OMG Weapons! (and Monsters) v2
The best weapons mod you'll ever see. Scroll down for more details.
Filenames
omgwpnv2.wad
Size
780.60 KB
MD5
6020298b3ec3f434eaa0167754fb3160
SHA-1
a7d5280be357aa6ad7188e4d7ed53d85aadeeab9
SHA-256
9055242aa37d0e8693e1d92101d010a8b1bf9514bd2bfafcea349683a91d7e84
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
139
Download
Read Me
================================================================ Primary purpose : Weapons Mod ================================================================ Title : OMG Weapons! (and Monsters) v2 Filename : omgwpnv2.wad Release Date : July 14th, 2005 July 16th, 2005 (updated version) October 14th, 2011 (modern version) Author : Dean "deathz0r" Joseph Email Address : [email protected] Other Files By Author : UDM series, do-tims, other junk Misc. Author Info : sup guys I'm back Description : The best weapons mod you'll ever see. Scroll down for more details. As for the update, I reduced the health of most of the monsters (zombies and imps in particular) and reduced the damage of various monster attacks. *** 2011 UPDATE *** Hey cool RandomSpawner now exists in DECORATE, everything finally works as it should have been the whole time! WEAPONS STAY IN MULTIPLAYER, THERE ARE NO BUGS WITH ExM8/MAP07 IT ALSO WORKS WITH SKULLTAG Also I "enabled" (as in actually adding it to KEYCONF) the Homing Rocket Launcher that was hidden in the DECORATE lump since it works great in DM, but it's pretty useless in SP. Additional Credits to : CSonicGo and Tom_D for giving me useful ideas ================================================================ * Further description * OMG Weapons! started off as a little idea I had of creating those Quake-style mods. You know, those mods that have like hundreds of weapons but they use the same model over and over again? I decided to emulate that theory into ZDoom and the end result was this beautiful thing. Then I decided to add some forty-three monsters to make things more interesting. ================================================================ * Weapons * Here is the list of weapons sorted in a nice table. WS stands for "Weapon Slot", AT stands for "Ammo Type", AU stands for "Ammo Usage" and AR stands for "Awesome Rating". -------------------------------------------------------- | Weapon Name | WS | AT | AU | AR | -------------------------------------------------------- | Fist | 1 | None | 0 | 4 | | Chainsaw | 1 | None | 0 | 6 | | Fast Fists | 1 | None | 0 | 9 | | Metal Fist | 1 | None | 0 | 8 | | Throwable Chainsaw | 1 | Special | 1 | 10 | -------------------------------------------------------- | Pistol | 2 | Bullet | 1 | 3 | | Laser Pistol | 2 | Cell | 1 | 5 | -------------------------------------------------------- | Shotgun | 3 | Shell | 1 | 5 | | Super Shotgun | 3 | Shell | 2 | 7 | | Pulse Rifle | 3 | Cell | 2 | 6 | | Dual Pulse Rifle | 3 | Cell | 4 | 8 | | Ballbreaker | 3 | Shell | 8 | 9 | -------------------------------------------------------- | Chaingun | 4 | Bullet | 2 | 4 | | Minigun | 4 | Bullet | 4 | 6 | | Laser Chaingun | 4 | Cell | 2 | 6 | | Streetcleaner | 4 | Shell | 2 | 8 | -------------------------------------------------------- | Rocket Launcher | 5 | Rocket | 1 | 6 | | Hellraiser | 5 | Rocket | 2 | 8 | | Homing Rocket Launcher | 5 | Rocket | 1 | 8 | | Grenade Launcher | 5 | Rocket | 1 | 7 | | Mini Missile Launcher | 5 | Rocket | 2 | 8 | -------------------------------------------------------- | Plasma Rifle | 6 | Cell | 1 | 7 | | Railgun | 6 | Cell | 5 | 8 | | Auto-Railgun | 6 | Cell | 2 | 6 | | Flamethrower | 6 | Cell | 15 | 10 | | Mega Proton Cannon | 6 | Cell | 20 | 9 | -------------------------------------------------------- | BFG9000 | 7 | Cell | 40 | 9 | | Mini-BFG | 7 | Cell | 5 | 10 | | Vortex Gun | 7 | Rocket | 5 | 10 | | Vapour Gun | 7 | Cell | 30 | 9 | -------------------------------------------------------- ================================================================ * Monsters * There's simply too many to list. Go find all of them yourself! However, there are a few additions that will surprise and possibly shock you as well! ================================================================ * Note to mappers * I'm a kind and reasonable person, so I ensured that mappers will be able to utilise OMG Weapons! to it's fullest potentional. I changed the thing numbers of the old weapons/monsters in case any of you are interested in making a static environment map that uses OMG Weapons! material. Here they are: Shotgun: 20021 Chaingun: 20022 Rocket Launcher: 20023 Plasma Rifle: 20024 BFG9000: 20025 Chainsaw: 20026 Super Shotgun: 20027 Zombieman: 21043 Sargeant: 21044 Chaingun Guy: 21045 Imp: 21046 Demon: 21047 Spectre: 21048 Lost Soul: 21049 Cacodemon: 21050 Pain Elemental: 21051 Hell Knight: 21052 Baron of Hell: 21053 Arachnotron: 21054 Revenant: 21055 Mancubus: 21056 Archvile: 21057 Cyberdemon: 21058 Spider Mastermind: 21059 SS Nazi: 21060 ================================================================ * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Yes (DECORATE) * Play Information * Game : DOOM/DOOM 2 in ZDoom Map # : N/A Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Other game styles : No Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : On and off, a month Editor(s) used : XWE, PSP5, Goldwave Known Bugs : for some reason boss deaths trigger instantly instead of being delayed, oh well * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://deathz0r.unidoom.org/ FTP sites: Whoever is totally awesome enough to mirror it
================================================================ Primary purpose : Weapons Mod ================================================================ Title : OMG Weapons! (and Monsters) v2 Filename : omgwpnv2.wad Release Date : July 14th, 2005 July 16th, 2005 (updated version) October 14th, 2011 (modern version) Author : Dean "deathz0r" Joseph Email Address : [email protected] Other Files By Author : UDM series, do-tims, other junk Misc. Author Info : sup guys I'm back Description : The best weapons mod you'll ever see. Scroll down for more details. As for the update, I reduced the health of most of the monsters (zombies and imps in particular) and reduced the damage of various monster attacks. *** 2011 UPDATE *** Hey cool RandomSpawner now exists in DECORATE, everything finally works as it should have been the whole time! WEAPONS STAY IN MULTIPLAYER, THERE ARE NO BUGS WITH ExM8/MAP07 IT ALSO WORKS WITH SKULLTAG Also I "enabled" (as in actually adding it to KEYCONF) the Homing Rocket Launcher that was hidden in the DECORATE lump since it works great in DM, but it's pretty useless in SP. Additional Credits to : CSonicGo and Tom_D for giving me useful ideas ================================================================ * Further description * OMG Weapons! started off as a little idea I had of creating those Quake-style mods. You know, those mods that have like hundreds of weapons but they use the same model over and over again? I decided to emulate that theory into ZDoom and the end result was this beautiful thing. Then I decided to add some forty-three monsters to make things more interesting. ================================================================ * Weapons * Here is the list of weapons sorted in a nice table. WS stands for "Weapon Slot", AT stands for "Ammo Type", AU stands for "Ammo Usage" and AR stands for "Awesome Rating". -------------------------------------------------------- | Weapon Name | WS | AT | AU | AR | -------------------------------------------------------- | Fist | 1 | None | 0 | 4 | | Chainsaw | 1 | None | 0 | 6 | | Fast Fists | 1 | None | 0 | 9 | | Metal Fist | 1 | None | 0 | 8 | | Throwable Chainsaw | 1 | Special | 1 | 10 | -------------------------------------------------------- | Pistol | 2 | Bullet | 1 | 3 | | Laser Pistol | 2 | Cell | 1 | 5 | -------------------------------------------------------- | Shotgun | 3 | Shell | 1 | 5 | | Super Shotgun | 3 | Shell | 2 | 7 | | Pulse Rifle | 3 | Cell | 2 | 6 | | Dual Pulse Rifle | 3 | Cell | 4 | 8 | | Ballbreaker | 3 | Shell | 8 | 9 | -------------------------------------------------------- | Chaingun | 4 | Bullet | 2 | 4 | | Minigun | 4 | Bullet | 4 | 6 | | Laser Chaingun | 4 | Cell | 2 | 6 | | Streetcleaner | 4 | Shell | 2 | 8 | -------------------------------------------------------- | Rocket Launcher | 5 | Rocket | 1 | 6 | | Hellraiser | 5 | Rocket | 2 | 8 | | Homing Rocket Launcher | 5 | Rocket | 1 | 8 | | Grenade Launcher | 5 | Rocket | 1 | 7 | | Mini Missile Launcher | 5 | Rocket | 2 | 8 | -------------------------------------------------------- | Plasma Rifle | 6 | Cell | 1 | 7 | | Railgun | 6 | Cell | 5 | 8 | | Auto-Railgun | 6 | Cell | 2 | 6 | | Flamethrower | 6 | Cell | 15 | 10 | | Mega Proton Cannon | 6 | Cell | 20 | 9 | -------------------------------------------------------- | BFG9000 | 7 | Cell | 40 | 9 | | Mini-BFG | 7 | Cell | 5 | 10 | | Vortex Gun | 7 | Rocket | 5 | 10 | | Vapour Gun | 7 | Cell | 30 | 9 | -------------------------------------------------------- ================================================================ * Monsters * There's simply too many to list. Go find all of them yourself! However, there are a few additions that will surprise and possibly shock you as well! ================================================================ * Note to mappers * I'm a kind and reasonable person, so I ensured that mappers will be able to utilise OMG Weapons! to it's fullest potentional. I changed the thing numbers of the old weapons/monsters in case any of you are interested in making a static environment map that uses OMG Weapons! material. Here they are: Shotgun: 20021 Chaingun: 20022 Rocket Launcher: 20023 Plasma Rifle: 20024 BFG9000: 20025 Chainsaw: 20026 Super Shotgun: 20027 Zombieman: 21043 Sargeant: 21044 Chaingun Guy: 21045 Imp: 21046 Demon: 21047 Spectre: 21048 Lost Soul: 21049 Cacodemon: 21050 Pain Elemental: 21051 Hell Knight: 21052 Baron of Hell: 21053 Arachnotron: 21054 Revenant: 21055 Mancubus: 21056 Archvile: 21057 Cyberdemon: 21058 Spider Mastermind: 21059 SS Nazi: 21060 ================================================================ * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Yes (DECORATE) * Play Information * Game : DOOM/DOOM 2 in ZDoom Map # : N/A Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Other game styles : No Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : On and off, a month Editor(s) used : XWE, PSP5, Goldwave Known Bugs : for some reason boss deaths trigger instantly instead of being delayed, oh well * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://deathz0r.unidoom.org/ FTP sites: Whoever is totally awesome enough to mirror it