Shrooms
Doomguy takes some magic mushrooms to relax. Demons invade. Doomguy finds new, altered forms of hell filled with demons. In short, a little experimental WAD.
Filenames
shrooms.wad
Size
11.43 MB
MD5
de75c637174c645992d90109ad78fc74
SHA-1
aa2f287f50bb9fb799b1bdea66e9b85d34b3bf5e
SHA-256
0a0506946c1f35adac03230d145d8390f0962e3ebffaae86c5a0d971b9295e9c
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, ZDoom
Lumps
404
Maps
MAP02, MAP01, MAP04, MAP03, MAP05, MAP06
Download
Read Me
=========================================================================== Advanced engine needed : ZDoom, GZDoom recommended Primary purpose : Single play =========================================================================== Title : Shrooms Filename : shrooms.wad Release date : 22/12/2015 Author : Albertoni Email Address : [redacted] Description : Doomguy takes some magic mushrooms to relax. Demons invade. Doomguy finds new, altered forms of hell filled with demons. In short, a little experimental WAD. Additional Credits to : Negrostrike for graphics, music help, etc. All my betatesters, and sorry for annoying you so much. =========================================================================== * What is included * New levels : 4 playable maps (MAP01-04), 2 transition maps (MAP05-06) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 - MAP06 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Pistol starts are possible. Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : A month of work distributed over 5 months. Editor(s) used : GZDoom Builder, Slade 3, Paint Shop Pro 7 Known Bugs : None, I hope May Not Run With : Zandronum and other ports of ZDoom Tested With : GZDoom 1.8.4, ZDoom 2.7.1 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors * Extra info * Thanks to: freestocktextures.com id Games for some recolored textures Monolith for some Shogo textures Ritual Entertainment for some SiN textures Hugh Ferriss and H.P. Lovecraft for inspiration Songs: TITLE - Alan Hankshaw - Farewell My Lovely MAP01 - Afterburner II - Red Out MAP02 - Emerson, Lake & Palmer - Tarkus MAP03 - Thexder 95 OST - Episode 4 MAP04 - Xasthur - Blood from the Roots of the Forest part 2 Nightmare ending - Yankee Doodle Secrets: ----- MAP 1 ----- 1- Blow up the barrels near the start. 2- In the first room with crate floor, look for the different wall. ----- MAP 2 ----- 1 and 2 - Explore the outside area just after you enter the map. 3 - Inside the first trap, shoot the button. It opens a wall inside the claustrophobic maze. 4 - In the second outside area, the one with the swirling sky, look carefully for the different wall. 5 - Just after 3, take the left door. Go through the green temple area to the end. After exiting the teleporter, the secret is right behind you. 6 - Just before the end of the green area, there's a part where you can fall down. You need to fall down. ----- MAP 3 ----- 1 - Inside one of the bases, there's a room with a weird pillar. Explore that room carefully. 2 - Just after secret 1, you fall down into a slime pit. Look carefully inside the pit. 3 - In the ground floor of the factory, there's a switch. It lowers an elevator. The elevator leads to another switch. The second switch opens the door you can't open on the second floor. Be quick, the timing is strict. 4 - On the yellow room key, climb the elevator to the ledge with two switches. Look for the different wall. Unmarked - You can get the treasure on top of the ledge in the yellow key room by straferunning. The floor texture is aligned to mark where you need to run. Unmarked - You can go around one of the two stone towers before the bridge in the finale. Unmarked - There's a small chance a BFG will spawn early in this level. It's announced by a message and highly visible. Good luck reaching it. ----- MAP 4 ----- 1 - Same place as secret 2 in the first level. Unmarked - Finish the level on Nightmare.
Maps
not home - a new hell? (MAP02)
Deathmatch Spawns
0
Co-op Spawns
1
Par Time
420
wake up and smell the blood (MAP04)
Deathmatch Spawns
0
Co-op Spawns
1
Par Time
120
there, uac screwed up again (MAP03)
Deathmatch Spawns
0
Co-op Spawns
1
Par Time
720