Converted Kingpin textures by Xatrix for Quake 1
Converted Kingpin textures by Xatrix for Quake 1 - xatrix.wad is a WAD2
Filenames
xatrix.wad
Size
4.11 MB
MD5
948b79ad6ee881e1c86f3845fcc57d68
SHA-1
a4ca207605843787d9e068b8f3ac42b38bcfc0e2
SHA-256
f3c2f72d3e20175f7507e4b0e44bc4d41594a5ebd5207f7f70698fdda870d54b
WAD Type
WAD2
IWAD
Unknown
Engines
Unknown
Lumps
219
Read Me
26/9/99 ================================================================ Title : Converted Kingpin textures by Xatrix for Quake 1 Filename : xatrix.wad Author : Robert "Fat Controller" Cruickshank Email Address : [email protected] Website: : http://www.planetquake.com/fatty/ Description : These textures were intended for Kingpin, but were never used. As a result they were put on the public domain, in Targa (TGA) form at leadpipe.poisonville.com. To quote from there: Original Kingpin textures that never made it into the game. When you unzip it, you'll see that the textures are all categorized exactly as the other Kingpin textures are (bricks, bricks2, etc.). The problem with this is that some of these textures have the same file name as textures that already exist in the Kingpin directory. My advice is to unzip this file onto your desktop, and go from there. * How to Use * Extract the WAD file into your usual storage for them. See your editor's help for further information. * Other Info * Apparently some of these textures use the same names as the Kingpin originals. There are 219 textures in this file. All were converted using TexMex v2.8, although some of the original TGA files were converted incorrectly; flourescent red foliage anyone? :) So those were converted to 256-colour BMPs first. What appeared to be water textures were set as such. However a few of them are larger than normal (128x128) so you may get a strange moire effect. * Copyright / Permissions * Authors may use these textures provided they credit Xatrix for them. You MAY distribute this file through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. * Where to get this WAD * http://www.planetquake.com/fatty/ * Where to pick up TexMex * http://www.planetquake.com/texmex/
26/9/99 ================================================================ Title : Converted Kingpin textures by Xatrix for Quake 1 Filename : xatrix.wad Author : Robert "Fat Controller" Cruickshank Email Address : [email protected] Website: : http://www.planetquake.com/fatty/ Description : These textures were intended for Kingpin, but were never used. As a result they were put on the public domain, in Targa (TGA) form at leadpipe.poisonville.com. To quote from there: Original Kingpin textures that never made it into the game. When you unzip it, you'll see that the textures are all categorized exactly as the other Kingpin textures are (bricks, bricks2, etc.). The problem with this is that some of these textures have the same file name as textures that already exist in the Kingpin directory. My advice is to unzip this file onto your desktop, and go from there. * How to Use * Extract the WAD file into your usual storage for them. See your editor's help for further information. * Other Info * Apparently some of these textures use the same names as the Kingpin originals. There are 219 textures in this file. All were converted using TexMex v2.8, although some of the original TGA files were converted incorrectly; flourescent red foliage anyone? :) So those were converted to 256-colour BMPs first. What appeared to be water textures were set as such. However a few of them are larger than normal (128x128) so you may get a strange moire effect. * Copyright / Permissions * Authors may use these textures provided they credit Xatrix for them. You MAY distribute this file through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. * Where to get this WAD * http://www.planetquake.com/fatty/ * Where to pick up TexMex * http://www.planetquake.com/texmex/