ZDoom Space Edition v2
Hopefully a space TC for ZDoom, when it finally finishes, but for now a texture pack and some new monsters and objects and sound effects.
Filenames
spzdoom2.wad
Size
6.64 MB
MD5
dcbfc818c833f9931512dce67bfeea57
SHA-1
abcc7eabd0cabb598ea10cdb68c52bfaffde01ee
SHA-256
060b04840f66dff56ee6a774ced128306ac1cc32a82f14e99162cb2bce1bf47b
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
1369
Download
Read Me
=========================================================================== * Update to : SPZDOOM1.WAD *===================== * Advanced engine needed : ZDoom v1.23 above beta33 *===================== * Primary purpose : No levels included *===================== =========================================================================== Title : ZDoom Space Edition v2 Filename : SPZDOOM2.WAD Release date : June, 2002 Author : Sphagne Email Address : [email protected] Other Files By Author : SPZDOOM1, this is an enhancement to that. Misc. Author Info : Designed several normal Doom2 levels before, sent a few of them to newdoom.com in 2000. Description : Hopefully a space TC for ZDoom, when it finally finishes, but for now a texture pack and some new monsters and objects and sound effects. Additional Credits to : Oh, lots of people! let`s list them: God: id, Raven, Rogue... id : Dooms, Quakes, you know, Raven: Heretic, Hexen, He... Rogue: Strife, some good enemy sprites, Lucas Arts: Dark Forces, great enemy sprites, 3D Realms: Duke, great textures and items sprites, Randy Heit: ZDoom! great job, Randy, keep up the good work, Justin Fisher: Alien TC, grand daddy of all TC makers, just a few bits, Adelusion and co.: GothicTX, please read the disclaimer at the end, Mordeth, Just a few graphics, sorry pal, could not help it :) Nigel Rowand: Thanks pal, you helped me where I needed it! Rex: The Darkest Hour, my first milestone, Corwin, Splash, but not the movie! Nick Baker: Malice texture pack, Silver, CeeJay: ripping resources before me ;) Neil Bowman: Starwars Doom2 Alastair MacDonald: Snow trooper for Dark Forces. .... Others: sorry I dont know for sure who else, please correct my errors! =========================================================================== * What is included *======================================================= =========================================================================== New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Ambient sound objects... Other files required : Doom2.wad ... * Play Information * Game : ZDoom-DOOM2 Map # : None Single Player : N/A Cooperative 2-4 Player : N/A Deathmatch 2-4 Player : N/A Other game styles : N/A Difficulty Settings : N/A * Construction * Base : Lots of ripping and Lots from scratch Build Time : More than what I would have liked normally Editor(s?) used : Photoshop, Wavelab, Deepsea, Wintex, NWT, NC Known Bugs : Hopefully none with ZDoom 1.23 final! May Not Run With... : Anything except ZDoom beta33 or above =========================================================================== * The Story *============================================================== =========================================================================== Played, The Darkest Hour, Liked it, Got permission from Rex to rip away some resources, got some from Nigel, some from GothicTX, Started working on them, Got more skilled in Photoshop, found the original games, Duke3d and Dark Forces... Started almost from scratch, Lots of original textures from scratch, In the mean time had started working on the sprites and Dehacked, Got more skilled, Had started to write scripts for ZDoom, ditto... Made this pack ready for scriptful ZDoom levels, Hope you like them. ;) Actually this is far from complete, I want a total conversion of doom items and monsters, a lot more textures and decals, Lots of ready written texts on the textures, more and better sound effects... but for now it is ready for you, and a lot better than the previous release! Look at it as a beta, but it has the original doom monsters almost intact, for the ones who love them (including myself:), but the final release will have more of Strife and DarkForces and Duke in it. A totally interactive environment, I hope. (i.e. you can shoot lamps off, or knock fences down) =========================================================================== * Sights and Sounds *====================================================== =========================================================================== The textures are made in a way so that the textures of the same theme can be combined seamlessly together, experience with them and I hope you will like them, (Send those suggestions!) Some of them are made to be tore apart for instance you would not like to place a wall with a Poison and Radiation and Danger sign together! Also use the Y-shifting for best effects. There are some new monsters and Items: * SSNazi is now "Storm trooper", this guy is a beeffed up shotgun soldier. * Keen is a "Defence turret", far more useful and "fearsome". * Hanging body "HDB5" is a "nosey officer", script him around a lot. * Hanging body "HDB6" is an "overseer officer", ditto . These two officers may change their uniforms with Thing_SetTranslation. * Hanging arms out 2 is now a landmine, watch out or your legs are toast. * Dead Skull is a "Damage detector" useful for those walls that break with explosions like duke3d, script their specials for some good effects. * Barrels can now be pushed around, hint, hint! * Imp fireballs act a bit different ;) * Pole with skull looks a bit different. * Bullet puffs make ricochet sounds. * Hanging torso 2 and Hanging One-legged Body 2 are two different types of pickable bonus items. One bobs and other drops on the ground. Currently in ZDoom 1.23 beta 33 they can not be picked up, so you can only use them for visual effects, where players can not reach them, but if in future versions of ZDoom they become pickable then you can use their special to perform some action when a player picks them up! =========================================================================== There are also some ambient sound effects: * Pointed continuous sounds: 0: Computer beep 2 1: Computer beep 3 2: Computer hum 1 3: Computer hum 2 4: Computer hum 15 5: Computer scan 6: Conveyor 7: Engine hum 8: Fan 9: Flies 10: Force field 1 11: Force field 2 12: Laser hum 1 13: Laser hum 2 14: Machinery 1 15: Machinery 2 16: Machinery 3 17: Neon lamps? 18: Radio 19: Rocks fall 20: Siren 1 21: Siren 2 22: Steam hiss 23: Train 24: Turbine 25: Water fall 26: Water pump * Pointed random sounds: 30: Aquarium bubbles 31: Drips 32: Splashes 33: Gloops 34: Steam hiss 35: Ambient voice 36: Lava hiss 1 37: Lava hiss 2 38: Lava hiss 3 39: Lava hiss 4 * Global random sounds: 51-56: Battle sounds 57: Scuba bubbles Place 35 somwhere behand the walls, she will anounce somthing vague. Scatter objects 36-39 through your lava pits, you will like them! If you place the all of the 51-56 anywhere in a level you will have perfect bombarding sounds around you through out the level. If you place a 57 somewhere in the level you will hear random bubble sounds anywhere in the level, good for underwater themes. =========================================================================== Some sound sequences for Lifts and doors: Sound_Seq00 No sound Sound_Seq01 Machine Sound_Seq02 Hydro-door Sound_Seq03 Rotating shaft Sound_Seq04 Elevator, Big Door Sound_Seq05 Small lift Sound_Seq06 Heavy machine Sound_Seq07 Huge door Sound_Seq08 Sliding door Sound_Seq15 Stone =========================================================================== You can use these sound effects in the scripts: * Ambient sounds : ambient/comp01 ambient/comp02 ambient/comp15 ambient/compbeep2 ambient/compbeep3 ambient/compscan ambient/conveyor ambient/engine ambient/fan1 ambient/flies ambient/force1 ambient/force2 ambient/laser1 ambient/laser2 ambient/machine1 ambient/machine2 ambient/machine3 ambient/pump1 ambient/radio1 ambient/rocks1 ambient/siren1 ambient/siren2 ambient/subway ambient/turbine ambient/waterfall * World sounds world/battle1 world/battle2 world/battle3 world/bubble1 world/scuba world/drip1 world/drip world/smallsplash world/watersplash world/sludgegloop world/slimesplash world/lavasizzle world/hotsizzle world/lava1 world/lava2 world/lava3 world/lava4 world/stonemove world/breakduct world/breakglass world/landmine world/mice world/fleshbody ( bullet hit sounds ) world/metalbody world/rico * Voices : voice/vague1 voice/countdown * Other sounds : misc/keytry misc/beep01 misc/beep02 misc/beep10 misc/click misc/fuse_in misc/fuse_out misc/lite_on misc/lite_out misc/phone * Landing sounds : land/dirt land/field land/flesh land/gibs land/grass land/hard land/metal1 land/metal2 land/metal3 land/soft land/stone land/wood * Floor hit sounds : hit/dirt hit/field hit/flesh hit/gibs hit/grass hit/hard hit/metal1 hit/metal2 hit/metal3 hit/soft hit/stone hit/wood * New enemy sounds: Defence turret: turret/sight turret/active turret/pain Storm troops: strooper/sight strooper/active strooper/pain strooper/death =========================================================================== P.S. just listen to the sounds around your levels! better to decrease the music volume first! P.S. do you know the way to use "TOOL..." floor textures? I will show you in an example level (hopefully soon:), a combat training facility! =========================================================================== * Suggestions *============================================================ =========================================================================== Randy, the instant you make support for footstep sounds on the terrains, I will supply the sounds. For instance, if we run on a metal surface we will hear Cling Clang Clongs... We can also have different footstep sounds for faked floors deeper than the player`s knees. i.e. Slash Slosh changes to Slurrps in deeper places. This pack has lots of ready made decals and signs on the walls (Pheaw, what long hours of decal placement! Almost made me regret I ever started this!) But if ZDoom supports easy and precise placement of texture patches on the walls as additional decals (Editors too!) I can compact this pack and start working on more decals for endless difference in the environment! Who talked about floor decals, me? Nooo! :) And when ZDoom finally loses distinction between the wall patches and floor textures (and sprites?) I can compact this pack a lot more and supply more textures patches in the future! By the way ZDoom is great as it is. Thanx to Randy for this peace of art! =========================================================================== Please send me those suggestions and resources, praises or criticisms, I look forward to them to improve the final release! Thanx anyway :) =========================================================================== * Copyright / Permissions *================================================ =========================================================================== Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. But if you want to modify any part of it and distribute the modified version please, distribute it by a different name from SPZDOOM* (*=any char) and also please give credit where it is due, this pack has lots of original sounds and graphics... You can also send me the resources, so I can add them to the next version :) *** Please read the disclaimer at the end *** You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. =========================================================================== * DISCLAIMER *============================================================= =========================================================================== This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip ===========================================================================