 7.  Having learned your 
   lesson from the last fight with only a pistol, you opt 
   for more firepower and grab a rocket launcher and load 
   up with a couple of boxes of rockets.

   As you step toward the teleport, you can't help but 
   wonder: were you chosen because you did such a great 
   job last time, or such a terrible job...

================================================================
* Play Information *

Episode and Level #     : E1M1
Single Player           : YES!
Cooperative 2-4 Player  : Yes (untested)
Deathmatch 2-4 Player   : Yes (untested)
Difficulty Settings     : Yes 1-2: Few monsters, lotsa goodies
					  3: All monsters, more goodies
					  4: All monsters, few goodies

Note: On Level 4, their is plenty of ammo to finish the level, but 
	100% kills will require careful conservation of rockets. 

* Construction *

Base                    : New level from scratch
Editor(s) used          : Deu, DoomEd, BSP

================================================================
* Copyright / Permissions *

Copyrighted 1994, by Joe Cates.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

Authors MAY use this level as a base to build additional levels.
But do not claim you created this level.  If you create a new
level based on this one, please credit the original author.

The author will not accept any responsibility for problems caused
with this WAD.

Sites: Official version maintained on the World Wide Web 
	 at http://www.galcit.caltech.edu/~joe/rocketjones.html

	 Also available at major DOOM ftp & BBS sites 
	 
================================================================

Maps

E1M1

E1M1

Deathmatch Spawns
4
Co-op Spawns
4