ZDaemon CTF B-sides

ZDaemon CTF B-sides

19 maps which failed to make the cut for the last ZDCTF map pack. Sometimes for good reason, often simply because the maps never got finished. Also included ...

Filenames
zdctf_bsides.wad
Size
23.13 MB
MD5
6881fb951605a2118fabd188c5603a5e
SHA-1
a3f6b0e78949fdccba53f983367984ee71b7b914
SHA-256
3ce09edebee8d142e8b5a22b9c46a060b8998b62c3c962bed90cb81ed3b69d3c
WAD Type
PWAD
IWAD
Doom II
Engines
ZDaemon, ZDoom
Lumps
859
Maps
MAP36, MAP34, MAP37, MAP40, MAP39, MAP43, MAP49, MAP45, MAP48, MAP44, MAP31, MAP41, MAP51, MAP33, MAP50, MAP42, MAP35, MAP47, MAP38, MAP32, MAP46

Read Me

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===========================================================================
Advanced engine needed  : ZDaemon 1.08 and up
Primary purpose         : Capture the Flag
===========================================================================
Title                   : ZDaemon CTF B-sides
Filename                : zdctf_bsides.wad
Release date            : 28th August 2010
Original authors        : CodeImp, Earthquake, Mephisto, Izm, Snowbro, Exl,
			  UrHaSh, Fyre, The Ultimate DooMer, AlexMax, Nestea,
			  Bloodlust, Da_maniaC, JacKThERiPPeR and Shockwav3.
Compiling and editing   : cybershark
Email Addresses         : [email protected]
Other Files By Authors  : Too many to list...
Misc. Author Info       : A bunch of folks who aren't around anymore?
Description             : 19 maps which failed to make the cut for the last
			  ZDCTF map pack. Sometimes for good reason, often
			  simply because the maps never got finished. Also
			  included are alternate versions of two MP3 maps.

			  Designed to run as either a stand-alone PWAD, loaded
			  after ZDCTFMP1,2 & 3 or with the anthology version -
			  4CTFEPIC.


Additional Credits to   : Everyone who helped me dig out all of these maps and
			  gave me permission to use them. Big thanks to Rygrass
			  for setting me out on this project by hooking me up
			  with some old ZDCTF betas. Even more thanks to AlexMax
			  who provided me with every single archive he had, gave
			  me a few MIDIs and his blessing.
			  


===========================================================================
* What is included *

New levels              : MAP31 "Technocracy"
			  	by CodeImp

			  MAP32 "Congestive Issues"
			  	by EarthQuake

			  MAP33 "Mettle"
			  	by Mephisto

			  MAP34 "Pier Pressure"
			  	by Izm

			  MAP35 "The VG Museum"
			  	by Snowbro

                          MAP36 "Subway"
                                by Earthquake

			  MAP37 "Exophase III" (alternate version)
			  	by Exl

			  MAP38 "Deimos Reloaded"
			  	by UrHaSh and Fyre

			  MAP39 "Under Siege" (original version)
			  	by The Ultimate DooMer and EarthQuake

			  MAP40 "Caliginous"
			  	author unknown - possibly Mephisto

			  MAP41 "Yalexa"
				by Snowbro

			  MAP42 "Lesser Room"
				by Exl

			  MAP43 "Twin Temples"
				by AlexMax

			  MAP44 "Icecap"
				author unknown  - probably Exl

			  MAP45 "LaCTF"
				by Bloodlust

			  MAP46 "Nightmoves"
				by Da_maniaC

			  MAP47 "JACKTHERIPPER'S TWO LIMBOS"
				by JacKThERiPPeR

			  MAP48 "The Last Stand"
				by Nestea

			  MAP49 "L.A. Rumble"
				by Shockwav3

			  MAP50 "Sol"
				by Earthquake

			  MAP51 "Ghosts of Mars"
				by AlexMax and Earthquake

		All this and new music for the oringal ZDCTFMP too!



Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None (although an announcer WAD is recommended)



* Play Information *

Game                    : DooM 2
Map #                   : Map 31-51
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2 Player     : Player starts only
CTF 6-12 Player         : Yes
Difficulty Settings     : Not implemented
Suggested DMFLAGS1/2	: 21636/524288



* Construction *

Base                    : New levels from scratch
Build Time              : Several years really, I suppose  XD
Editor(s) used          : WADED, Doom Builder, WadAuthor, LView Pro 2004, 
			  DeePsea, XWE, Wintex
Known Bugs              : This pack was designed to work harmoniously with
			  ZDCTFMP1-3.  It does, however, have some ambient
			  soundclashes and wrong skies on some maps if run
			  with  4CTFEPIC.  Why the fuck were the sounds even
			  renumbered for that pack?!  x_x
			  Catapult on map39 doesn't work correctly online
			  on ZDaemon - that's how the original map was.
			  Same catapult looks weird on 4ctfepic.  cba to
			  look at or attempt to fix at this point.
May Not Run With...     : Anything other than ZDaemon and Skulltag [citation needed]



* Cyber's map notes *

Some of these maps I barely had to touch, others required a little more work
before I could include them here.  In a lot of cases it was simply a matter
of replacing the old keycard/particle fountain things with the CTF standard
flags and team starts.  Sometimes I was required to add orientation to those
player spawns too.  Or there were minor matters such as finding a fitting
sky or appropriate MIDI for a map, fixing sprite/sound clashes, etc, etc.

The following maps required a little more love:

The VG Museum - Snowbro had me knock a couple of secrets out of this.
		He confesses it was his first ever map.

Deimos Reloaded - Made base colours a bit more intuitive and had to find a
		  new MIDI for it as Ghosts of Mars was using the same tune.

Caliginous - This map was only sorta half-textured, so I continued it in the
	     direction I thought it was intended to go.

Twin Temples - This also had no real texturing. As the map was based on a
	       Quake map of the same name then I gave it that theme.  Also
	       had to tinker with the items here too.

LaCTF - This map was in a sorry state, with linedef-thin walls and all kinds
	of hideousness.  Kicked it into an almost respectable shape.

Nightmoves - Da_maniaC was making this as a CTF version of a UT Jailbreak map
	     but never finished it.  It was passed to Earthquake to do so but
	     that never happened either.  ManiaC and I ended up passing it
	     back and forth recently and really rocked the joint.  Although
	     the basic map and all the cool detail is his  ;>

L.A. Rumble - This map was just one complete side, I had to mirror it.

Sol - Fixed the teleports which had the same tags.




* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds and music.

IN LAYMANS TERMS: You can use the resources, just don't touch the levels
without permission.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have (more or less) received permission from the original
authors of any modified or included content in this file to allow further
distribution.  Well AlexMax said it was ok, and he's the boss  :p




* Where to get the file that this text file describes *

http://wadhost.fathax.com/files/
http://doom.dogsoft.net/




"And anyone who submitted something that couldn't
make it into the wad. Your efforts weren't for
nothing! Thanks." [zdctfmp3 text file]

It took some time, but see? Your efforts really
weren't for nothing!  :D

Maps

No image available

MAP36

Deathmatch Spawns
1
Co-op Spawns
1
No image available

MAP34

Deathmatch Spawns
2
Co-op Spawns
6
No image available

MAP37

Deathmatch Spawns
6
Co-op Spawns
3
No image available

MAP40

Deathmatch Spawns
3
Co-op Spawns
3
No image available

MAP39

Deathmatch Spawns
2
Co-op Spawns
5
No image available

MAP43

Deathmatch Spawns
1
Co-op Spawns
1
No image available

MAP49

Deathmatch Spawns
0
Co-op Spawns
4
No image available

MAP45

Deathmatch Spawns
1
Co-op Spawns
1
No image available

MAP48

Deathmatch Spawns
1
Co-op Spawns
13
No image available

MAP44

Deathmatch Spawns
0
Co-op Spawns
1
MAP31

MAP31

Deathmatch Spawns
2
Co-op Spawns
3
No image available

MAP41

Deathmatch Spawns
1
Co-op Spawns
1
No image available

MAP51

Deathmatch Spawns
0
Co-op Spawns
4
No image available

MAP33

Deathmatch Spawns
1
Co-op Spawns
3
No image available

MAP50

Deathmatch Spawns
2
Co-op Spawns
2
No image available

MAP42

Deathmatch Spawns
6
Co-op Spawns
3
No image available

MAP35

Deathmatch Spawns
1
Co-op Spawns
1
No image available

MAP47

Deathmatch Spawns
0
Co-op Spawns
1
No image available

MAP38

Deathmatch Spawns
2
Co-op Spawns
3
MAP32

MAP32

Deathmatch Spawns
9
Co-op Spawns
7
No image available

MAP46

Deathmatch Spawns
1
Co-op Spawns
3