Ladder Tutorial

Ladder Tutorial

Shows how to make a vanilla ladder that looks good. This can be expanded upon to create even more 3D looking ladders, but I used a simple design. More explan...

Filenames
ladder.wad
Size
36.90 KB
MD5
5df05be92f8fccd8041875ef08322c00
SHA-1
a5b29412c92d7a337b96ff551d6747b5f89a0ac5
SHA-256
1a852b852589d2ff9992049330abfe9c995ac6c74d6f0ad68b5857a3c26aedf4
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
16
Maps
MAP01

Read Me

===========================================================================
                  TITLE : Ladder Tutorial
              FILE NAME : ladder.zip
           RELEASE DATE : 02/26/2006
                 AUTHOR : Kyle Guthrie [Skunk]
          EMAIL ADDRESS : [email protected]
                WEBSITE : http://www.livejournal.com/users/ohnoitskyle
  OTHER FILES BY AUTHOR : Temple Of Reflection - reflect.zip
            DESCRIPTION : Shows how to make a vanilla ladder that looks good. This can be expanded upon to create even more 3D looking ladders, but I used a simple design. More explanation below.
                CREDITS : Myself
===========================================================================

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    PACKAGE INFORMATION :
-------------------------

               REQUIRES : Doom2.wad
               WILL RUN WITH: All source ports.

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       GAME INFORMATION :
-------------------------

                   MAPS : 1 (MAP01)
          SINGLE PLAYER : Yes
 COOPERATIVE 2-8 PLAYER : No
  DEATHMATCH 2-8 PLAYER : No
    DIFFICULTY SETTINGS : No
             NEW SOUNDS : No
              NEW MUSIC : No
           NEW GRAPHICS : No
           NEW TEXTURES : Yes
              NEW DEMOS : No

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            SETUP NOTES :
-------------------------

Now, this tutorial shows how using a 2-1-1-etc. step pattern with properly aligned middle textures can make a very nice vanilla ladder. The first sector must be two units long, twenty-four units tall, and however you like wide although I suggest 64 being the base floor size. The next sector is one unit long, twenty-four tall, and the same wide. When middle textures are applied and properly aligned with the floors and ceilings, it creates the illusion of a climbable ladder as opposed to a really funky staircase. It is also possible, doing this, to make ledges you normally couldn't climb climbable (25 unit tall ones, for example.) Expanded further, specially created transparent textures can be used to make a ladder by being placed close to and around the 2-1-1 area, and instead of using a backing ladder texture on the front using the same texture everywhere else. When done properly, this can definately make a map happen. You can also do a Goldeneye trick by placing a invisible custom item set to a simular size, allowing access into tall vents one would normally have to cheat to get into. Only the original 2-1-1 with a ladder middle texture is used here. Once you learn this one and can properly recreate it, experiment.

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           CONSTRUCTION :
-------------------------

                   BASE : From scratch
             BUILD TIME : About a month.
           EDITORS USED : Photoshop
                          Doom Builder
                          XWE
                          MS Paint
             KNOWN BUGS : None
              RESOURCES : None
===========================================================================

---------------------------
COPYRIGHT AND PERMISSIONS :
---------------------------

Authors MAY use this package as a base to build additional levels.

You MAY use portions of this package in their project(s).

You MAY distribute this package via the Internet, but NOT via 
Diskette or CD, etc., and only if you include LADDER.ZIP intact. 

This package MAY NOT be sold.

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WHERE TO GET THIS WAD:
----------------------

Here.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1