Fear Station: Charlie

Fear Station: Charlie

Tech-base themed map with non-linear design and alternative paths. Gameplay varies depending on the order of weapons you pick up.

Filenames
fear_stc.wad
Size
1.02 MB
MD5
a92e5da57c7092b189a86c949fbde519
SHA-1
a58af308b32eb79497c6209c5d954af3145e513b
SHA-256
4223774d3cc733bd0057e6a6af7ae4ab08b942c83df1036d8dbac4f7d64d8fa7
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
22
Maps
MAP01

Read Me

======================================================================
Advanced engine needed  : GZDooM

Primary purpose         : Single play, playable with pistol start.

======================================================================
Title                   : Fear Station: Charlie
Filename                : fear_stc.wad
                          fear_stc.txt
			  secrets.txt
Release date            : December 31, 2016
Author                  : ReX Claussen
Email Address           : [redacted]
Other Files By Author   :

Wads requiring a source port to prevent VPO errors or for specific features of the port:

08/04/99	Pugilist.wad -- 3 levels for DooM2 [http://www.doomworld.com/idgames/index.php?id=10322]
09/06/99	Fear_Isl.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10388]
09/29/99	Decimate.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10413]
12/05/99	Complex.wad  -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10500]
06/13/03	Map18 of CCproj.wad, the Community Chest megawad [http://www.doomworld.com/idgames/index.php?id=12021]
10/09/03	Fear_Sta.wad -- 1 level for ZDooM [http://www.doomworld.com/idgames/index.php?id=12215]
07/06/05	Fear_Key.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=13697]
01/03/06	Fear_Sin.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=14097]
01/08/06	Maps 24 and 32 of NDCP.wad, the New DooM Community Project [http://www.doomworld.com/idgames/index.php?id=14102]
12/18/07	Fear_Ash.wad -- 3 levels for DooM2 [http://www.doomworld.com/idgames/index.php?id=15177]
07/31/11	SnowE2M8.wad -- 1 level for DooM Episode II [http://www.doomworld.com/idgames/?id=16540]
12/27/11	6way2die.wad -- 2 levels for DooM2 using GZDooM [http://www.doomworld.com/idgames/?id=16683]
10/19/15	Fear_Stb.wad -- 1 level for GZDooM [http://www.doomworld.com/idgames/index.php?id=18244]

Conversions:

02/06/00	Hex_on_u.wad -- 3 levels using Hexen2 textures (source port required) [http://www.doomworld.com/idgames/index.php?id=10570]
04/11/00	Phoenix.wad  -- 5 levels using Quake2 textures (source port required) [http://www.doomworld.com/idgames/index.php?id=10671]
09/24/00	Paranoia.wad -- 5 levels using Half-Life textures/enemies/sounds, for ZDooM [http://www.doomworld.com/idgames/index.php?id=10888]
12/30/00	Temple2.wad  -- 5-level hub using Q3A textures & Q2 weapons, for ZDooM [http://www.doomworld.com/idgames/index.php?id=11029]
10/29/01	Darkhour.wad -- 7-level hub set in the Star Wars universe, for ZDooM [http://www.doomworld.com/idgames/index.php?id=11385]
04/18/03	Darkpack.wad -- 5-level 'prequel' to Darkhour.wad; for ZDooM [http://www.doomworld.com/idgames/index.php?id=11970]
01/11/08	Maps 8-10 of ED4_RFO1.wad, TeamTNT's Eternal DooM: Return From Oblivion [http://www.doomworld.com/idgames/index.php?id=15193]
03/31/10	Paranoid.wad -- 8-level Half-Life total conversion hub, for GZDooM; member The Persecution Complex [http://www.doomworld.com/idgames/index.php?id=16290]
11/22/11	phobos-g.wad -- 9-level GZDooM replacement for DooM Episode I; member The Persecution Complex [http://www.doomworld.com/idgames/index.php?id=16650]

Wads requiring no source port:

12/21/99	Arena_01.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10514]
01/24/02	Invictus.wad -- 1 level for DooM [http://www.doomworld.com/idgames/index.php?id=11469]
01/24/02	Wicked_1.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11470]
02/05/02	Wicked_2.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11487]
02/27/02	Wicked_3.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11494]
05/17/02	Wicked_4.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11563]
10/14/02	Wicked_5.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11693]
06/11/03	Wicked_6.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=12018]
09/09/04	phobos_v.wad -- 9-level replacement for DooM Episode I [http://www.doomworld.com/idgames/index.php?id=12835]
02/03/05	Wicked_7.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=13191]
09/14/06	Wicked_8.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=14585]
06/29/11	Wicked_9.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/?id=16520]
12/08/11	deimos_v.wad -- 9-level replacement for DooM Episode II [http://www.doomworld.com/idgames/index.php?id=16662]
12/31/13	infernos.wad -- 9-level replacement for DooM Episode III [http://www.doomworld.com/idgames/index.php?id=17054]

Misc. Author Info       : Used car salesman, would be more than happy to sell you the Brooklyn Bridge.
Description             : Tech-base themed map with non-linear design and alternative paths. Gameplay varies depending on the order of weapons you pick up.
Additional Credits to	: Stian Skjondal (http://members.xoom.com/zerosignum, [email protected]) for the new sky (from his skypack1.wad)
			  Csabo ([email protected], www.doomworld.com/XWE) for creating the PLAYPAL
			  Jimmy & various (from plutmidi.wad) for creating the music track included in this mod

======================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : Doom II
Map #                   : Map01
Single Player           : Yes
Cooperative 2-4 Player  : Yes (but not tested)
Deathmatch 2-4 Player   : Yes (but not tested)
Difficulty Settings     : Yes

* Construction *

Base                    : Single level from scratch. Some decorations are borrowed from phobos_g.wad & fear_stb.wad
Build Time              : Several months, off and on.
Editor(s) used          : WadAuthor for map-building; SlumpEd for resource management; Midi2MUS to convert from midi to MUS format
Known Bugs              : None

May Not Run With...     : ...MS Paint, Windows 3.1, MS Outlook.


* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or reuse.

You may distribute Fear Station Bravo in any electronic format (BBS,Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product. (Who the heck would want to pay for this stuff, anyway?)

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14