RjRandom2 - Random Rocket jumping 2
RjRandom2 - Random Rocket jumping 2 - rjrandom2_v14.wad (Doom II) is a PWAD featuring 1 map (MAP02)
Filenames
rjrandom2_v14.wad
Size
5.42 MB
MD5
460e2c69159816ca002c30faf8e51d2e
SHA-1
ad30f9d81c0e3356d27dd31d06766b88df4d0480
SHA-256
c12aed46ac19eba2e6444becfb5a7ec5dc6e6b2d5631b543ff1ed63856d05174
WAD Type
PWAD
IWAD
Doom II
Engines
ZDaemon, ZDoom
Lumps
246
Maps
MAP02
Read Me
=========================================================================== Archive Maintainer : n/a Update to : rjrandom2_v13.wad Advanced engine needed : ZDaemon 1.08.08b Primary purpose : Single+Coop rocket jumping =========================================================================== Title : RjRandom2 - Random Rocket jumping 2 Filename : rjrandom2_v14.wad Release date : 11.07.2011 Author : worst-vd-plas Other Files By Author : wsnakes_v12 rjmazev3 rjrandom_v6 .. Description : a rocketjump map, with a-mazing rocket jump layout. Change the seed, for a different challenge each time :P Additional Credits to : id Software - Doom Action Forms Ltd. - A bunch of Chasm: the Rift Textures Raven Software - Some hexen 2 textures 'Ambrozia' track by Jogeir Liljedahl & Scorpik Pulse / Noiseless Nick Baker - Some textures from 'Recoloured Doom and Doom 2 textures v2' and 'NiGHTMARE texture WAD 1' texture packs. EarthQuake - A whole lot of great textures for the Funkflux theme Krawa - Hosting a server for the wad, thanks! :D Scuba Steve - Some textures from Ghostbusters TC, downloaded from Realm 667 3D Realms - Some Duke Nukem 3D textures TeamTNT - Some plutonia textures =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Yes Other files required : Nope * Play Information * Game : DOOM2 Map # : Map02 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Not implemented Other game styles : Just rocket jumping. Difficulty Settings : Not implemented * Construction * Base : Based on my old rjrandom. Build Time : A bunch of weeks. Editor(s) used : Slumped, Doombuilder, notepad++.. Known Bugs : If you get messed up textures online, just reconnect. Its probably packet loss. Note that it takes a few seconds before the texturing is generated if you connect after map start. May Not Run With : non-biased ports Tested With : ZDaemon 1.08.08 * More Information * v14: added a new theme with some plutonia textures. Rocket explosion thrust should now work normally in zdoom/st. v13: added 'scaled' mode, makes shorter, more flat maps. tweaked around the thing numbers.. might reduce issues online. Added a city theme. v12: added skill settings that affect exiting & checkpoints. v11: fixed selecting a random theme. Added skulltag/zdoom support. v10: fixed flats on reconnect. Added a hexen2 theme. Placed a limit on repeated directions when carving the maze. v9: reduced amount of things.. hopefully themes work online now. v8: major changes in maze generation logic (As a result old seed values no longer work..). Includes diagonal steps/jumps now. A new random theme system has been added, includes a awesome theme by EarthQuake :P v7: added training area, extra area, and two exit switches. v6: changed checkpoints to only trigger when they're further than your latest checkpoint. Made exiting the map easier, depending on the skill level. Added armorbonuses. v5: added checkpoints! v4: changed some stuff... seems to work ok on lan. hopefully no problems will arise :S v3: reduced thingcount from 1822 to 543.. hopefully this helps with the texture issue. v2: fixed texture problem for players that connect later. v1: this version was never released, but worked fine except for issue that has been fixed in v2. in-progress: -bonuses -extra areas -more themes -skill settings to-do: -more different type of jumps -etc. other stuff: puke 500 x <- sets the skybox (x = 0-4) puke 550 x <- forces a theme (must be set before generating the layout) (x = 1-5) puke 600 <- toggle debug display when generating the layout. Theme numbers are: 1 - mish-mash Theme 2 - Funkflux Theme 3 - Hell Theme 4 - Iceberg Theme 5 - Island Ruins Theme 6 - Skyscraper city Theme 7 - Plutonia Theme Skill levels affect how many players it takes to exit the map, and how many checkpoints the map will have. 0 - I'm too young to die - Checkpoints very very often. Requires that every player reaches the exit. 1 - Hey, not too rough - Checkpoints very often. Requires that 50% of the players reaches the exit. 2 - Hurt me plenty - Checkpoints rather often. Requires that 30% of the players reaches the exit. 3 - Ultra-Violence - Checkpoints less often. Requires that 25% of the players reaches the exit. 4 - Nightmare! - Checkpoints a little rarely. Requires that 17% of the players reaches the exit. skulltag/zdoom: in the control setup, there's a unstuck button, that will teleport you to the beginning, if you get stuck inside another player. sv_rocket_rate <tics> (default:70) -how many tics it takes to 'regenerate' 1 rocket. sv_rocket_limit <amount> (default:2) -how many rockets the player will get at most through 'regeneration' * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * Web sites: http://wadhost.fathax.com/files/