RjRandom - Random Rocket jumping
Filenames
rjrandom_v6.wad
Size
948.66 KB
MD5
e0d8efbdc97b5ac5ef5d4ed9ce0820f9
SHA-1
a6ec88721664149743a84625648c2f2baf4d747b
SHA-256
bf5a4a6d885d530f9c63449fc37507c4792b5d462ef99bc8da79ada42f1d315e
WAD Type
PWAD
IWAD
Doom II
Engines
ZDaemon, ZDoom
Lumps
62
Maps
MAP01
Read Me
=========================================================================== Archive Maintainer : n/a Update to : rjrandom_v5.wad Advanced engine needed : ZDaemon 1.08.08rc27 Primary purpose : Single+Coop rocket jumping =========================================================================== Title : RjRandom - Random Rocket jumping Filename : rjrandom_v6.wad Release date : 5.5.2009 Author : worst-vd-plas Other Files By Author : whcoop3d (see -> hfruit_h: e1m1, e1m4, e1m8) wrtdmap1-beta1 winv1b wsnakes_v11 wjpadctfv3 rjmazev3 3wayCTF-B3 (community 3-wayCTF pack: map02, map09, map12, map13) Description : a rocket jump map, with 3 randomized parts, that give you a different challenge each time :P Additional Credits to : id Software - Doom Action Forms Ltd. - A bunch of Chasm: the Rift Textures Taradino Cassatt - for ripping the textures Marine and Dessico - RjumpQ TimeOfDeath - RjSloth EarthQuake - RjSpace, suggestions Morrison - MasterJumps Pure Hellspawn - for looking for Rocket Jumping Levels :P =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Yes Other files required : Nope * Play Information * Game : DOOM2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts only (Dont try it though, its really pointless :S) Other game styles : Just rocket jumping. Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Long enough. Editor(s) used : Xwe, Doombuilder, notepad, etc. Known Bugs : Some seeds may be impossible.. havent spotted any such seeds so far though. May Not Run With : Maps were designed with zdaemon physics in mind, may not work properly with anything else. Tested With : ZDaemon 1.08.08rc27 * More Information * v6: Rewrote the seed script, as a result old seed values no longer work the same. Now the new layouts should be more random though. Also I can now implement new layout shapes in future without breaking backwards compability anymore. v5: Removed some shortcuts, added a magnet jump before the exit switch. Made final jump on part 3 a little less impossible :p v4: Added fake3dfloors to make it further harder to beat the map without using the randomized layout. (Hopefully impossible enough now :P) Also added more checkpoints for the sake of coop. (you can return back after beating a part, to eg. show another player how to do a jump, and you'll be able to return back with a teleporter to your checkpoint.) v3: Made a 4 number seed script, that lets you play the same layout again by using the same seed values. As a side effect, its less random now :( * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, as long as credit is given to everyone who deserves it. :P Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * Web sites: http://wadhost.fathax.com/files/
=========================================================================== Archive Maintainer : n/a Update to : rjrandom_v5.wad Advanced engine needed : ZDaemon 1.08.08rc27 Primary purpose : Single+Coop rocket jumping =========================================================================== Title : RjRandom - Random Rocket jumping Filename : rjrandom_v6.wad Release date : 5.5.2009 Author : worst-vd-plas Other Files By Author : whcoop3d (see -> hfruit_h: e1m1, e1m4, e1m8) wrtdmap1-beta1 winv1b wsnakes_v11 wjpadctfv3 rjmazev3 3wayCTF-B3 (community 3-wayCTF pack: map02, map09, map12, map13) Description : a rocket jump map, with 3 randomized parts, that give you a different challenge each time :P Additional Credits to : id Software - Doom Action Forms Ltd. - A bunch of Chasm: the Rift Textures Taradino Cassatt - for ripping the textures Marine and Dessico - RjumpQ TimeOfDeath - RjSloth EarthQuake - RjSpace, suggestions Morrison - MasterJumps Pure Hellspawn - for looking for Rocket Jumping Levels :P =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Yes Other files required : Nope * Play Information * Game : DOOM2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts only (Dont try it though, its really pointless :S) Other game styles : Just rocket jumping. Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Long enough. Editor(s) used : Xwe, Doombuilder, notepad, etc. Known Bugs : Some seeds may be impossible.. havent spotted any such seeds so far though. May Not Run With : Maps were designed with zdaemon physics in mind, may not work properly with anything else. Tested With : ZDaemon 1.08.08rc27 * More Information * v6: Rewrote the seed script, as a result old seed values no longer work the same. Now the new layouts should be more random though. Also I can now implement new layout shapes in future without breaking backwards compability anymore. v5: Removed some shortcuts, added a magnet jump before the exit switch. Made final jump on part 3 a little less impossible :p v4: Added fake3dfloors to make it further harder to beat the map without using the randomized layout. (Hopefully impossible enough now :P) Also added more checkpoints for the sake of coop. (you can return back after beating a part, to eg. show another player how to do a jump, and you'll be able to return back with a teleporter to your checkpoint.) v3: Made a 4 number seed script, that lets you play the same layout again by using the same seed values. As a side effect, its less random now :( * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, as long as credit is given to everyone who deserves it. :P Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * Web sites: http://wadhost.fathax.com/files/