Doom for Pocket PC

Doom for Pocket PC

Doom for Pocket PC - DOOM1.WAD (Doom) is a PWAD featuring 36 maps (E1M1, E1M2, E1M3, E1M4, E1M5, and more)

Filenames
DOOM1.WAD
Size
13.78 MB
MD5
dae77aff77a0491e3b7254c9c8401aa8
SHA-1
a89b39d91122882214c3088b8cd6b308713bd7c2
SHA-256
ce119399c211c8bc88f27bb8e33b5aad5e889e8600099887ba00a71f7ca882a7
WAD Type
PWAD
IWAD
Doom
Engines
PocketPC
Lumps
2305
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9, E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9, E3M1, E3M2, E3M3, E3M4, E3M5, E3M6, E3M7, E3M8, E3M9, E4M1, E4M2, E4M3, E4M4, E4M5, E4M6, E4M7, E4M8, E4M9

Download

Sorry, downloads for DOOM1.WAD cannot be provided as there are no links available or it is a commercial WAD. For more information see here.

Read Me

Read-Me

DOOM for Pocket PC.

DOOM (C) 1993-2001 Id Software, Inc.  All Rights Reserved.    Certain contributions to this game by MachineWorks Northwest LLC (C) 2001 MachineWorks Northwest LLC.  All Rights Reserved.  PocketPC version (C) 2001 Id Software, Inc.  All Rights Reserved.  Developed by MachineWorks Northwest LLC under license.  DOOM™, the DOOM™ logo, the Id Software™ name, and the id™ logo are either registered trademarks or trademarks of Id Software, Inc. in the United States and/or other countries. 
Published under license by Simon & Schuster Interactive, a division of Simon & Schuster, Inc. the publishing operation of Viacom, Inc. The ratings icon is a trademark of the Interactive Digital Software Association.  All other trademarks and trade names are the property of their respective owners.

INDEX

1.	Introduction
2.	The Story So Far
3.	Dangerous DOOM Environment
4.	The Enemy and Power-Ups
5.	Firepower And How To Use It
6.	Using The DOOM Menus
7.	On-Screen Information
8.	Function Keys
9.	Doors, Switches & Elevators
10.	Controlling The Action


1.	Introduction

Welcome to DOOM, a lightning-fast virtual reality adventure where you are the toughest space trooper ever to suck vacuum. Your mission is to shoot your way through a monster-infested holocaust, living to tell the tale if possible.

The gameplay for DOOM is quite simple.  This is not a cumbersome adventure game, but an action-oriented slugathon.  You don’t need the reflexes of a hyperactive eight-year-old to win, eitherusing your wits is IMPORTANT.  To escape DOOM, you need both brains and the killer instinct.


2.	The Story So Far

You're a marine, one of Earth's toughest, hardened in combat and trained for action. Three years ago you assaulted a superior officer for ordering his soldiers to fire upon civilians. He and his body cast were shipped to Pearl Harbor, while you were transferred to Mars, home of the Union Aerospace Corporation.

The UAC is a multi-planetary conglomerate with radioactive waste facilities on Mars and its two moons, Phobos and Deimos. With no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room.

For the last four years the military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimensional space travel. So far they have been able to open gateways between Phobos and Deimos, throwing a few gadgets into one and watching them come out the other. Recently however, the Gateways have grown dangerously unstable. Military "volunteers" entering them have either disappeared or been stricken with a strange form of insanity babbling vulgarities, bludgeoning anything that breathes, and finally suffering an untimely death of full-body explosion. Matching heads with torsos to send home to the folks became a full-time job. Latest military reports state that the research is suffering a small set-back, but everything is under control.

A few hours ago, Mars received a garbled message from Phobos. "We require immediate military support. Something fraggin' evil is coming out of the Gateways!  Computer systems have gone berserk!"  The rest was incoherent. Soon afterwards, Deimos simply vanished from the sky. Since then, attempts to establish contact with either moon have been unsuccessful.

You and your buddies, the only combat troop for fifty million miles were sent up pronto to Phobos. You were ordered to secure the perimeter of the base while the rest of the team went inside. For several hours, your radio picked up the sounds of combat: guns firing, men yelling orders, screams, bones cracking, then finally, silence. Seems your buddies are dead.

It's Up To You

Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you with only a pistol. If only you could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station.

As you walk through the main entrance of the base, you hear animal-like growls echoing throughout the distant corridors. They know you're here. There's no turning back now.

3.	Dangerous DOOM Environment

Some parts of the DOOM environment can be more dangerous than the monsters you'll face. Areas containing exploding barrels, radioactive waste, or crushing ceilings should be approached with caution.

EXPLODING BARRELS: Scattered around the base are drums containing fuel, toxic waste, or some other volatile substance. If your shots hit one of these barrels, it's kablooey time!  It might take several bullets to set off a barrel, but a single blast of any of the other weapons usually does the trick.

SLIME AND OTHER RADIOACTIVE WASTE: Many of the areas in DOOM contain pools of dangerous liquids that will damage you if you walk through them. There are several varieties of waste, each doing an increasing amount of damage. If it looks fluid, beware!

CRUSHING CEILINGS: Some of the ceilings in DOOM can smash you, making you cry blood. Often you'll be able to see the ceiling moving before you go under it, but not always. Be careful and Save often!

4.	The Enemy and Power-Ups

From the very first moment you enter the door, till the last gunshot of the game, you'll be fighting a host of baddies. Some are just regular guys with a bad attitude, others are straight from Hell. Some of the monsters you'll face aren't shown here. Don't say we didn't warn you.

Power-Ups

Other bits of "challenging electronics" may be found in DOOM. Most of these are pretty doggone handy, so grab them when able. These special items have a duration of either the entire level, a specific amount of time, or just provide an instant benefit. A few of them affect your game screen so you can tell when they are active. For example, when you pick up a radiation suit, the game screen turns green. As the suit deteriorates the screen will flash. This is a hint to get out of the radioactive ooze now!

5.	Firepower And How To Use It

WEAPONS: At first, you have only your pistol and your fists for protection. When you run over a new weapon, you'll automatically equip yourself with it. As the game progresses, you'll need to choose between firearms. The numeric keys select particular weapons (you cannot use the keypad keys for this selection).

FIRING: To use a weapon, point it towards the enemy and press the Fire Key, or hold down the Fire Key for rapid fire. If your shots hit a bad guy, you'll see splattering blood. Don't worry if the enemy is higher or lower than you. lf you can see a monster, you can shoot it.

AMMO: Different weapons use different types of ammo. When you run over ammo DOOM automatically loads the correct weapon.

You have a maximum limit on the amount of ammo you can carry, too. These are listed on the right side of your status bar. Also, when you find a weapon that you already possess, don't scorn it!  Picking it up also gives you ammo.

Weapons Keys

1	Fist/Chainsaw
2	Pistol
3	Shotgun
4	Chaingun
5	Rocket Launcher
6	Plasma Rifle
7	BFG9000
8	Chainsaw

6.	Using The DOOM Menus

When you run DOOM, a self-running demo will begin. To get to the menu press the Spacebar. Use the D-pad to move the skull cursor up and down. When the skull is adjacent to a desired selection, press the Enter key or button.

If you're in a game, you can bring up the menu at any time by pressing the Menu key. Many of the Menu options can be activated directly by using a function key, thus bypassing the menus entirely. To exit the menu, press the Menu key.

NEW GAME

If you want to jump into the action, select this. DOOM will ask you to set the difficulty level. Each difficulty level differs in the toughness of the enemies you'll face.

OPTIONS

Goes to a menu of various game settings.

The Difficulty Levels

I’M TOO YOUNG TO DIE.

An easy romp through the playground.  Not many monsters here.  This is good when you're learning the controls.

HEY, NOT TOO ROUGH.

This is good when you know how it works, but you still panic too much.  Panic is a bad thing when you're surrounded by evil.


HURT ME PLENTY.

The demons are out in force and they'll take great pleasure in hurting you as much as you let them.

ULTRA-VIOLENCE.

So you think you're tough? Prove it!

NIGHTMARE!

This is for those times when killing a guy once just isn't enough. If you're lucky, you'll wake up...

7.	On-Screen Information

DOOM provides on-screen information that's necessary to survive.

THE STATUS BAR

This lists your current weapon’s ammo, health, current weapons, armor, and overall ammo for each equipped weapon.

MESSAGES

Often you 'II find yourself running over various items. DOOM tells you what you're picking up by printing a message at the top of the screen unless messages are off. 

THE AUTOMAP

To help you find your way around DOOM, you're equipped with an automap device. By pressing the MAP key, you replace your normal view with a top-down map of everything you've seen up to date. The white arrow represents you, and points in the direction you're looking. 

MOVING IN THE AUTOMAP:

Use the D-Pad to move yourself while viewing the Automap. This is dangerous, since you can't see the enemy while viewing the Automap. 

8.	Function Keys

F1	Credits
F2	Save Game
F3	Load Game
F4	Sound Volume
F6	Quicksave
F7	End Game
F8	Messages
F9	Quickload
F10	Quit
F11	Gamma Correction
F12	Not Used


9.	Doors, Switches & Elevators

These objects all have many different appearances

SWITCHES: When you successfully operate a switch, it will change in some way (lights up, flips a handle, etc.)  If a switch does not change after a couple of tries, it is probably assigned to do a task that cannot yet be accomplished.

LOCKED DOORS: Some doors have security locks, and require you to have a color coded security card    or skull key    to open them. Other locked doors are operated by a switch on a nearby wall. Rather than walking up to the door, you'll need to operate the switch.

HIDDEN DOORS: Some doors are hidden. Many of these can be opened by finding a switch. In some cases you just need to walk up to the wall and press the Use Key. If you've found a secret door, it will open for you. There are clues that reveal a secret door a wall that's shifted down or a different color, a flashing light on a wall, etc.

ELEVATORS: You'll see platforms that raise and lower. Some platforms operate continuously, while others must be activated. Some of them sense your proximity and lower automatically. Others have a nearby switch. Those without a switch can usually be operated by walking up to the platform and pressing the Use Key

TELEPORTERS: Teleporters can be identified by an evil symbol on the floor beneath them. To use a teleporter, walk over the symbol.

10.	Controlling The Action

Most of the play commands in DOOM are a simple keypress away. You can use your D-Pad or jogwheel and buttons to move, pick up items, shoot, and open doors.

MOVING

At first, you might find yourself bumping into walls while demons beat on you. Once you've got movement down, everything else follows.

USING DOORS, SWITCHES & ELEVATORS

To open most doors and operate switches, stand directly in front of them and press the Open Key.

PICKING UP STUFF

To pick up an object, just walk over it. You're smart, and know if you need to take it.

COMPLETING AN AREA

At the end of each area in DOOM there is an exit chamber. Enter this chamber and press the switch inside to exit the area and head onward. When you finish an area, an Achievement Screen tallies your performance. Hidden regions located, ratio of kills, percentage of treasure found, your completion time, and a par completion time are all displayed.

ETERNAL LIFE AFTER DEATH

If you die, you restart the level at the beginning with a pistol and some bullets. You have no "lives" limit.  You can keep restarting the level as often as you're killed. The entire level is restarted from scratch, too. Monsters you killed before are back again, just like you.






PDA Version Credits for MachineWorks Northwest :
Port Programming : Martan Sant, Seth Robinson
Graphics, Manual and Interface design: Justin Martin
Lead Tester: Jeff “Indoor” Gehman 
Production, Biz and Coordination: Andreas Vahsen
Biz Consulting: Phil Green, of Green,Creamer & Associates
Ported by Machineworks Northwest LLC www.machineworksnorthwest.com

Maps

E1M1

E1M1

Deathmatch Spawns
5
Co-op Spawns
4
E1M2

E1M2

Deathmatch Spawns
10
Co-op Spawns
4
E1M3

E1M3

Deathmatch Spawns
9
Co-op Spawns
4
E1M4

E1M4

Deathmatch Spawns
9
Co-op Spawns
4
E1M5

E1M5

Deathmatch Spawns
8
Co-op Spawns
4
E1M6

E1M6

Deathmatch Spawns
11
Co-op Spawns
4
E1M7

E1M7

Deathmatch Spawns
10
Co-op Spawns
4
E1M8

E1M8

Deathmatch Spawns
9
Co-op Spawns
4
E1M9

E1M9

Deathmatch Spawns
10
Co-op Spawns
4
E2M1

E2M1

Deathmatch Spawns
4
Co-op Spawns
4
E2M2

E2M2

Deathmatch Spawns
7
Co-op Spawns
4
E2M3

E2M3

Deathmatch Spawns
4
Co-op Spawns
4
E2M4

E2M4

Deathmatch Spawns
7
Co-op Spawns
4
E2M5

E2M5

Deathmatch Spawns
5
Co-op Spawns
4
E2M6

E2M6

Deathmatch Spawns
5
Co-op Spawns
4
E2M7

E2M7

Deathmatch Spawns
5
Co-op Spawns
4
E2M8

E2M8

Deathmatch Spawns
7
Co-op Spawns
4
E2M9

E2M9

Deathmatch Spawns
8
Co-op Spawns
4
E3M1

E3M1

Deathmatch Spawns
4
Co-op Spawns
4
E3M2

E3M2

Deathmatch Spawns
5
Co-op Spawns
4
E3M3

E3M3

Deathmatch Spawns
7
Co-op Spawns
4
E3M4

E3M4

Deathmatch Spawns
4
Co-op Spawns
4
E3M5

E3M5

Deathmatch Spawns
5
Co-op Spawns
4
E3M6

E3M6

Deathmatch Spawns
6
Co-op Spawns
4
E3M7

E3M7

Deathmatch Spawns
4
Co-op Spawns
4
E3M8

E3M8

Deathmatch Spawns
4
Co-op Spawns
4
E3M9

E3M9

Deathmatch Spawns
4
Co-op Spawns
4
E4M1

E4M1

Deathmatch Spawns
4
Co-op Spawns
4
E4M2

E4M2

Deathmatch Spawns
5
Co-op Spawns
4
E4M3

E4M3

Deathmatch Spawns
4
Co-op Spawns
4
E4M4

E4M4

Deathmatch Spawns
6
Co-op Spawns
4
E4M5

E4M5

Deathmatch Spawns
6
Co-op Spawns
4
E4M6

E4M6

Deathmatch Spawns
5
Co-op Spawns
4
E4M7

E4M7

Deathmatch Spawns
5
Co-op Spawns
4
E4M8

E4M8

Deathmatch Spawns
4
Co-op Spawns
4
E4M9

E4M9

Deathmatch Spawns
6
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
      ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀        
                   DOOM, a hellish 3-D game by id Software.                     
       ────────────────────────────────────────────────────────────────         
                      YOU ARE PLAYING THE ULTIMATE DOOM.                        
                                                                                
        If you haven't paid for DOOM, you are playing illegally. That           
       means you owe us money. Of course, a guy like you probably owes          
        a lot of people money--your friends, maybe even your parents.           
         Stop being a freeloader and register DOOM. Call us now at              
                         1-800-IDGAMES. We can help!                            
                                                                                
         We hope you enjoy playing DOOM. We enjoyed making it for you.          
            If you have any problems playing DOOM, please call our              
                   technical support line at (970) 522-1797.                    
                                                                                
                              id SOFTWARE IS:                                   
       Programming: John Carmack, Mike Abrash, John Romero, Dave Taylor         
             Art: Adrian Carmack, Kevin Cloud    BIZ: Jay Wilbur                
       Design: Sandy Petersen, John Romero, American McGee, Shawn Green         
                Technical Support: Shawn Green, American McGee                  
                                                                                
                  Special Thanks: Tim Willits, John Anderson                    
                                                                                
                                                                                
                                                                               

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14