Ladder Tutorial
Shows how to make a vanilla ladder that looks good. This can be expanded upon to create even more 3D looking ladders, but I used a simple design. More explan...
Filenames
ladder.wad
Size
36.90 KB
MD5
5df05be92f8fccd8041875ef08322c00
SHA-1
a5b29412c92d7a337b96ff551d6747b5f89a0ac5
SHA-256
1a852b852589d2ff9992049330abfe9c995ac6c74d6f0ad68b5857a3c26aedf4
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
16
Maps
MAP01
Download
Read Me
=========================================================================== TITLE : Ladder Tutorial FILE NAME : ladder.zip RELEASE DATE : 02/26/2006 AUTHOR : Kyle Guthrie [Skunk] EMAIL ADDRESS : [email protected] WEBSITE : http://www.livejournal.com/users/ohnoitskyle OTHER FILES BY AUTHOR : Temple Of Reflection - reflect.zip DESCRIPTION : Shows how to make a vanilla ladder that looks good. This can be expanded upon to create even more 3D looking ladders, but I used a simple design. More explanation below. CREDITS : Myself =========================================================================== ------------------------- PACKAGE INFORMATION : ------------------------- REQUIRES : Doom2.wad WILL RUN WITH: All source ports. ------------------------- GAME INFORMATION : ------------------------- MAPS : 1 (MAP01) SINGLE PLAYER : Yes COOPERATIVE 2-8 PLAYER : No DEATHMATCH 2-8 PLAYER : No DIFFICULTY SETTINGS : No NEW SOUNDS : No NEW MUSIC : No NEW GRAPHICS : No NEW TEXTURES : Yes NEW DEMOS : No ------------------------- SETUP NOTES : ------------------------- Now, this tutorial shows how using a 2-1-1-etc. step pattern with properly aligned middle textures can make a very nice vanilla ladder. The first sector must be two units long, twenty-four units tall, and however you like wide although I suggest 64 being the base floor size. The next sector is one unit long, twenty-four tall, and the same wide. When middle textures are applied and properly aligned with the floors and ceilings, it creates the illusion of a climbable ladder as opposed to a really funky staircase. It is also possible, doing this, to make ledges you normally couldn't climb climbable (25 unit tall ones, for example.) Expanded further, specially created transparent textures can be used to make a ladder by being placed close to and around the 2-1-1 area, and instead of using a backing ladder texture on the front using the same texture everywhere else. When done properly, this can definately make a map happen. You can also do a Goldeneye trick by placing a invisible custom item set to a simular size, allowing access into tall vents one would normally have to cheat to get into. Only the original 2-1-1 with a ladder middle texture is used here. Once you learn this one and can properly recreate it, experiment. ------------------------- CONSTRUCTION : ------------------------- BASE : From scratch BUILD TIME : About a month. EDITORS USED : Photoshop Doom Builder XWE MS Paint KNOWN BUGS : None RESOURCES : None =========================================================================== --------------------------- COPYRIGHT AND PERMISSIONS : --------------------------- Authors MAY use this package as a base to build additional levels. You MAY use portions of this package in their project(s). You MAY distribute this package via the Internet, but NOT via Diskette or CD, etc., and only if you include LADDER.ZIP intact. This package MAY NOT be sold. ---------------------- WHERE TO GET THIS WAD: ---------------------- Here.