Core CTF

Core CTF

A set of 12 highly competetive maps for the Capture the Flag Gamemode of Zdaemon & Skulltag Designed with 4on4 in mind, yet some maps are good for 3on3 while...

Filenames
ccorectfmp1a-.wad, ccorectfmp1a.wad
Size
9.51 MB
MD5
706c42c70be95c495732f0fc60e3b7d0
SHA-1
ab06ad04eb3e925b0fc71ca502f0e541aedb28ed
SHA-256
5cf0bcfc324b8b836e74391c84f255167dfea05dbc44d970785db3c2d7abcd15
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDaemon, ZDoom
Lumps
532
Maps
MAP03, MAP01, MAP04, MAP06, MAP08, MAP05, MAP07, MAP09, MAP10, MAP12, MAP11, MAP02

Read Me

===========================================================================
Advanced engine needed : ZDaemon / Skulltag

Primary purpose : Capture the Flag
===========================================================================
Title : Core CTF
Filename : CCoreCTFmp.wad
Release date : 11-03-2009
Authors : GhoulSlayeR CabooseA7X Collision HeavenWraith Gax Whopper Xenaero

Other Files By Author : Various from some Authors

Misc. Author Info : http://chaoscore.renegad3s.com/

Description : A set of 12 highly competetive maps for the Capture the Flag Gamemode of Zdaemon & Skulltag Designed with 4on4 in mind, yet some maps are good for 3on3 while others can go up to 6on6. 3 out
of the 12 maps also feature the railgun weapon modification hat replaces the chainsaw. We choose the Chainsaw instead of the shotgun to preserve the classic Doom CTF feel in maps that do not feature the railgun.

Additional Credits : 
To our Beta Testers.
Eraince for railgun sprites
zdectfmp, 32in24 series, zdctfmp for ripped textures and flats.
EarthQuake for helping us solve our ZDaemon dilemma, a huge help.

===========================================================================

" Map List "

Map01: Data Core Delta: By GhoulSlayeR / 3on3 to 4on4 recommended

Map02: Grilled Temples: By HeavenWraith / 3on3 to 4on4 recommended

Map03: Oafuckin CTF: By Caboose / 3on3 to 4on4 recommended

Map04: Geothermal: By GhoulSlayeR / 4on4 recommended

Map05: Plan B: By Collision / 4on4 recommended

Map06: Castles n' Caves: By Gax / 4on4 to 5on5 recommended

Map07: Deimos Hazzard Zone: By GhoulSlayeR / 3on3 to 4on4 recommended

Map08: Phobos Bunkers: By Caboose / 4on4 recommended

Map09: Castle Rush: By GhoulSlayeR / 3on3 to 4on4 recommended

Map10: Strogg Outpost: By Collision / 4on4 recommended

Map11: Isolation: By Caboose / 3on3 to 4on4 recommended

Map12: StarShip Doomers: By GhoulSlayeR / 2on2 to 3on3 recommended

===========================================================================

" Music Credits "

Title/intermission: Sweetest Sin: JosSs

Map01: From the game Dance Dance Revolution: Xenon

Map02: From the game DragonSlayer: 1st Dungeon

Map03: From the game Power Rangers: Stage 1

Map04: From the game MegaMan X: Flame Mammonth

Map05: aquarium by 16-bit

Map06: From the game Metal Gear Solid: Duel

Map07: From the game Donkey Kong Country 3: Nuts and Bolts

Map08: From the game Sonic the Hedgehog 2: Chemical Plant Zone

Map09: From the game Super Castlevania 4: Stage 8

Map10: From the game Quake II: Quad Machine

Map11: From the game The Ultimate Doom: I saw the demons (e2m1)

Map12: From the game Justice League Task Force: Despero's Stage


===========================================================================

* What is included *

New levels : Yes, See Maplist for credits
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None


* Play Information *

Game : DOOM2
Map # : MAP01-MAP12
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch : No
CTF : Yes
Difficulty Settings : Nightmare


* Construction *

Base : New from scratch
Build Time : It has it's timeline........
Editor(s) used : DoomBuilder DoomBuilder2 XWE
Known Bugs : None that we know of
May Not Run With... : nothing but Zdaemon and Skulltag


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, patches and textures.

Pretty Much: You can use the graphics, just don't touch the levels
without permission.

You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
===========================================================================
Advanced engine needed : ZDaemon / Skulltag

Primary purpose : Capture the Flag
===========================================================================
Title : Core CTF
Filename : CCoreCTFmp.wad
Release date : 11-03-2009
Authors : GhoulSlayeR CabooseA7X Collision HeavenWraith Gax Whopper Xenaero

Other Files By Author : Various from some Authors

Misc. Author Info : http://chaoscore.renegad3s.com/

Description : A set of 12 highly competetive maps for the Capture the Flag Gamemode of Zdaemon & Skulltag Designed with 4on4 in mind, yet some maps are good for 3on3 while others can go up to 6on6. 3 out
of the 12 maps also feature the railgun weapon modification hat replaces the chainsaw. We choose the Chainsaw instead of the shotgun to preserve the classic Doom CTF feel in maps that do not feature the railgun.

Additional Credits : 
To our Beta Testers.
Eraince for railgun sprites
zdectfmp, 32in24 series, zdctfmp for ripped textures and flats.
EarthQuake for helping us solve our ZDaemon dilemma, a huge help.

===========================================================================

" Map List "

Map01: Data Core Delta: By GhoulSlayeR / 3on3 to 4on4 recommended

Map02: Grilled Temples: By HeavenWraith / 3on3 to 4on4 recommended

Map03: Oafuckin CTF: By Caboose / 3on3 to 4on4 recommended

Map04: Geothermal: By GhoulSlayeR / 4on4 recommended

Map05: Plan B: By Collision / 4on4 recommended

Map06: Castles n' Caves: By Gax / 4on4 to 5on5 recommended

Map07: Deimos Hazzard Zone: By GhoulSlayeR / 3on3 to 4on4 recommended

Map08: Phobos Bunkers: By Caboose / 4on4 recommended

Map09: Castle Rush: By GhoulSlayeR / 3on3 to 4on4 recommended

Map10: Strogg Outpost: By Collision / 4on4 recommended

Map11: Isolation: By Caboose / 3on3 to 4on4 recommended

Map12: StarShip Doomers: By GhoulSlayeR / 2on2 to 3on3 recommended

===========================================================================

" Music Credits "

Title/intermission: Sweetest Sin: JosSs

Map01: From the game Dance Dance Revolution: Xenon

Map02: From the game DragonSlayer: 1st Dungeon

Map03: From the game Power Rangers: Stage 1

Map04: From the game MegaMan X: Flame Mammonth

Map05: aquarium by 16-bit

Map06: From the game Metal Gear Solid: Duel

Map07: From the game Donkey Kong Country 3: Nuts and Bolts

Map08: From the game Sonic the Hedgehog 2: Chemical Plant Zone

Map09: From the game Super Castlevania 4: Stage 8

Map10: From the game Quake II: Quad Machine

Map11: From the game The Ultimate Doom: I saw the demons (e2m1)

Map12: From the game Justice League Task Force: Despero's Stage


===========================================================================

* What is included *

New levels : Yes, See Maplist for credits
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None


* Play Information *

Game : DOOM2
Map # : MAP01-MAP12
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch : No
CTF : Yes
Difficulty Settings : Nightmare


* Construction *

Base : New from scratch
Build Time : It has it's timeline........
Editor(s) used : DoomBuilder DoomBuilder2 XWE
Known Bugs : None that we know of
May Not Run With... : nothing but Zdaemon and Skulltag


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, patches and textures.

Pretty Much: You can use the graphics, just don't touch the levels
without permission.

You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

Maps

MAP03

MAP03

Deathmatch Spawns
10
Co-op Spawns
2
MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
10
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
12
Co-op Spawns
1
MAP08

MAP08

Deathmatch Spawns
12
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
12
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
12
Co-op Spawns
2
MAP09

MAP09

Deathmatch Spawns
12
Co-op Spawns
2
MAP10

MAP10

Deathmatch Spawns
12
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
10
Co-op Spawns
2
MAP11

MAP11

Deathmatch Spawns
12
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
20
Co-op Spawns
1

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14
PLAYPAL - 15