Sprike2
You flick the exit switch of Sprike; there is a moment of disorientation and you find yourself staring through a window into the very same exit room you had ...
Filenames
sprike2.wad
Size
1.54 MB
MD5
0713a704fd42d556c78dcf94f6cfe219
SHA-1
ad30abf6efe0e5b8089a8c7e8cfb9e43bf504fa1
SHA-256
36d8ec16fe0a7d8c37a9911752408adde7e1bef2ae79e447450d9a1cd8fdca5c
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
146
Maps
MAP01
Download
Read Me
----------------------------------------------------------------------------- Title : Sprike2 Date : October 2012 Game : Doom II plus ZDOOM (http://www.zdoom.org/Download) Filename : SPRIKE2.WAD Author : John Bishop Email Addresses : [email protected] Web: : www.johnwbishop.com Author's other works : Sprike (MAP01) BrikBlat! (MAP01 with Chris Christensen) The Honeycomb (MAP01 with Chris Christensen) The Orangery (MAP01) Kiddy (MAP01) The WaterWheel (MAP01) Crabbet Park House (MAP01 with help from Chris) Author of the 'Getting Started with DOOM Editing' guide available from my website. Contributed to : BIOWAR (Maps 6 and 13) Description : You flick the exit switch of Sprike; there is a moment of disorientation and you find yourself staring through a window into the very same exit room you had just struggled to reach. It seems that the nightmare is not yet over... You pause momentarily and then operating a switch just ahead of you once again descend into the unknown. Restrictions: : This WAD requires the ZDOOM Engine (or other restriction-removing port). Sprike2 was built using ZDoom in 'Doom' format rather than 'Hexen' format so cannot use many of the excellent new ZDOOM features. If I ever do another level I'll use Hexen format to use all those additional ZDOOM features. Big Credits to : Pascal van der Heiden for Doombuilder Daniel "Tormentor667" Gimmer for 2mbrown.wad Iikka Keranen for his quake texture set ikdtex And, of course, id Software for the mother and father of all FPS games, DOOM and DOOMII. "We're magicians working with ethereal stuff and creating worlds". John Carmack, Quakecon 2011. Note: Came across Doombuilder by accident and thought it would be interesting to learn a new editor after an absence of more than a decade. Doombuilder is very impressive, particularly the visual mode which is very reminiscent of UnrealEd. Also, I'm probably way to old to be still doing this, but hey, it remains really good fun. ---------------------------------------------------------------------------- * Files Supplied * sprike2.wad The Sprike2 WAD sprike2.txt This text file ----------------------------------------------------------------------------- * Play Information * To install : Install zdoom into directory c:\doom2 then unzip sprike2.zip into c:\doom2 (or equivalent) To run this level : cd\zdoom and run zdoom -file sprike2.wad or use your favourite launcher Level # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes (Thanks to Iikka Keranen and Daniel Gimmer) New Music : Yes, from DOOM95 Demos Replaced : No ----------------------------------------------------------------------------- * Construction * Base : New level built from scratch Editors used : Doombuilder v2.1.2.1553 Known Bugs : None I know of - EMail me if you find any. Other info : Created over a period of several months. ----------------------------------------------------------------------------- * Copyright / Permissions * Please keep this WAD and its associated TXT file intact and give me credit for it. Otherwise feel free to distribute it at will. You may use this WAD as a basis for your own WAD design. Email me with questions or comments at either of the above addresses. -----------------------------------------------------------------------------