Persephone volumes 1 to 3
This version of Persephone is a compilation of Volumes 1, 2 and 3. Volume 1 is an episode of 8 main maps, plus a secret level and a scripted "Cast and Crew" ...
Filenames
ph_19-07-29_persephone.wad
Size
28.81 MB
MD5
7d4de8ae57441a3e7e759026a980b60c
SHA-1
aba6bfbb1cea3501713e4d1ae4ffd18960fd007a
SHA-256
d881eb7d72244bdc4a92edd1ffd7d7612224a4379a4543361033fd06560a8456
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom, GZDoom
Lumps
1904
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP23A, MAP23B, MAP23C, MAP23D, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30
Read Me
Title : Persephone volumes 1 to 3 Filename : ph_19-07-29_Persephone.wad Release date : 29/07/19 Author : James "Phobus" Cresswell Primary purpose : Single Player Advanced engine needed : ZDoom 2.8.1 Final or higher Description : This version of Persephone is a compilation of Volumes 1, 2 and 3. Volume 1 is an episode of 8 main maps, plus a secret level and a scripted "Cast and Crew" map, whilst Volume 2 is an episode of 10 playable maps and Volume 3 is 14 playable maps. Where necessary for compilation purposes, maps and resources have been tweaked or altered. MAP14 has had a game play overhaul from how it appeared in the Ten Community Project so that the co-op only part of it is also included in the single-player experience. Some minor fixes have been applied to the individual volumes in this compilation process. Unlike previous releases, SECRET1 and CREDMAP1 are now MAP09 and MAP10. MAP23 leads into MAP23A, B, C and D with no intermission to give the mini-episode more of a cohesive feel and make the mapset feel like 30 maps. Additional Credits to : Broken down and listed as fully as possible below Games/Engines: -id Software (Doom, Doom II, Quake) -randi, Graf Zahl and other contributors (ZDoom, GZDoom) Editing Tools/Utilities: -Raphaël Quinet, Brendon Wyber and Renaud Paquay (DEU 2) -CodeImp, anotak, MaxEd and other contributors (DoomBuilder in it's many forms) -Simon Judd (SLumpEd, SLADE 3) -Csabo (XWE) -aap (DoomWord) -Microsoft (Paint XP, Paint, Photos, Sound Recorder) Music: -Lexus Alyus ("War Machine" [D_DM2TTL], "Death March Live" [D_DM2INT], "Beginning of an End" [D_BEGEND]) -Jimmy ("Granite" MIDI cover of Pendulum [D_GRANIT]) -Lee Jackson ("You Suck" MIDI from Rise of the Triad [D_YUSUCK]) -Mark7 ("One Must Fall 2097 - Menu v1.1" MIDI [D_OMF]) -Stacy Anne Christiansen ("Use Your Head" MIDI from Earthworm Jim [D_USEHED]) -SCT (Donkey Kong Country - Factory [D_Tech]) -Dave Phaneuf (Donkey Kong Country 3 - Pipes [D_POISON]) -Cool Wolf (Donkey Kong Country 2 - Run Rambi! Run! [D_BLOOD]) -anonymous (Resident Evil 2 - Sanctuary [D_CHAMBR]) -Sivak Drac (Starwing - Fortuna [D_VOLCAN]) -Susan Carriere and A.R.C.T. (Donkey Kong Country 2 - Krook's March [D_STAIRS]) -Asa Lothario (Dance Dance Revolution Max 2 - Ghosts [D_PRISON]) -Bouncy (D_E1M1 Rave Remix [D_CLOUDS]) -JILost (Beavis & Butthead SNES game music MIDI sequence [D_BEAVIS]) -stewboy ("Sewer Slide" MIDI [D_SLIDE]) -Jay Reichard (Quake II - Quad Machine MIDI [D_QUAD]) -Rapidkirby3k (NFS3: Hot Pursuit Aquila 303 midi [D_VIRUS]) -Team TNT (TNT: Evilution "Death's Bells" [D_BELLS]) -Dave Phaneuf & Sam Wolf ("Factory" from Donkey Kong Country 3 MIDI [D_FCTORY]) -Lithium (Christmas Sound designer [possibly the "Sleigh Ride" cover - D_SLEIGH]) -Mike Garnett at vgmusic.com (Remix of "Ominous" from Jill of the Jungle [D_OMINUS]) -Rammstein and an anonymous MIDI maker ("Sonne" MIDI [D_SONNE]) -Tom Docherty (Warpzone Music [MUSIC1]) Sound: -Raven Software (sound) -Xaser, Enjay and LittleWhiteMouse (my sources for sounds used in Virus) -Jeremy Philips (yaasp.wad [aliensnd.wad in Alien Doom v1.0] - the "DSA_" sounds used in TINY5 [now MAP21]) -David Lobser, Mike Dickson, David Matteson, Dan S. Goldwasser, Marc Gordon (Alien Doom v1.0) Textures/Graphics: -JAM Software (Blake Stone scientist sprites, which I edited to bloody up a bit) -Team TNT (The Return Resources) -Nick Baker (Recoloured Texture Pack, GOTHMASH compilation used in MAYhem 1500) -Josh "Phallus" Fallon (RSKY1 from nightfal.wad) -Tormentor667 (best source I have for the night sky used in Centurion Night, also compilation for ZPack) -Nash (SNOWSKY) -Joe (SillySft) (SNOW flat) -Mal (Christmas Imp and things designer) -FireHawk (Christmas Sprite Graphics) -ChainsawJim (Christmas Sprite Graphics) -Raven Software and Erik Alm (Scythe RSKY2) -Dan S. Goldwasser and Marc Gordon (Sky Texture from Aliens Doom) -Tango (Orange sky used in MAP17) -cooltext.com (TITLEPIC) -Wills (Edit to my logo/avatar) Community Project Organisers: -TheMionicDonut (Organising MAYhem 2012) -TheMionicDonut, Obsidian (Organising and compiling MAYhem 2048) -TheMionicDonut, Marcaek and Walter Confalonieri (Organising and compiling MAYhem 1500) -40oz (Organising and compiling The Plutinya Experiment (a.k.a. Plutonia 1024)) -Obsidian (Running Abyssal Speed-Mapping Session 5) -Joshy (Organising and compiling Plutonia Revisited Community Project) -Fuzzball Fox (Running the Ten Community Project) -esselfortium (running Back to Saturn X and compiling textures for cc4-tex) -The Green Herring (running Community Chests 3 and 4) Other: -Mark K. Gresbach Jr. (LEDGESI.WAD - the inspiration for TINY0 [now MAP23]) -my brother and dad for making one of the old dodgy levels (each) used in the inspiration of Coils of the Twisted Tale -my brothers for testing Warpzone -Belial, Enjay and many others on the ZDoom forums for playing Scourge and giving constructive feedback that went into refining and re-releasing Warpzone -My team of Warpzone playtesters - Belial, KingofFlames, ace, TheDarkArchon and solarsnowfall -Nash, for attempting to make music for Warpzone -Phml (testing Blood Red) -ZDoom Forums members (advice, support and testing/playing my ZDoom projects over the years) -Doomworld Forums members (playing, testing and reviewing of a lot of the rest) -Hank Leukart (Hackers Guide to Doom) =========================================================================== * What is included * New levels : 34 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : ANIMATED, ANIMDEFS, DECALDEF, DECORATE, GLDEFS, LOADACS, MAPINFO, SNDINFO, SNDSEQ, SWITCHES Other files required : None * Play Information * Game : DOOM2 Map # : MAP01-30; MAP23A-MAP23D Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes (aside from MAP09 and MAP12) * Construction * Base : Compiled from (compilations of) previous works of mine Build Time : 15 years of my life, plus about 100 hours to compile it all Editor(s) used : DEU II 5.21, DoomBuilder, DoomBuilder 2, DoomBuilder X, GZDoomBuilder-bugfix, XWE, SLumpEd, SLADE 3, Microsoft Paint XP, Microsoft Paint, Microsoft Photos, Microsoft Sound Recorder, DoomWord Known Bugs : N/A May Not Run With... : Any non-ZDoom port and any ZDoom-based port not at 2.8.1 or later * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.