aimt

aimt

A simple map for aim training. For simple i mean: a square witha button. It is not so hard, at least if the player use the difficulty "hurt me plenty", event...

Filenames
aimt.wad
Size
8.27 KB
MD5
6a40e0fc8ed1e7ab025b9b62501ed7c3
SHA-1
a83c52c1c26c3ab541c3b679d28801309c79dba8
SHA-256
b458a97d2e6351edd4387d8e429987e1392d576b560e40f6fef2fff8baa2167a
WAD Type
PWAD
IWAD
Doom
Engines
ZDoom, Doom
Lumps
13
Maps
AIMT

Read Me

===========================================================================
Update to               : 20.04.2013 16.00 cet
Advanced engine needed  : zdoom 2.6 and above
Primary purpose         : Single play
===========================================================================
Title                   : aimt
Filename                : aimt.wad
Release date            : 08.04.2013
Author                  : pierQR
Email Address           : [email protected]

Description             : A simple map for aim training. 
                          For simple i mean: a square witha button.
                          It is not so hard, at least if the player use the difficulty "hurt me plenty",
                          eventually the player will use all ammo and will
                          die.
                          
                          There are enemy waves, and the player should
                          manage to resist to these waves.
                          To activate the wave, push the button.
                          
                          The map is called "AIMT" so to warp to the map
                          one should type: "map aimt" in the console.
                          
                          Someone has commented that this level
                          is ugly because has only one room, few
                          textures and so on. The player is wrong. Why?
                          Because if one wants to play a devel well designed
                          then should not play this level. (there are a lot of levels on doomsworld)
                          This levels is intended to put the player in front
                          of a challenge: how long can you play before the death?
                          How many monsters can you kill? Can you improve the
                          ration monsters killed/time played? 
                          (there is a notify of the timer elepsed whn the player die)
                          
                          If there are other maps like this (or better), to do some aim
                          training, i would like to know these! Contact me!
                          
                          Suggestions ---------------
                          -Play at ultra violence
                          -Don't run
                          -Don't wait until your health is restored between two waves.
                          -Play it with zdoom and the Ultimate DOOM as IWAD, else
                           the map won't work!
                          -Set "team damage" to 0, so monsters can't damage
                           others monters
                          -Play with chaingun only if you have enough clips
                          
                          How to load it-------------
                          Simply load aimt.zip as external file in zDoom and then
                          warp to the map.

Additional Credits to   : zDoom wiki and tutorials, doom builder team.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : ultimate doom wad


* Play Information *

Game                    : Doom
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 1 day
Editor(s) used          : Doom builder
Known Bugs              : With diffult "nightmare" (or very hard) the spawn point process
                          is broken.
May Not Run With...     : Engines different from zdoom and iwads different from ultimate
                          doom.


* Copyright / Permissions *

Authors CAN use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You CAN distribute this file, provided you include this text file, with no
modifications.  You can distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

AIMT

AIMT

Deathmatch Spawns
0
Co-op Spawns
4