Robot Junkyard Workshop's Doom Pack

Robot Junkyard Workshop's Doom Pack

Something of a mini-episode, this .WAD is a collection of nine original Doom 2 levels designed for single-player and co-op play. (Sorry I didn't give this co...

Filenames
rjwdp.wad
Size
1.76 MB
MD5
a59ea9a0076ded6739228eac8dfeaa4a
SHA-1
a480607b5835d7fd9587d0113ea9e1030fb7b2dc
SHA-256
58bffaabdc3456fa279a6aa962a4b1bf6553de51ae31ac1a05b8102f32af51be
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II, ZDoom
Lumps
100
Maps
MAP06, MAP07, MAP09, MAP01, MAP05, MAP02, MAP03, MAP04, MAP08

Read Me

===========================================================================
Advanced engine needed  : ZDoom recommended, but not required
Primary purpose         : Single + coop play
===========================================================================
Title                   : Robot Junkyard Workshop's Doom Pack
Filename                : RJWDP
Release date            : Feb 1, 2014
Author                  : Nick Baker
                          (not to be confused with the other
                           Doom-map-making gentleman of the same
                           name who goes by "NiGHTMARE")
Email Address           : [email protected]
Misc. Author Info       : Been into Doom since v1.2.  Jumped back into
                          the mapping hobby after a decades-plus-long dry
                          spell.

                          Twitter:  @RobotJunkyard

Description             : Something of a mini-episode, this .WAD is a
                          collection of nine original Doom 2 levels
                          designed for single-player and co-op play.
                          (Sorry I didn't give this collection a cool name)
                          
                          Styles vary among base/subterranean/semi-hell
                          themes, and I strived to keep a steady and
                          consistent up-down, up-down pacing to the
                          action and difficulty, including traps,
                          secrets, and monster/item placement among
                          (more or less) non-linear level layouts.
                          
                          Levels were authored sporadically over the
                          course of 2011, to the end of December 2013,
                          and touched up a little bit more before this
                          release.

                          Comments and criticisms are welcome and
                          encouraged.

===========================================================================
* What is included *

New levels              : 9
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP09
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Difficulty Settings     : Not implemented


* Level Overview *

MAP01: Radio Control
MAP02: Periphery
MAP03: Cabrit Sans Cor
MAP04: Shipment Facility
MAP05: Fault
MAP06: The Starless Beneath
MAP07: Zen
MAP08: The Box
MAP09: Research Central


* Construction *

Base                    : New from scratch
Build Time              : 2011-2013 whenever in the occasional mood to map
Editor(s) used          : DoomBuilder 2.1.2.1553 for levels
                          Slade v3.1.0 beta 3 for plopping in a MAPINFO
Known Bugs              : These were all tested throughout with ZDoom, so
                          ZDoom is recommended.  While the maps do not use
                          any of the ZDoom-specific linedefs/sector
                          types/etc, and thus should theoretically run OK
                          with Doom 2's original DOS engine, I can't
                          promise it won't have tutti-fruitti effects or
                          other visual glitches (for example, MAP03
                          definitely has a nasty Hall-of-Mirrors in the
                          outdoors area when played in the original
                          engine).


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

The Starless Beneath

The Starless Beneath (MAP06)

Deathmatch Spawns
0
Co-op Spawns
4
Zen

Zen (MAP07)

Deathmatch Spawns
0
Co-op Spawns
4
Research Central

Research Central (MAP09)

Deathmatch Spawns
0
Co-op Spawns
4
Radio Control

Radio Control (MAP01)

Deathmatch Spawns
0
Co-op Spawns
4
Fault

Fault (MAP05)

Deathmatch Spawns
0
Co-op Spawns
4
Periphery

Periphery (MAP02)

Deathmatch Spawns
0
Co-op Spawns
4
Cabrit Sans Cor

Cabrit Sans Cor (MAP03)

Deathmatch Spawns
0
Co-op Spawns
4
Shipment Facility

Shipment Facility (MAP04)

Deathmatch Spawns
0
Co-op Spawns
4
The Box

The Box (MAP08)

Deathmatch Spawns
0
Co-op Spawns
4