Wheat Thin Fortress

Wheat Thin Fortress

This one is not designed for one single port, but you'll need one that can load flats from a PWAD.

Filenames
wethbewe.wad
Size
74.21 KB
MD5
3b01247b15ded211224eed422cb871d5
SHA-1
a759468f1aebd2d32dea350684d6e58c4aae7661
SHA-256
d4702d7a7270282ac3d07e2576ae68c02d31c669454b9bba68590eb83446db60
WAD Type
PWAD
IWAD
Unknown
Engines
Doom
Lumps
21
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : One that can load flats from a PWAD
Primary purpose         : Deathmatch
===========================================================================
Title                   : Wheat Thin Fortress
			  (All the good names were taken)
Filename                : wethbewe.wad
Release date            : October 25, 2002
Author                  : DarkWolf
Email Address           : [email protected]
Other Files By Author   : A handful, see webpage if interested
			     (http://darkwolf.slipgate.org)
Misc. Author Info       : Working on the Blake Stone TC
Description             : This one is not designed for one single port, but
			  you'll need one that can load flats from a PWAD.
Additional Credits to   : @xl Kawa ([email protected]), for his Quake texture
		          wads which I used.  Insanity and Chaos.
===========================================================================
* What is included *
New levels              : MAP01
Sounds                  : No
Music                   : No, not this time
Graphics                : Yes, two by @xl Kawa ([email protected]), two I
			  made from Illusion of Gaia graphics.
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : Source Port that can load flats from PWAD
			  (I've tested it with Legacy, JDoom, and ZDoom)

* Play Information *
Game                    : DOOM2
Map #                   : MAP01
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : None
Difficulty Settings     : Not implemented

* Construction *
Base                    : New from scratch
Build Time              : A few days of actual work. 
Editor(s) used          : Different versions of WinDEU
Known Bugs              : None that I know of...
May Not Run With...     : vanilla (original) Doom

* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels without my written permission.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://darkwolf.slipgate.org
FTP sites:
===========================================================================
Advanced engine needed  : One that can load flats from a PWAD
Primary purpose         : Deathmatch
===========================================================================
Title                   : Wheat Thin Fortress
			  (All the good names were taken)
Filename                : wethbewe.wad
Release date            : October 25, 2002
Author                  : DarkWolf
Email Address           : [email protected]
Other Files By Author   : A handful, see webpage if interested
			     (http://darkwolf.slipgate.org)
Misc. Author Info       : Working on the Blake Stone TC
Description             : This one is not designed for one single port, but
			  you'll need one that can load flats from a PWAD.
Additional Credits to   : @xl Kawa ([email protected]), for his Quake texture
		          wads which I used.  Insanity and Chaos.
===========================================================================
* What is included *
New levels              : MAP01
Sounds                  : No
Music                   : No, not this time
Graphics                : Yes, two by @xl Kawa ([email protected]), two I
			  made from Illusion of Gaia graphics.
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : Source Port that can load flats from PWAD
			  (I've tested it with Legacy, JDoom, and ZDoom)

* Play Information *
Game                    : DOOM2
Map #                   : MAP01
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : None
Difficulty Settings     : Not implemented

* Construction *
Base                    : New from scratch
Build Time              : A few days of actual work. 
Editor(s) used          : Different versions of WinDEU
Known Bugs              : None that I know of...
May Not Run With...     : vanilla (original) Doom

* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels without my written permission.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://darkwolf.slipgate.org
FTP sites:

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
1