Doomguy's FORCED and PAINFUL Chocolate Shotgun.

Doomguy gains a special attack by using special super laxative pills, which cause his behind to violently erupt with the power of 4 SSG blasts, at the cost o...

Filenames
dmchosho.wad
Size
156.89 KB
MD5
071d2bd72782703479762a1ca001b574
SHA-1
ad052764399b7930a7c89f1c15a876f76e60b6d6
SHA-256
a9b963354625032b8b523038b237fb8ff043a385085bdeceab4e6ff764c8a9da
WAD Type
PWAD
IWAD
Doom
Engines
, Limit Removing, Doom, GZDoom, ZDoom
Lumps
13

Read Me

===========================================================================Archive Maintainer      : Replaces DMCHOSHO.ZIP dated 21/3/2011. Further                          script fixes and textfile changes.Advanced engine needed  : ZDoom (tested with 2.5.0) and 100% compatibles.Primary purpose         : No levels included (ZDoom DECORATE weapon mod)===========================================================================Title                   : Doomguy's FORCED and PAINFUL Chocolate Shotgun.Filename                : DMCHOSHO.WADRelease date            : 21/3/2011Author                  : Maes, phi108Email Address           : [email protected] Files By Author   : MANLY.WAD, PLASCACO.WAD, GDESTINY.WADMisc. Author Info       : Plays CYBIE2.WAD at least twice a day.Description             : Doomguy gains a special attack by using special                          super laxative pills, which cause his behind to                           violently erupt with the power of 4 SSG blasts,                          at the cost of some of his health. Great as a closer                          quarters surprise weapon! Compatible with all Doom                          games (using ZDoom 2.5.0 and later).Additional Credits to   : Phi108 for making the original DECORATE script, the                          original decals and pill graphic. To tempun for                          pointing out a last-minute bug with the shell                          script. I only needed to add some crap of my own,                           fix a thing or two and it was good to                          go, if this could EVER be called a good thing....===========================================================================* What is included *New levels              : NoneSounds                  : Yes (new weapon and pain sound effects)Music                   : NoGraphics                : Yes (one tiny pill, by phi108, and new wall decals)Dehacked/BEX Patch      : NoDemos                   : NoOther                   : NoOther files required    : No* Play Information *Game                    : DOOM / DOOM2Map #                   : -Single Player           : NoCooperative 2-4 Player  : NoDeathmatch 2-4 Player   : NoOther game styles       : -Difficulty Settings     : N/A* Construction *Base                    : New from scratchBuild Time              : A couple of hours for phi108, plus a couple of hours for me to                          get my sounds in and fix the DECORATE.Editor(s) used          : XWE and CoolEdit.Known Bugs              : None known.May Not Run With        : Anything that is not ZDoom 2.5.0 or based on it.                          Older versions of ZDoom won't work.Tested With             : ZDoom 2.5.0 and the GZDoom 1.5.6 * Story *This "weapon mod" started as an inside joke on Doomworldforums. You can read the original story here:http://www.doomworld.com/vb/showthread.php?s=&postid=956096#post956096In any case, this "weapon mod" does all of the following:Doomguy gains a "chocolate shotgun" attack, which is causedby particularly powerful laxative 'super pills' you findscattered around the level (about 1 every 5 normal shellsor shell box pickups will become a 'super pill').You can switch to this "weapon" in slot 3 after picking upsome pills or a backpack (or cheating). Using it, causes Doomguy to fire the equivalent of 4 SSG blastsBEHIND HIM, taking a random total damage between 20-40. It also shoots at your current vertical angle, so look up to shoot at an upward angle. There are also other side effects (on the walls) but I'll let you find out on your own...* Copyright / Permissions *Authors MAY use the contents of this file as a base formodification or reuse.  Permissions have been obtained from original authors for any of their resources modified or included in this file.You MAY distribute this file, provided you include this text file, withno modifications.  You may distribute this file in any electronicformat (BBS, Diskette, CD, etc) as long as you include this file intact.  I have received permission from the original authors of anymodified or included content in this file to allow further distribution.* Where to get the file that this text file describes *The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
===========================================================================
Archive Maintainer      : Replaces DMCHOSHO.ZIP dated 21/3/2011. Further
                          script fixes and textfile changes.
Advanced engine needed  : ZDoom (tested with 2.5.0) and 100% compatibles.
Primary purpose         : No levels included (ZDoom DECORATE weapon mod)
===========================================================================
Title                   : Doomguy's FORCED and PAINFUL Chocolate Shotgun.
Filename                : DMCHOSHO.WAD
Release date            : 21/3/2011
Author                  : Maes, phi108
Email Address           : [email protected]
Other Files By Author   : MANLY.WAD, PLASCACO.WAD, GDESTINY.WAD
Misc. Author Info       : Plays CYBIE2.WAD at least twice a day.

Description             : Doomguy gains a special attack by using special
                          super laxative pills, which cause his behind to 
                          violently erupt with the power of 4 SSG blasts,
                          at the cost of some of his health. Great as a closer
                          quarters surprise weapon! Compatible with all Doom
                          games (using ZDoom 2.5.0 and later).

Additional Credits to   : Phi108 for making the original DECORATE script, the
                          original decals and pill graphic. To tempun for
                          pointing out a last-minute bug with the shell
                          script. I only needed to add some crap of my own, 
                          fix a thing or two and it was good to
                          go, if this could EVER be called a good thing....
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes (new weapon and pain sound effects)
Music                   : No
Graphics                : Yes (one tiny pill, by phi108, and new wall decals)
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM / DOOM2
Map #                   : -
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : -
Difficulty Settings     : N/A


* Construction *

Base                    : New from scratch
Build Time              : A couple of hours for phi108, plus a couple of hours for me to
                          get my sounds in and fix the DECORATE.
Editor(s) used          : XWE and CoolEdit.
Known Bugs              : None known.
May Not Run With        : Anything that is not ZDoom 2.5.0 or based on it.
                          Older versions of ZDoom won't work.
Tested With             : ZDoom 2.5.0 and the GZDoom 1.5.6 

* Story *

This "weapon mod" started as an inside joke on Doomworld
forums. You can read the original story here:
http://www.doomworld.com/vb/showthread.php?s=&postid=956096#post956096

In any case, this "weapon mod" does all of the following:
Doomguy gains a "chocolate shotgun" attack, which is caused
by particularly powerful laxative 'super pills' you find
scattered around the level (about 1 every 5 normal shells
or shell box pickups will become a 'super pill').

You can switch to this "weapon" in slot 3 after picking up
some pills or a backpack (or cheating). 

Using it, causes Doomguy to fire the equivalent of 4 SSG blasts
BEHIND HIM, taking a random total damage between 20-40. 
It also shoots at your current vertical angle, so look up to shoot 
at an upward angle. There are also other side effects (on the walls) 
but I'll let you find out on your own...

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors