Geo - Part I (v1.05)

Geo - Part I (v1.05)

Two maps, one of which I made in about a week, and another which took about two years to actually finish (I rarely worked on it). both of the maps generally ...

Filenames
sp_geo.wad
Size
10.38 MB
MD5
15608faf6f1e51009449fcb48db3e250
SHA-1
a5b51f6714e77cb7a38c6f798f9a1cf334a4be7a
SHA-256
ea6a4fceb7720f3b247b5241dcf562516cd4db3145699602d6d1dbb6fd1f7ca0
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
957
Maps
MAP01, MAP02

Read Me

===========================================================================
Archive Maintainer      : N/A
Update to               : sp_geo
Advanced engine needed  : ZDoom
Primary purpose         : Single Player
===========================================================================
Title                   : Geo - Part I (v1.05)
Filename                : sp_geo.wad
Release date            : Thursday, October 21, 2004
Last Update             : Thursday, October 28, 2004
Author                  : Matthew (Agent Spork) McGee
Email Address           : [email protected]
Other Files By Author   : baronskeep.wad
			  lavapit3d.wad
			  lavapit3d2
			  quadarena.wad
			  quadarena2.wad
			  cyberarena2.wad
			  cyberarena3.wad
			  sewerterminal.wad
			  forgottentemple.wad
			  e1m3reincarnated.wad
			  sp_chaos.wad
			  sp_e1m5r.wad			  
			  
Misc. Author Info       : I have no life

Description             : Two maps, one of which I made in about a week,
			and another which took about two years to
			actually finish (I rarely worked on it).
			both of the maps generally have a gothic/quakeish
			theme.

			UPDATE 10-28-2004:
				:: Fixed various texturing errors, homs, etc.
				:: Difficulty Settings Implemented
				:: Fixed Script 255 Missing error
				:: Added some health in MAP02
				:: Increased health for Plasma Zombies
				:: Removed a Cacolich near end of MAP02
				:: Fixed a bug where a secret wasn't working
					(cough use the twitching impaled marine
					 near the yellow key door cough)
				:: Fixed a bug where you could grab some rockets
				   through a wall (cough another secret cough)
				:: Fixed a door that wouldn't open until you use
				   it twice (scripting error)
		
Additional Credits to   : Kaiser - Testing
		      	Prophet X - Testing
		      	GothicDM Team - Gothic Textures
		      	MRP Team - Monsters used (no monsters.wad needed)
		      	Probably some other stuff I forgot to mention.
===========================================================================
* What is included *

New levels              : 2
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Monsters                : Yes
Demos                   : No
Other                   : No
Other files required    : N/A

* Play Information *

Game                    : Doom 2
Map #                   : Map01 - Map02
Single Player           : Yes
Cooperative 2-4 Player  : Not Recommended (There are obvious bugs)
Deathmatch 2-4 Player   : No
Other game styles       : N/A
Difficulty Settings     : Implemented


* Construction *

Base                    : New from scratch
Build Time              : A year
Editor(s) used          : Wad Author, DeepSea, DoomBuilder, WinTex, XWE
Known Bugs              : None that I know of
May Not Run With...     : Any ZDoom-based port using version below 2.0.63a

* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.



You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4