Blastem2

Blastem2

Frantic level with loads of running and shooting required!

Filenames
blastem2.wad
Size
725.96 KB
MD5
5ada7cec00286eae568ec80259b0c8e3
SHA-1
acc704183a34c97a12b26282c77f28549de189bb
SHA-256
24705e42757ec64347c1be868f43c96264413fb09a868a72f9f66fb022ee101a
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
30
Maps
MAP01

Read Me

Blastem2....

This level is taken from my Doom2 TC entitled DoomTown3. It is
the fifth level from DT3, but is presented here as a straight
forward Doom2 level.

This level was inspired by R.Lauzon's level entitled 'Blastem'
designed for the original Doom. Blastem was never going to win
any prizes for good architecture or effective texture use, but
it was damn fun to play. Inspired by the basic idea of Blastem,
I have built Blastem2 from scratch.

This is primarily a 1 player level, but it supports co-op and
deathmatch too.

The concept is simple...try to get as close to 100% kills as
possible. Throughout the level there are 10 Commander Keens
tucked away. Kill all the Keens to open the exit room, in
which you'll find loads of ammo, etc...then take on the
cyberdemon (skill levels 3,4 and 5 only).

New graphics included are mainly wall textures modified from
existing ones in Doom2. There is also a metallic status bar,
this was taken from the original Blastem level, but has been
modified to be used in Doom2.    

Music is included, it's from Doom E1M4.

I wasn't originally going to include a demo with this wad. But I
recorded one after having 'a few drinks'. The resulting demo
(played on Ultra Violence) was so ammusing I had to include it.
You can watch me shooting at thin air and, on occasion, totally
forgetting where i'm supposed to be going....well, at least it'll
show you where to find all the keys and the Comander Keens.

Finally, there is a slight graphical 'glitch' visible when run
in GL mode. A stone wall can be seen above/behind the outer border
wall in the south east part of the map. I have no idea why this
happens, this level was playtested during design using the standard
Doom2 version 1.9 and the wall does not appear. It only appears in
GL mode. I'm not familiar with problems that may occur in GL mode
(i only downloaded the GL doom stuff 5 days ago, but wow, it's fab).
Anyway, it has no effect on the game play what so ever! If anyone
knows why this wall is visable please email me. Cheers.

-Russell Pearson (12th October 2000)
 
email: [email protected]

PS. If you're interested in playing the original version of 
Blastem, you can download it from my site at www.duellist.net

================================================================
Title                   : Blastem2
Filename                : Blastem2.wad
Distributed As...	: Blastem2.zip
Release Date		: 12th October 2000

Author                  : Russell Pearson
Email Address           : [email protected]
Website			: www.duellist.net
                          
Description             : Frantic level with loads of running
			  and shooting required! (see above)

Additional Credits to   : Russell J. Lauzon for inspiration
================================================================
* Play Information *

Episode and Level #     : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
Recommended Difficulty	: Ultra Violence (skill level 4)
New Sounds              : No
New Graphics            : Yes (see above)
New Music               : Kinda (see above)
Demos Replaced          : Yes - Demo1  

* Construction *

Base                    : New level from scratch.
Editor(s) used          : WadAuthor and NWT
Known Bugs              : A couple of graphical gliches in GL
			  mode only (see above)
================================================================
* Copyright *

This level is copyright Russell DD Pearson (2000). You may
distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact.
================================================================
================================================================
Title                   : Blastem2
Filename                : Blastem2.wad
Distributed As...	: Blastem2.zip
Release Date		: 12th October 2000

Author                  : Russell Pearson
Email Address           : [email protected]
Website			: www.duellist.net
                          
Description             : Frantic level with loads of running
			  and shooting required! (see below)

Additional Credits to   : Russell J. Lauzon for inspiration

Other Files By Author   : Null Space    (nullspace.zip)
			  Tunnel Run    (tun-run.zip)
			  Close Kill    (c-kill.zip)
			  Voidtest      (voidtest.zip)
			  Deleted Scene (deleted.zip)
			  Wood gfx      (woodgfx.zip)

================================================================
* Play Information *

Advanced engine needed  : No, designed for normal 'vanilla' Doom2
New Levels		: 1
Episode and Level #     : Map 01
Single Player           : Yes (designed for)
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
Recommended Difficulty	: Ultra Violence (skill level 4)
New Sounds              : No
New Graphics            : Yes (see below)
New Music               : Kinda (see below)
Dehacked/BEX Patch      : No
Demos Replaced          : Yes - Demo1  
Other files required    : None

* Construction *

Base                    : New level from scratch.
Editor(s) used          : WadAuthor and NWT
Known Bugs              : A couple of graphical gliches in GL
			  mode only (see above)

================================================================
* Copyright *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

This level is copyright Russell DD Pearson (2000). You may
distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact.
================================================================

* Blah de blah de blah *

Blastem2....

This level was inspired by R.Lauzon's level entitled 'Blastem'
designed for the original Doom. Blastem was never going to win
any prizes for good architecture or effective texture use, but
it was damn fun to play. Inspired by the basic idea of Blastem,
I have built Blastem2 from scratch.

This is primarily a 1 player level, but it supports co-op and
deathmatch too.

The concept is simple...try to get as close to 100% kills as
possible. Throughout the level there are 10 Commander Keens
tucked away. Kill all the Keens to open the exit room, in
which you'll find loads of ammo, etc...then take on the
cyberdemon (skill levels 3,4 and 5 only).

New graphics included are mainly wall textures modified from
existing ones in Doom2. There is also a metallic status bar,
this was taken from the original Blastem level, but has been
modified to be used in Doom2.    

Music is included, it's from Doom E1M4.

I wasn't originally going to include a demo with this wad. But I
recorded one after having 'a few drinks'. The resulting demo
(played on Ultra Violence) was so ammusing I had to include it.
You can watch me shooting at thin air and, on occasion, totally
forgetting where i'm supposed to be going....well, at least it'll
show you where to find all the keys and the Comander Keens.

Finally, there is a slight graphical 'glitch' visible when run
in GL mode. A stone wall can be seen above/behind the outer border
wall in the south east part of the map. I have no idea why this
happens, this level was playtested during design using the standard
Doom2 version 1.9 and the wall does not appear. It only appears in
GL mode. I'm not familiar with problems that may occur in GL mode
(i only downloaded the GL doom stuff 5 days ago, but wow, it's fab).
Anyway, it has no effect on the game play what so ever! If anyone
knows why this wall is visable please email me. Cheers.

-Russell Pearson (12th October 2000)
 
email: [email protected]

Maps

MAP01

MAP01

Deathmatch Spawns
6
Co-op Spawns
4