Core CTF
A set of 12 highly competetive maps for the Capture the Flag Gamemode of Zdaemon & Skulltag Designed with 4on4 in mind, yet some maps are good for 3on3 while...
Filenames
ccorectfmp1a-.wad, ccorectfmp1a.wad
Size
9.51 MB
MD5
706c42c70be95c495732f0fc60e3b7d0
SHA-1
ab06ad04eb3e925b0fc71ca502f0e541aedb28ed
SHA-256
5cf0bcfc324b8b836e74391c84f255167dfea05dbc44d970785db3c2d7abcd15
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDaemon, ZDoom
Lumps
532
Maps
MAP03, MAP01, MAP04, MAP06, MAP08, MAP05, MAP07, MAP09, MAP10, MAP12, MAP11, MAP02
Download
Read Me
=========================================================================== Advanced engine needed : ZDaemon / Skulltag Primary purpose : Capture the Flag =========================================================================== Title : Core CTF Filename : CCoreCTFmp.wad Release date : 11-03-2009 Authors : GhoulSlayeR CabooseA7X Collision HeavenWraith Gax Whopper Xenaero Other Files By Author : Various from some Authors Misc. Author Info : http://chaoscore.renegad3s.com/ Description : A set of 12 highly competetive maps for the Capture the Flag Gamemode of Zdaemon & Skulltag Designed with 4on4 in mind, yet some maps are good for 3on3 while others can go up to 6on6. 3 out of the 12 maps also feature the railgun weapon modification hat replaces the chainsaw. We choose the Chainsaw instead of the shotgun to preserve the classic Doom CTF feel in maps that do not feature the railgun. Additional Credits : To our Beta Testers. Eraince for railgun sprites zdectfmp, 32in24 series, zdctfmp for ripped textures and flats. EarthQuake for helping us solve our ZDaemon dilemma, a huge help. =========================================================================== " Map List " Map01: Data Core Delta: By GhoulSlayeR / 3on3 to 4on4 recommended Map02: Grilled Temples: By HeavenWraith / 3on3 to 4on4 recommended Map03: Oafuckin CTF: By Caboose / 3on3 to 4on4 recommended Map04: Geothermal: By GhoulSlayeR / 4on4 recommended Map05: Plan B: By Collision / 4on4 recommended Map06: Castles n' Caves: By Gax / 4on4 to 5on5 recommended Map07: Deimos Hazzard Zone: By GhoulSlayeR / 3on3 to 4on4 recommended Map08: Phobos Bunkers: By Caboose / 4on4 recommended Map09: Castle Rush: By GhoulSlayeR / 3on3 to 4on4 recommended Map10: Strogg Outpost: By Collision / 4on4 recommended Map11: Isolation: By Caboose / 3on3 to 4on4 recommended Map12: StarShip Doomers: By GhoulSlayeR / 2on2 to 3on3 recommended =========================================================================== " Music Credits " Title/intermission: Sweetest Sin: JosSs Map01: From the game Dance Dance Revolution: Xenon Map02: From the game DragonSlayer: 1st Dungeon Map03: From the game Power Rangers: Stage 1 Map04: From the game MegaMan X: Flame Mammonth Map05: aquarium by 16-bit Map06: From the game Metal Gear Solid: Duel Map07: From the game Donkey Kong Country 3: Nuts and Bolts Map08: From the game Sonic the Hedgehog 2: Chemical Plant Zone Map09: From the game Super Castlevania 4: Stage 8 Map10: From the game Quake II: Quad Machine Map11: From the game The Ultimate Doom: I saw the demons (e2m1) Map12: From the game Justice League Task Force: Despero's Stage =========================================================================== * What is included * New levels : Yes, See Maplist for credits Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01-MAP12 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch : No CTF : Yes Difficulty Settings : Nightmare * Construction * Base : New from scratch Build Time : It has it's timeline........ Editor(s) used : DoomBuilder DoomBuilder2 XWE Known Bugs : None that we know of May Not Run With... : nothing but Zdaemon and Skulltag * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse, WITH THE EXCEPTION of all flats, patches and textures. Pretty Much: You can use the graphics, just don't touch the levels without permission. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.
=========================================================================== Advanced engine needed : ZDaemon / Skulltag Primary purpose : Capture the Flag =========================================================================== Title : Core CTF Filename : CCoreCTFmp.wad Release date : 11-03-2009 Authors : GhoulSlayeR CabooseA7X Collision HeavenWraith Gax Whopper Xenaero Other Files By Author : Various from some Authors Misc. Author Info : http://chaoscore.renegad3s.com/ Description : A set of 12 highly competetive maps for the Capture the Flag Gamemode of Zdaemon & Skulltag Designed with 4on4 in mind, yet some maps are good for 3on3 while others can go up to 6on6. 3 out of the 12 maps also feature the railgun weapon modification hat replaces the chainsaw. We choose the Chainsaw instead of the shotgun to preserve the classic Doom CTF feel in maps that do not feature the railgun. Additional Credits : To our Beta Testers. Eraince for railgun sprites zdectfmp, 32in24 series, zdctfmp for ripped textures and flats. EarthQuake for helping us solve our ZDaemon dilemma, a huge help. =========================================================================== " Map List " Map01: Data Core Delta: By GhoulSlayeR / 3on3 to 4on4 recommended Map02: Grilled Temples: By HeavenWraith / 3on3 to 4on4 recommended Map03: Oafuckin CTF: By Caboose / 3on3 to 4on4 recommended Map04: Geothermal: By GhoulSlayeR / 4on4 recommended Map05: Plan B: By Collision / 4on4 recommended Map06: Castles n' Caves: By Gax / 4on4 to 5on5 recommended Map07: Deimos Hazzard Zone: By GhoulSlayeR / 3on3 to 4on4 recommended Map08: Phobos Bunkers: By Caboose / 4on4 recommended Map09: Castle Rush: By GhoulSlayeR / 3on3 to 4on4 recommended Map10: Strogg Outpost: By Collision / 4on4 recommended Map11: Isolation: By Caboose / 3on3 to 4on4 recommended Map12: StarShip Doomers: By GhoulSlayeR / 2on2 to 3on3 recommended =========================================================================== " Music Credits " Title/intermission: Sweetest Sin: JosSs Map01: From the game Dance Dance Revolution: Xenon Map02: From the game DragonSlayer: 1st Dungeon Map03: From the game Power Rangers: Stage 1 Map04: From the game MegaMan X: Flame Mammonth Map05: aquarium by 16-bit Map06: From the game Metal Gear Solid: Duel Map07: From the game Donkey Kong Country 3: Nuts and Bolts Map08: From the game Sonic the Hedgehog 2: Chemical Plant Zone Map09: From the game Super Castlevania 4: Stage 8 Map10: From the game Quake II: Quad Machine Map11: From the game The Ultimate Doom: I saw the demons (e2m1) Map12: From the game Justice League Task Force: Despero's Stage =========================================================================== * What is included * New levels : Yes, See Maplist for credits Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01-MAP12 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch : No CTF : Yes Difficulty Settings : Nightmare * Construction * Base : New from scratch Build Time : It has it's timeline........ Editor(s) used : DoomBuilder DoomBuilder2 XWE Known Bugs : None that we know of May Not Run With... : nothing but Zdaemon and Skulltag * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse, WITH THE EXCEPTION of all flats, patches and textures. Pretty Much: You can use the graphics, just don't touch the levels without permission. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.